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Espectro (DayZ)

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Everything posted by Espectro (DayZ)

  1. Espectro (DayZ)

    Your coolest MP kill?

    Just yesterday. I played a very cool CTF on a Italian server. 12on12, and allmost no lag. What cool was, that when we started i took an UAZ (was east), and drove to a town. I had accidently took a wrong turn and ended up a few hundred meters off the action. I decided to disembark and move through a forest to the action. But then i heard an engine.... And i saw a jeep with 4 persons. They were trying to flank my guys, but if i was to decide, they wouldnt succeed. So when they stopped about 50 meters infront of me (They didnt see me). I opened fire on ful-auto, and killed all 4 of them in a matter of seconds. Now THAT was fun. Another kill that i think was cool, was in the "Deathmatch race" map. I had succeeded to get the hund before every1 else. And i had killed everyone except one. Which i knew where he was. Sadly, after a while on that map. Things become very foggy. I just couldnt see him, even though i knew he was in that city (tyrone). I also knew that he had taken an AA, so i decided to eject, and hunt him down by foot. I ejected, and flew in the parachute. I saw my chopper fall down through the fog and heard the explotions and got: xxx Was killed. LOOOL My chopper landed on this poor fellar. Needless to say he was like: "What?!". My funniest death, was me the only one left on a ctf map on my team. It was an 8on8, and they had 4 peops left. I spotted a guy (I was in a cessna), and he was in a t-80. He also shot at me, but didnt hit me. I decided to take it for a suacide attemp on him. When i approached, i was hit in the heard about 100 meters from him, and died which was prettry funny itself, but then i got to the deathscreen, and could follow my cessna a few seconds.....and it landed on an enemy soldier!! Now that was funny:)
  2. Espectro (DayZ)

    Your coolest MP kill?

    Just yesterday. I played a very cool CTF on a Italian server. 12on12, and allmost no lag. What cool was, that when we started i took an UAZ (was east), and drove to a town. I had accidently took a wrong turn and ended up a few hundred meters off the action. I decided to disembark and move through a forest to the action. But then i heard an engine.... And i saw a jeep with 4 persons. They were trying to flank my guys, but if i was to decide, they wouldnt succeed. So when they stopped about 50 meters infront of me (They didnt see me). I opened fire on ful-auto, and killed all 4 of them in a matter of seconds. Now THAT was fun. Another kill that i think was cool, was in the "Deathmatch race" map. I had succeeded to get the hund before every1 else. And i had killed everyone except one. Which i knew where he was. Sadly, after a while on that map. Things become very foggy. I just couldnt see him, even though i knew he was in that city (tyrone). I also knew that he had taken an AA, so i decided to eject, and hunt him down by foot. I ejected, and flew in the parachute. I saw my chopper fall down through the fog and heard the explotions and got: xxx Was killed. LOOOL My chopper landed on this poor fellar. Needless to say he was like: "What?!". My funniest death, was me the only one left on a ctf map on my team. It was an 8on8, and they had 4 peops left. I spotted a guy (I was in a cessna), and he was in a t-80. He also shot at me, but didnt hit me. I decided to take it for a suacide attemp on him. When i approached, i was hit in the heard about 100 meters from him, and died which was prettry funny itself, but then i got to the deathscreen, and could follow my cessna a few seconds.....and it landed on an enemy soldier!! Now that was funny:)
  3. Espectro (DayZ)

    Maybe you already know this....

    A mail i got 3 days ago: Hi Michael, I'm afraid this decision lies solely with Bohemia. I personally and many others understand the need for an SDK, however BIS are very protective of their game code (as no other game has 'quite' replicated theirs yet) and are wary of what they release. I can point out though that there are however steps being taken to rectify this in the coming months. I can't say exactly how much code will be released to the public, but it is being worked on. I hope this is news to your liking. Cheers Simon Reid Project Manager Codemasters Software Ltd tel : 01926 814132 ext 879 mail : simonr@codemasters.com web : http://www.codemasters.com -----Original Message----- From: Michael Nielsen [mailto:Michael@dyrk.dk] Sent: 20 December 2001 11:17 To: simonr@codemasters.com Subject: Operation Flashpoints - Tools Hello Simon I would like to say that Operation Flashpoint is a brilliant game and have really hooked me at the computer a numerious nights now. Both singleplayer and multiplayer. After the patches we have gotten, the mp aspect of the game has also improved alot. But theres a few things I dont get.... I understand why you dont release the SDK, due to cheaters, hackers etc. But what about tools like importing models into the game? Just release it to serious mod-developers like invasion 1944 (Im sure you know what that is). They show great interest in the game, and i think it would be sad if they would close down due to lack of tools. You are supporting the game in every aspect, except this one, which is sad. What concerns me, is the result of the lacking interest of supporting the mod-community. We have allrdy seen the beginning. Soundpacks, who screw up my game (no explotions at all). And the recent new way to import models into the game. This isnt the problem. But as time goes on, new people will try to "hack" the game because thers a tool missing. If we had a tool, noone would take their time and try to hack it. A few months back you guys promised to release tools "soon within a few weeks". I still dont see it. I hope you will responf to me with a message, not just an autoreply or something. Cheers Cheers Michael V. Nielsen Michael@dyrk.dk http://www.dyrk.dk Note that dad e-mail from me was written 20. December
  4. Espectro (DayZ)

