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Eda Mrcoch

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Posts posted by Eda Mrcoch


  1. ontopic: I had a weird dream of armed assault last night, I dreamt that it had its name changed to armed battlefield (wtf) and I saw this opening scene intro it was like a alien mars world with a 300m long rollercoaster, and purple and blue tanks, was well weird, looked nothing like the arma shots, no grass fronds, etc, and I saw huge draw distance and these highly detailed canyons,

    I guess I cant stop thinking of this damn game icon_rolleyes.gif

    OMG I got similar dream about Game 2 being on Mars about month ago. It was somewhat in CTI style, looking like the old game Battlezone. Scary. crazy_o.gif


  2. It's enough to make me want to disown America and move to the Czech Republic. The women there are more beautiful, anyway.

    Hands away from our women. mad_o.giftounge2.gif

    But let me shift a topic to broader spectrum. Is gaming community as the whole really worth OFp? I really do see realism oriented games as a minority genre still. We may not like it, but we're to be in ghetto like hardcore strategs or fly-sim maniacs.

    Even the original reviews from 2001 stated their opinions like "sometimes too realistic to be fun", "for hardcore military freaks" etc. It was only more polite (as I see the PC scene more "mature") saying that this is not game for massive audience - xbox's kiddie oriented reviewers istead of it say "boooring..." as percentage of "realism freaks" on consoles seems to be insignificant. (I have to admit that the fact of million copies sold on PC still puzzles me. But then again, how many of the million didn't throw it away after finishing CWC?)


  3. Actually I think that it is better they gave it 1/10 instead of e.g. 4/10, it'll spark some interest if one sees the contrast with other reviews. smile_o.gif

    And pls cease that fanboyish attacks, me thinks it is silly. Flashpoint has never been game for everyone.


  4. Well, the option would be "Yes, but make it realistic", but I don't see how this would be possible.

    The movement in computer games is quite a tricky problem (you can for example - maybe in all FPS games - run backwards from stairs without falling) and it is one of the aspects which I consider most unrealistic. That will probably never change till we ascend to virtual reality. tounge2.gif


  5. How shall we celebrate the major event of the year, after 5 long years of waiting for ofp's sequel? Many seek to copy, but none as original and immersive in concept as BIS.

    Five years? How do you know that it is so soo... OK OK, I'm shutting up. tounge2.gif

    Ok guys, I'm going to drink a beachhead for you, starting right away. icon_rolleyes.gif


  6. I somewhere saw OFP:E player numbers according to bandwidth, maybe we can roughly approximate numbers for PC for new netcode?

    -ArmA would probably be more demanding

    -Bigger missions with scripting

    +We can set dedicated server


  7. and who knows...maybe some "modified" animals are around there... wow_o.gif

    The interesting thing about Chernobyl is, that the ecosystem there is quite healty and shows in fact more biodiversity than before the catastophe. Mutated organisms that have trouble to reproduce and seems to be pushed out by healthy (yet radioactive) population.

    Guess mainly everyday human presence has the biggest negative impact on nature. For example long-time used military training grounds have even higher count of endangered species than nature reservations in same region (the research took place in Grafenwoehr and Hohenfels in Bavaria).


  8. Since it's last minute, like Placebo said, I don't think that we'll see AI soldiers leaning around corners in OFP:E, but that would be something cool to do for ArmA. Hopefully that's implemented.

    The latest xbox interview indicates that there will be leaning in the OFP:E

    He's talking about AI.

    However, mirrors like SWAT4 would be cool.

    marcus

    Mirrors would be nice for vehicles, so we can do better in 1st person. If it is possible to make reflective water in DXDLL, could it be relatively easy to make engine support mirrors ? (I DO know shit about DirectX so correct me if I'm wrong)

    Edit; I'm not asking for features, just thinking loud, it would be nice surprise for ArmA. smile_o.gif


  9. This game is scary. The other players comments like "don't go outside there are about 15 of them" even make it up. Me like.

