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Eda Mrcoch

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Everything posted by Eda Mrcoch

  1. Eda Mrcoch

    Tell us the truth about OFP2

    According to bistudios, the AI of "nexgen game" was so good that testers could not differentiate it from human controlled forces. Is that due out in 2095 all of a sudden. I would like to see source for this statement. I've never heard this and I seriously doubt that there are "testers" when the game itself is probably not even within Alpha stage.
  2. Eda Mrcoch

    Latest screenshots available

    BI please remove the finger anim, my PC is too slow to cope with hundreds of animated fingers simultaneously!!1! Now come on, please stop it already. I has been almost SIX pages of "discussing" this insignificant feat ad nauseam.
  3. Eda Mrcoch

    ArmA Progress Updates

    Well, BI stated that flight physics is more realistic but controls are essentialy the same. And that the physics in fact gives you more maneuvering options. So if that comes with increased difficulty I have no problems. Advanced weaponry should be IMO more difficult to operate. It corrects the "everyone is a pilot with AT and sniper rifle" factor in MP. Maybe in lower difficulty settings helicopters should be easier to fly (for SP).
  4. Eda Mrcoch

    Confirmed release dates and countries.

    Interestingly, the original Flashpoint was distributed as "Operace Flashpoint" here in Czech, probably they translated "operation" in Russia too, so they're doing the same for the sequel. The "Fleshpoent" is purely phonetic transliteration, that is quite normal in Russia to use in case of foreign names IIRC. And I don't think they can get away with it. Sould someone enlighten me on case of trademark translations?
  5. Eda Mrcoch

    Crossfire SLI-Technologie support in AA?

    I do not think that Crossfire have to be supported by application itself, it is rather a driver issue. And for example new Catalysts added Crossfire support for i965 chipset (the chipset itself doesn't have two 16xPCIe slots, so the second graphic might be hampered in performance, I'm waiting for some tests). The only problem is the price of "master" cards. Though when you want dual GPU now, you probably have the money and if you want to wait to use it as an performance upgrade in the future they gonna be cheaper.
  6. Eda Mrcoch

    Latest screenshots available

    Now this one almost killed me (noticed by Sarge). http://www.ofpmdb.de/phpkit/content/images/Arma200920065.jpg Czech communistic party (look at the emblem).
  7. Eda Mrcoch

    AA America army

    That you try this thread in Offtopic?
  8. Eda Mrcoch

    Addon & Mission Standards

    Does that mean that we can integrate simple "config-only" addons for existing addon pbos (with models, textures, sounds, etc) into missions like I said on the previous page? This can solve ballancing different addons. Now only if the meta-tags for missions were possible and we do not need naming standards (to which no-one would adhere) whatsoever.
  9. Eda Mrcoch

    Addon & Mission Standards

    My thought may be a way off, but I think that allowing missionmakers to change addon's config values (possibility to include mission's own config files within pbo or by tweaking classes in description.ext) could at least solve problems with unbalanced addons from different makers. It would of course bring a certain dubiosity for the players, for example in one mission the tank would withstand two RPGs in rear armor and in other mission four. Also, this might open some new ways for cheating. Mission naming convention has of course been tried for Ofp, but not many adhered to it. As it would be with other standards. That is why I think my previous thought, even with its disadvantages, is better (for addons). For missions, maybe some tags by game server showing type should suffice. Rather than try to solve insolvable (forcing standards) we (I mean BI, this probably cannot be done by us) should circumvent it. Ofp mission naming convetion (from 2003)
  10. Eda Mrcoch

    ArmA Progress Updates

    He is ex-BIS now. He says in one of the comments that he has got bet with someone that ArmA would not be released in this year after which SP (he will most probably be the publisher here) steps in and says that it would and it won't be in December. I suppose that Czech release will come first so it might be possible (if the game is in publishable shape). Who knows...
  11. Eda Mrcoch

    ArmA Progress Updates

    Yeah, but the copy would probably be in Czech or Polish only, like OFp release here was.
  12. Eda Mrcoch

    ArmA Progress Updates

    That is no interview actually, it is only preview. Only thing from BI is this statement they've got after asking why ArmA is delayed.
  13. Eda Mrcoch

    ArmA Progress Updates

    Well, about the publisher(s). Quoting Marek Spanel from this article. So thats it, people. If I recall correctly, they've already got publishers in Poland and here in Czech rep.
  14. Eda Mrcoch