    Try this BIS

    Does your site run ASP? Cause give me ya mail and ill send u a code for a poll.
  5. Espectro (DayZ)

    Take a trip to Winter March

    /me pies his pants Damn, did i say that out loud?
  6. Espectro (DayZ)

    10166 FEET

    Yep, its meters not feet
  7. Espectro (DayZ)

    Somethings wrong

    The board is messing up again
  8. Espectro (DayZ)

    Somethings wrong

    Sure sure!! whine whine!
  9. Espectro (DayZ)

    Somethings wrong

    Hahaha, no u didnt Cause i would have had it anyway! Muahaha.
  10. Espectro (DayZ)

    Somethings wrong

    Ya but u didnt muahahaha Suddenly it just wasnt there...
  11. Espectro (DayZ)

    Somethings wrong

    But im gonna get post 30000 anyway!!! mushahaha
  12. Espectro (DayZ)

    Somethings wrong

    You guys know whats wrong?
  13. Espectro (DayZ)

    Server password hack?

    The clients can vote for an admin ie: #vote admin Espectro If enough people does this, I would get logged in as admin. Whenever the admin tryes to log in, the user-voted admin will get instantly logged out, and the "pure" admin will take over. Hope that would answer your question
  14. Espectro (DayZ)

    Server password hack?

    The clients can vote for an admin ie: #vote admin Espectro If enough people does this, I would get logged in as admin. Whenever the admin tryes to log in, the user-voted admin will get instantly logged out, and the "pure" admin will take over. Hope that would answer your question
  15. Espectro (DayZ)

    What will be fixed.

    Okay guys. Im opening this thread so people that havent read the entire topics in this forum will know what are to be planned as fixes in future patches. All information you can give that answers questions in here should be written in "Bold". This is so we will not flood BIS while they are developing OFP etc. First I would like to answer commonly questions: 1. There will be a next patch. BIS told us in another thread that it will arive within 2 months. 2. The next patch will probably include bugfixes including the annoying .XML bug on dedicated servers. 3. They are considering the ability to turn off voice comm. 4. There will not be an SDK, although tools will be released so people can import custom models into OFP etc. Thats all I know/can come up with right now. I have a question I would like to have answered though. 1. Will BIS develop an Anticheat to the "unlimitted ammo cheat" that is out there? And if they can come up with it rather quickly, would it be included in for instance a seperate patch that wouldnt contain anything else (Just a quick anti-cheat patch). Remember, all question should be written in normal letters, and answeres written in Bold
  16. Espectro (DayZ)

    What will be fixed.

    *Bump*
  17. Espectro (DayZ)

    Seasons

    I dont think it would be that hard. Just do it on the same way as with the christmas trees, just check the gametime instead. It wouldnt even be necessary to make it change in realtime (Which would probably be very dificult). Just have maybe 10 presets of textures of all the objects (Many of the objects could have the same for many seasons thouth, such as houses in summer/fall/spring). When the game then starts it checks the mission time and date, and selects the proper texture.
  18. Espectro (DayZ)

    DUNE Conversion Engine :   Skinners wanted

    IM gonna post news about this on various sites. Goeth, you are genious!
  19. Espectro (DayZ)

    What will be fixed.

    Could u plz write in bold for the people just checking to see what we have "found out" yet? thanks So i guess that adding weight wouldnt work?
  20. Espectro (DayZ)

    camo faces

    Yea, and name it "face.jpg"
  21. Espectro (DayZ)

    Boats in OFP

    Its not like a hind-pilot carries 10 satchel charges, 4 riffles and stuff. The only thing they really got is the gun. And i find it sad to drown 10 meters from the beach.
  22. Espectro (DayZ)

    What will be fixed.

    Couldnt they make it just to give the vehicles are more powerfull engine and give them more weight (like they did with those....uhm, whats they called...cylinders? Anyway, that worked great!) And i suspect if u do the same the vehicles would act more like a vehicle, and less like a balloon. And if they give them a more powerfull engine, it wouldnt reduce speed (I suppose).
  23. Espectro (DayZ)

    DUNE Conversion Engine :   Skinners wanted

    I think you should have respawn in it. Because yesterday i had used 45 minutes for building up my perfect base. I was about to attack......When an enemy sniper decided to make a headshot on me from 400 meters. That was rather depressing because in my eager to play i had forgot to save the game
  24. Espectro (DayZ)

    Fall Damage...WHERE IS IT?

    You could also make it exploade in midair......Like in american movies from the 70ties.
  25. Espectro (DayZ)

    What will be fixed.

    *Bump* So we have the following this to get answered: 1. Will there be an anti-cheat patch? 2. Will the repeating death message get fixed? 3. Bouncing vehicles?
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