    I'm definitely thinking about creating MMO Zombie mission for (JIP supporting) ArmA . goodnight.gif


  10. My fat and cowardly fireman (just to break the stereotypes) Ferneto Mrcoch, is now hiding in Scorse Cinema of Peppardville (78,43) after yesterday's arrival to Molton sobbing uncontrollably. The order to depart to Molton came two days after he was caught with fire marshal's wife ...eh... playing billiard. icon_rolleyes.gif

    He first encoutered a man who he asked where the nearest bar is. The guy seemed to be more interested to his tiny portion of brain matter which resulted in unfortunate axe incident (after some slashes zombie ran away scared and so did him). In brief search of police dept he found a pistol with one bullet, still wondering how to use it (also two shotgun shells whose he tried to eat). Then he ended with some three people in barricaded cinema. He is now out of action points and with hurling stomach full of stale popcorn he ate beforehand... Crying.

    "Why did they do this to me, I was always more of an office guy... I'm not a f***ing action hero... Mommy!"

    If you have plan forming a Flashpointers alliace please let him know to save his sorry fat ass. You know, firefighter (okay, more like this one) is always useful. smile_o.gif

    P.S. So you're all around Blythville, right? xmas_o.gif


  11. Hmm, that might explain why it is called "Sarah", the name of Abraham's wife. It would need more light-colored rocks in the ground in the greener areas, kinda like Greece or Italy.

    Wow, good idea. I think you could be right with that smile_o.gif

    So perhaps ArmA is about a Middle-east conflict smile_o.gif

    I doubt it. It goes with BI naming policy, the've always used biblical codenames for islands:

    Malden - Abel

    Everon - Eden

    Kolguyev - Cain

    Nogova - Noe (Noah in Czech)

    The island might indeed be inspired by Middle East, but the name Sarah is probably not the clue for this speculation.


  12. Very funny.

    I'm training to become a private investigator. Part of the job is being able to find information about people on the internet. Public records can only teel you so much.

    I have to show my tutor what methods I've learned. So far I just have public records and various bits of useless information from University websites. Stuff like "Mr Bloggs please come in by so and so date to clear your locker."

    I was hoping since we are all into military kind of stuff there might be clues I can get from the community. Like Sam Fisher stuff or something.

    Maybe I'm asking in the wrong place.

    Google is quite good for that. IMO you have search the name with combination of information you know about the person.

    For example: I tried to search "the architect" with "flashpoint" (you're posting on Flashpoint board so I expect you play it). I found probably yours post here.

    From that I discovered that your name or nick is Bob (preferably nick, because you have your real name in these forum profile set as Chris), and that you're connected to Net with ADSL, your OS and so on. I then searched again for "bob" and "the architect" and "flashpoint" and I found out your homepage (you should inculde it in your profile here IMO tounge2.gif), where I found your location in forum profile.

    So I know your birthdate, some names (Chris, Bob), location (Norwich in England) and some other minor info. I could probably dig some more things if I wasn't lazy. BTW: Is there any chance that your lastname begins with "W" ?

    I admit it is silly amateurish stuff I did (never tried something like that before), but from the start position that is that I know your nick and that you play Flashpoint (and that I'm drunk as hell) it is not so bad. Everyone leaves traces on the internet. Google is IMO good start. The problem is you'll find mostly internet related info.

    If you ask for "Sam Fisher stuff" then can't help you. icon_rolleyes.gif

    Edit: LOL EiZei, you got me biggrin_o.gif


  13. Yer the UKversion was wicked, they had like sky news and bbc news doing the news for the program to make it look authentic, so the politicians and advisors could see bbc news 'reporting' an inncedent and see what info the public know etc.

    ...and then 28 days later...

    Oh fuck, FDF airforce saved you. nener.gif

    Ok, it IS interesting, but when reality comes knocking on your door the shit is quite different. Let me be sceptical: we're always prepared for yesteryear problems. The funny/sad thing is that no catastrophe is repeatable.