    New ArmA Scripting commands

    Does anybody know what are these two commands for? setVariable getVariable Does these allow us to change internal "vehicle" variables ? Then we wouldn't need for example setDamage, we could just use player setVariable [dammage,<value>] . It then would be possible to mess with almost anything! Want to check or change number of rounds in magazine within inventory? No problem. Immobilize tank by damaging one or both of its tracks? No problem... etc I'm hoping it is something like this.
  15. Eda Mrcoch

    New ArmA Scripting commands

    Also, there is second version of skill command. Roleplaying anyone?
  16. Eda Mrcoch

    New ArmA Scripting commands

    Don't burst my bubble! But then again, if you look at the setTargetAge command - they are talking about "how the target is known to the other centers". Which led me to believe that this might be a new type of "AI Center"... That supports my interpretatation. It is like InfoAge in Editor, which sets when was unit last detected by someone from that side (in OFp this influence only enemy icons on map IIRC). Of course, I'm not sure, maybe some expert who fiddled with AI long enough can make it clear. These commands may also indicate that you can create & destroy sides dynamically. You can at least change who is friendly to whom: http://community.bistudio.com/wiki/setFriend
  17. Eda Mrcoch

    New ArmA Scripting commands

    Well, it might be that, but if you open current OFp game saves (with CoC BinViewer or something), you can see that AI centers are in fact instances of a class containing all the current AI information (what is the AI doing, position, known targets, waypoints, etc.). I'm guessing that this will allow something like a complete restart of whole AI during mission for long MP. BTW: We can probably make new commands, like "move" or "no target" : http://community.bistudio.com/wiki/commandFSM http://community.bistudio.com/wiki/doFSM Now to discover FSM files format.
  18. Eda Mrcoch

    Armed Assault FAQ

    In a contradiction, in this video (in Czech), one of the Linda's programmers says that they plan to release it sometimes, but are not yet certain what the licensing policy will be.
  19. Eda Mrcoch

    weapon handling

    One thing that fills me with hope is that there will be separated mag and weapon config. It will probably mean that recoil will be part of an weapon data, not magazine. It would allow for example that you can stick AK magazine into RPK and the recoil behaviour will change according to the weapon (and appearance as much, no more not-interchangeable warheads for RPGs7 with and without the scope).
  20. Eda Mrcoch

    ArmA Progress Updates

    Arcade Shooter like WIP anims, just like 4 and 8. It was already stated that anims are incomplete in press demo.
  21. Eda Mrcoch

    Exclusive Armed Assault report

    No that is meant for creating lower LODs (they are not using billboard/sprites like SpeedTree as Codarl feared). But dynamic destruction is a possibility.
  22. Eda Mrcoch

    World Hockey Championships

    Canada got pwned 0:5, congrats Finns. So Sweden, we meet at last...
  23. Eda Mrcoch

    IDEA Games at E3

    Heh, they've even spoofed Czech Army promotional spot (the ending).
  24. Eda Mrcoch

    Armed Assault trailer

    Okay here it is. Now please at first read this: 1) The video is quite old, so ArmA even in its present state looks probably better. 2) Biiig thanks to unknown Czech volunteer who, as the only one from the hundreds of cz fans was not lazy and afraid to get the video to net (it is not me, I'm merely His mesenger). Give him The Smile. 3) Most versions do need AC3 Audio codec (except for the 18.9 MB version) low version (13 MB) - DivX 5.2.1 http://ofp.gamezone.cz/squad/!mrc/arma/armatrailerscore_lo.avi http://hx3.de/files/ofpc/sonstiges/armatrailerscore_lo.avi - Armed-Assault.de Mirror http://www.bis-ingame.net/dl/arma/trailer/01armatrailerscore_lo.avi -by toster hi version (57MB) - VOB http://ofp.gamezone.cz/squad/!mrc/arma/armatrailerscore_hi.vob NVA-Mod Easy Sharing http://www.bis-ingame.net/dl/arma/trailer/01armatrailerscore_hi.mpeg - by toster new version from Armed-Assault.de (18.9 MB) - avi format http://hx3.de/files/ofpc/sonstiges/VTS_01_1.avi
  25. Eda Mrcoch

    Winter Olympics - Torino 2006

    Off to the pub.
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