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Dead3yez

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Everything posted by Dead3yez

  1. D3 WeaponFX v1.1 Description: This soundmod will replace all the personel weapons ingame. This excludes silenced weapons. It is designed to work with Vopsound, although it will run fine without. Media: SR1e5jWUCqE 54ORShbIYcs l88WFBBnjLk _32G2M04yDU Changelog: v1.0 (initial release) - Sound for all handheld weapons (excluding silenced) and M2 + Dshkm v1.1: - M9, Makarov, tank cannons and M134 sounds added added - Reworked AK, m136, m14, M24 sounds - Adjusted volume of some sounds - M203 sound fixed Known Issues: If you are running without Vopsound you will receive a message on startup saying that it is required. Although it will run fine without. Credits: vo.2 for letting me use his config as a template. Blackhawk, Grimfist and Enad for beta testing. Required Addons: - VopSound 2.1 (optional) Download: ~5mb
  2. Dead3yez

    huge war

    UOQOLgyj8ko There's a vid of a 1000AI. 1000 human players though... That's a different story.
  3. Dead3yez

    Arma II & OA User Video Thread

    dxprYK8XKws my first attempt at a movie.
  4. Dead3yez

    D3 WeaponFX

    Because this isn't the topic to ask those questions? But fyi:amd5200, 4gbram, gtx260. and I am running on low-medium.
  5. Dead3yez

    D3 WeaponFX

    Another little problem, will look into it. ;) It was a temp link. New links are up now. :)
  6. Dead3yez

    FPSHelper v1.2

    Signed and updated to v1.21 http://www.armaholic.com/page.php?id=6152
  7. Dead3yez

    D3 WeaponFX

    re-download. Sorry about that.
  8. Dead3yez

    D3 WeaponFX

    V1.1 released 54ORShbIYcs v1.1: - M9, Makarov, tank cannons and M134 sounds added added - Reworked AK, m136, m14, M24 sounds - Adjusted volume of some sounds - M203 sound fixed
  9. Dead3yez

    D3 WeaponFX

    Yeah, after realease I realised I had packed the wrong config files. Will try to get a fix out tonight.
  10. Dead3yez

    D3 WeaponFX

    The next release will cover all vehicle sounds, silenced weapons and handguns. Along with that I will be tweaking some of the existing sounds. Hopefully it will be ready early in the weekend. :)
  11. Dead3yez

    D3 WeaponFX

    Only the m136.
  12. Dead3yez

    D3 WeaponFX

    Go ahead and try: http://www.filefront.com/14106387/addons.7z
  13. Dead3yez

    D3 WeaponFX

    Ok, louder and more boom factor attempt: aDmu03eGgEo
  14. Dead3yez

    D3 WeaponFX

    _-7ZGQeITFI What now?
  15. Dead3yez

    D3 WeaponFX

    SR1e5jWUCqE Some sounds that are being worked on for the next version. :)
  16. Dead3yez

    D3 WeaponFX

    Will work on the launchers for the next version and tweak some of the other weapon sounds too. I should be adding vehicle weapon sounds too.
  17. Dead3yez

    D3 WeaponFX

    Use kegety's cpbo to unpck the config PBO, edit the config.cpp with notepad. Just remove/erase the brackets and the stuff inbetween them for all the other weapon classes, but the launchers. Then create the pbo again. ;)
  18. Dead3yez

    VopSound 2.1

    I have no single shot sound for the RPK.
  19. You can lean forward and bob your head up and down infront of other players. That's about as sexual as it gets.
  20. Dead3yez

    ArmaHolic ArmA 2 Optimization

    If you are not running RAID and have 2 hard drives. Run on multiple hard drives!! ArmA2 is heavy on the harddrive I decided to split the ArmA 2 files onto two different hard drives, this can be done by making a mod folder on one of your separate hardrives. This makes loading faster, and allows you to simulate a faster data transfer rate. For example I have moved the following files (they mainly contain textures and models), others containing configs may cause problems if you are running addons. into F:\CA\addons as shown below: You can then run these files via the modfolder method (safest method) I use. -mod=F:\CA;@mod2;@mod3 or to work with some mods/addons, depending on which files you have moved. -mod=@mod1;@mod2;F:\CA When patching the game you will have to move your files back into the original directory Also, check the master copy thread for more details: http://www.armaholic.com/forums.php?m=posts&p=54150#54150
  21. Dead3yez

    ArmaHolic ArmA 2 Optimization

    Yes, it might give the edge sometimes in MP games (being able to lay down and just see above grass), but it at least improves performance so you can actually play. No - Snipers far away do not have grass around them (grass is not rendered 100s of meters away from your position), I've never heard of any sniper using the dust created by vehicles as cover and I have no idea how the grass' swaying motion makes it harder to spot.
  22. Dead3yez

    ArmaHolic ArmA 2 Optimization

    FPS Helper v1.0b For those of you who are in desperate need of improving performance check the link. ;) Features: - Lower (smaller) grass - Grass rendering altered - Grass clusters are less dense - Less dust produced from vehicles on land - "removed" animations from grass - Wildlife removed from Chenarus and Utes
  23. Dead3yez

    ArmaHolic ArmA 2 Optimization

    Today I made an addon to help improve performance with ArmA 2, which works on some very basic principles atm. There will be no news about it until I have made more updates. I understand there may be a demand for addons like this so it is free to download, test and try it for yourselves. Read more here: http://www.armaholic.com/forums.php?m=posts&q=7146 Download: http://www.armaholic.com/datas/users/3321-@fpshelperrc1b.zip Leave your feedback in the Armaholic topic, thanks.
  24. Dead3yez

    VopSound 2.1

    It's a sound mod, that's the first clue
  25. Dead3yez

    VopSound 2.1

    Next bug... or is it a bug? See link for more details ;) http://www.youtube.com/watch?v=DavTBA36fa4
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