  14. A few days ago Lukáš Soukenka from BIS send me e-mail (reply for my question):

    (...)"I hope you will enjoy new Armed Assault and NEW tools to make some maps for addon comunity."(...)

    Do Panzers Dream of Armored Sheep? icon_rolleyes.gif


  15. I almost expected that nobody will get that one: Snipes

    I actually wonder whether there is anybody else on these forums that played this game or at least used Novell Netware in the early days of networking smile_o.gif

    I actually got that through googling the quote, but that's cheating so I didn't respond. tounge2.gif

    Just out of curiosity from what version of Netware is the game? I remember we abused our school Netware network with NetWars (curse my alliteration philia again), but there was nohing called Snipes.


  16. For the first time I'm afraid, I'm afraid that this game might overcome BIS' games. I know it's a awful thought by a OFP fan but it looks very much like OFP only with better graphic.

    I know how you feel. After those years OFp became my matter of heart too. confused_o.gif

    But we have to be rational and don't let be overcome by this feeling, that would made us blind fanboys. I saw quite a lot of angry CZ fans commentaries on Tiscali forums "How do they dare to copy Flashpoint?" succeded later by scared prayerlike ones "It cannnot be, BIS game will be better! That is a fact!".

    It is a piece of software, not your old pal. If EiS is better than ArmA, then lets move to EiS. goodnight.gif


  17. New preview of Enemy In Sight, in Czech language but new screens biggrin_o.gif

    Summary of the article (in bad English, I am too tired to watch my grammar).

    Seems interesting - something between ArmA and NextGG (lead designer compares it to Battlefield because of aspiration to realistically simulate larger scale, combined arms battles in contrast of small, guerilla like Flashpoint battles - I personaly never played BF, but I thought it is more limited than OFp, can someone clarify it for me?)

    It is not NOT dynamic (campaign with 30 missions or so, but with non-linearity). Three 100 square km maps (UK: Plymouth, Germany: Baden-Baden, Czech rep: White Carpathia) with real environment - they say they've used geographical data, satellite maps and even photographed the places. On the edges of the game area the map would probably be mirrored with modified texture and vegetation, so no boundaries.

    Featuring civilans, animal life (well, at least they mention dogs), all buildings enterable, items in interior interactive (thats no aliteration, just my poor english).

    Three difficulties, each affects players vulnerability to bullets and max carried weapons (4->2). Commanding your teammates should be in BiA style. AI is not completed, so no info.

    Vehicles should be realistically modeled. They announce that they've done research with specialists from NATO and other military experts about military equip available in 2006 (game should be set in 2006). Seems like standard developer propaganda. The reality should be subservient to gameplay.

    Previewer says that the engine even in tihs stage is quite sophisticated: vegetation affected by wind, deformable terrain, destructable objects, 5km view distance, day/night cycle, weather simulation, realtime lighting and shadows effects. It is said it is not hardware hungry even if it is not optimised yet.

    Sound/music - not completed (soundtrack should be made by BAFTA winners Digital Reality).

    Multiplayer is in works, they plan 128 simlutaneous players. MP variants are CTF, TDM and some non standard ones (too lazy to translate description), also 8 player coop.

    Game should feature simple and powerful campaign editor - nothing more about editing/mods in this article.

    The game is also in pre-alpha like NextGG. Release date - March 2006

    IMO it may be ArmA killer if they introduce same level modability and mission editing. Graphics and dynamic terrain seems to be quite a advantage to ArmA. There is also an older interview from April, which has some interesting info in it (vehicles, physics, modability etc) and one more on Doupe magazine.


  18. It is merely creatively translated PC Gamer article compiled with older info.

    I found only two minor infos in it I was not aware of: Flashpoint Xbox will be released by CM and "Game2" will be available on DVD only.

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