De_little_Bubi
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Everything posted by De_little_Bubi
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What Languages are the ArmA Series Programmed In?
De_little_Bubi replied to anthropoid's topic in ARMA 3 - GENERAL
the field where it was applied was in house optimisation. you have your standard controller with display which you can put wherever you want (windows, doors, as remote on the living room table whereever) and then hack your desired functionality in java on it. dont know what happened to this, read about it years ago. -
What Languages are the ArmA Series Programmed In?
De_little_Bubi replied to anthropoid's topic in ARMA 3 - GENERAL
i like C# as a language much more too. it just combines all the awesome concepts of java, c++ and object pascal :D but still there are cases where java would just win the bet. i dont know how its now but if you target to run the product mostly on linux, mono had allways issues with the user interfaces from windows. or there is the trend to run java on microcontrollers, maybe there isnt a vm for .net available. beside technical decisions there are also a lot of issues on the buisness side. Availability of programmers for the targeted language, costs of licenses, knowhow, previous built application, reusable applicatoins etc... -
hate when my hardware is used as an example for a low end one :/ when i bought it they said it's new! T.T anyway, can confirm. arma 2 runs nice on an Phenom II X4
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What Languages are the ArmA Series Programmed In?
De_little_Bubi replied to anthropoid's topic in ARMA 3 - GENERAL
so you can say "one language is better then another one for a specific task" -
i remember a time when i looked closely at my C&C Red Alert CD trying to see all the tanks and units of the game. They had to be somewhere in there! unfortunatly thats not how its working :( you can have a setting "view distance" regulating the view distance from 1m to 100km without the need to test every distance. imagine it like a mathematical function f(x) = 2x you dont need to draw the infinitive graph in order to know how it would look like - no need to test the game, game mechanics etc on every setting out there as they will act the same. this applies for mostly all the settings, its just doing what it already does but a little bit more or a little bit less. the great thing about arma is that it give the player relativly free possibilities to finetune it as much as he wants. there are other games which just gives a hand full of graphic options - but that's just the user interface. in reality you could change a lot of graphical settings without changing the game.
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As i wrote in picture #1 that also grass could have such boxes for checking them. there has to be data of what kind of grass is where anyway.
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no im talking about one ray against boundig boxes to determine what objects are between the player and the other body - these objects then can be rendered to hide the other body or (with the right pipeline) hide the hidden parts (cause 1 random bush somewhere is kinda obvious too) so 1 ray per body (which can be limited to bodys within viewdistance) + maybe doesnt even needs to be done every cycle. theres more processing when you shout an machinegun. Edit: i will add some pictures displaying what i want to say. Edit 2: Here it is: http://imgur.com/a/bYvw7#0 . You have to see the pictures in full size, my current computer can only run old days ofp so i had to demonstrate it there :/
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raycasts are nothing uncommon in game engines - i would guess that in most of the games bullets hit location is determined like that. at least we did it like that. And then rendering ~2-3 objects more wouldnt destroy the performance at all.
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what if a raycast between player and opposite body determines all the obstacles in line and then renders the body parts invisible which are covered by objects between?
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Arma 3: Community wishes & ideas- NO DISCUSSION
De_little_Bubi replied to Maio's topic in ARMA 3 - GENERAL
we had uav with machine guns in the private military addon edit: http://www.arma2.com/arma-2-pmc-vehicles/arma2-pmc-vehicles_en.html - Ka-137 -
i'm confused cause this thread is about E3 2011
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haha i have somehow 40seconds lag or something and i read here that ivan saved it while the women tried to set up the meeting at 5:30. it was like spoilering a movie :D
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Are you going to upgrade because of ARMA 3?
De_little_Bubi replied to Resilient's topic in ARMA 3 - GENERAL
would like to buy a new pc but for now it will be just SSD + upgrade to 8gig ram when arma3 comes out. also if i would have the money, i would wait till release - you never know what comes out until then in the hardware sec. -
Please make ArmA 2 avail for OnLive
De_little_Bubi replied to Tombini's topic in ARMA 2 & OA - GENERAL
no dedicated servers in arma. sounds really great. yes really -
Testing new version of bw mod. There's no real gameplay but i ended up with great footage i think :)
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Horn not broadcasted to other players?
De_little_Bubi replied to icebreakr's topic in ARMA 2 & OA - GENERAL
horns, i miss them :( -
which runways can handle C-130 transporters
De_little_Bubi replied to Penfolde's topic in ARMA 2 & OA - GENERAL
Landing on Tarava class approved: -
@Sethos: so much for the sense of censorship. lol the music really fits :)
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@Sethos: :( Please reupload it and say which music should be played^^
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this is correct for me. i tested the armory but decided to make the stuff i want with the editor. would be great if the armory missions could be imported in the editor easily so everybody could modify the conquest just the way they like them. And for new islands he could place the markers at the right spot (assuming that ther would be some markers^^)
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ArmA II: Operation Arrowhead discussion thread
De_little_Bubi replied to Tonci87's topic in ARMA 2 & OA - GENERAL
there is a difference between recording high quality real life sounds and recreating the sound system. A big one^^ -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
De_little_Bubi replied to EricM's topic in ARMA 2 & OA - GENERAL
Gamestar Retest: http://www.gamestar.de/test/action/taktik-shooter/2312055/arma_2.html score moved from 66 up to 76. main critic: communication -
Look here: http://community.bistudio.com/wiki/Addons and here: http://community.bistudio.com/wiki/Modfolders for understanding the concept of "mods" in arma2 and if you're done use this: http://www.armaholic.com/page.php?id=6649 for managing all your stuff :) Read it! thats what the wiki is for :)
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i think it has something to do with the core features of 1.05, something no other developer i can remember did with its products. removing the drm :O
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are you serious? you're playing the game, you're registered in the arma2 board, you're part of the communitty > : O So why is it wrong to be listed in the credits as part of it? i think its realy cool. unfortunatly i didn't see my name cause i tried to figure out which cities are nuked^^