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Defunkt

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Posts posted by Defunkt


  1. Screenshot your server listing dialog so we can check you aren't doing something daft like looking for LAN games.

    ---------- Post added at 07:26 AM ---------- Previous post was at 07:25 AM ----------

    Nevermind I see you have another thread going, don't crosspost n00b.


  2. After 10 or 11 years I imagine the original OFP does run very well on your computer but since you neglected to provide any specs that's a fairly worthless yardstick right off.

    As for the current iteration, a new PC release should always push the performance envelope in terms of current hardware as a means of future proofing the game. I think this engine looks amazing and, because I appreciate that there will always be limitations to what's technically and financially feasible at any given time, I applaud BIS for the compromises that chose to embrace. There's a saying; you can't have everything, unfortunately nobody here seems to have heard it before.


  3. SBS AAS would grow a lot faster if the daft spawn at current objective (aka legitimised spawn raping) was changed. Also needs the spawn queue replaced with spawn waves and slot-based loadouts by faction rather than free-for-all ammo boxes so you don't have all 50 people sniping with a SMAW on their back.


  4. Why are there literally 0 PVP servers?

    Because ArmA isn't a traditional release that provides pre-defined gametypes out of the box, it's sandbox-centric, meaning people get to develop their own games with it. Unfortunately while there is a great deal of interest in PvP, especially from those new to the series, the PvP missions that have been developed so far just aren't polished enough (yet) to meet the expectations these players bring from other games where adversarial multi-player is created, tested and balanced by the studio as part of the game's development.

    I personally feel it's something of a lost opportunity for BIS, successful multiplayer that subscribes to the typical gamer's expectation would act as a very strong driver for sales while introducing those players to the other possibilities available with this game.


  5. Creating your own group ("Heroes" :ok: ) to brainwash people proclaim how good a product you think you like (without actual solid proof) is, while you point the Eliteness finger at others. How awesomely ELITE :yay:

    That's what I don't get, all those forum-goers blindly devoted to a product divorced from its pedigree, from a developer with no track record in the genre and who has delivered zero information beyond pre-rendered trailers and scripted marketing speil. With no real information every thread is an exercise in pure speculation and every member projects on OFP:DR their own notion of the perfect milsim, it's like a pack of dogs scrapping over a bone that never had any meat on it.

    But I still have high-hopes for OFP:DR, not as a simulator (I already have one I like :)) but rather an accessible, militaristic shooter.


  6. This comment should go with "In My Opinion",at the end of the day, that's all it is. Console players simply have not had the option to play these games yet.

    Pretty much everything said here is merely the poster's opinion, doesn't mean we have to preface everything as such. And, small point, console players have always had the option, they just chose to buy a console instead.


  7. That's an okay system but not exactly a monster-rig. If you have a large flatscreen I can imagine you might have a few issues running this game.

    1. ArmA only uses two of your four cores, so I think you would've been better off with a 3.0ghz Athlon X2 (for instance).

    2. Your video card only has 512mb, 1GB alone would be worth an extra 5fps according to this pre-release review, and a 4870 or 4890 significantly more.

    3. Vista is the worst performing Windows for games in general and ArmA in particular.

    All in all, not the best fit/mix for this particular game.

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