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Defunkt

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Everything posted by Defunkt

  1. Link worked for me. Here I am tooling around Avgani in the A2 Hind. Still a few bits of content to track down and bring across from A1 (as you'll see the first time I go to fire missiles) but basically working. Best thing is with everything on Very High and a 2400 VD I'm getting twice the frame rate (~50, though less with FRAPS running) I used to on this map in A1 with this card (9600GT).
  2. The bob & blur is awesome, utterly authentic and immersing. Want to track fine detail better? Then walk don't run.
  3. Defunkt

    Mateck's M1A1 (HA)

    I haven't yet delved into ArmA scripting, but is there no way a script could read a unit's name (as entered in the editor) and the information be embedded in that field by the mission maker? So a name "wood1_010" would select the "wood1" skin and apply the number of "010" as a skin decal.
  4. I'm no authority but the little I've read (okay, on Wikipedia) suggests that the T-90 is basically a T-72 hull/turret w. Kontakt-5 ERA only borrowing gun and fire control from the (T-64 evolved) T-80.
  5. I was just thinking that a T-90 might be more useful in the overall scheme of things given the game already has a T-72 and Mateck et.al are about to release another.
  6. Yes. Have assembled the various released skins into a single pbo selectable via your/Mateck's textures.sqf. Figured if numbers are to be added they should be dynamic given a suitable script's already in place. Tell me (anybody), isn't this 'ERA Style' T-72A essentially, at least outwardly, equivalent to a T-90?
  7. Desert skin looks good Badger. Could you possibly include (or post separately) one without numbers which we might use as a base if adding our own numbers/markings?
  8. Defunkt

    Project RACS

    A4 is indeed a perfect choice for a tiny U.S. client state though I'd have opted for UH-1's and no better than M60A3's. Â As already mentioned a little more variation in markings between the different vehicle types would be good (i.e. not necessarily chevrons) but in and of itself everything looks superb!
  9. Defunkt

    Uniting the Multiplayer community

    Personally I think it unlikely the signing authority would be compromised, anybody who's already released 2-3 significant pieces of work clearly loves the game. I can't imagine such a person even wanting to cheat let alone risking the work that would be required to test and sign. Even if it did happen (and it wouldn't) we'd be no worse off than we are now, servers would very quickly stop honouring those signatures.
  10. Defunkt

    Uniting the Multiplayer community

    You don't need a duplicate of each addon for each signature, multiple signatures can apply to the same addon. If a server admin chooses to delete the original signature, well you'd need to take that up with them, nothing anybody does here could stop that.
  11. Defunkt

    Uniting the Multiplayer community

    I tried to read the whole thing but gave up, it's too long now. But I wanted to say I don't understand how such a sound idea has strayed so far. A committee evaluates new and updated addons for suitability in the MP game. If found appropriate that committee signs that addon with its own key and adds that signature to its database for download by admins and players. Server-admins may choose to honour those signatures (generally to the exclusion of all other) and include a recognisable tag in the server name (i.e. "GPMP") to indicate as much to players. The only rub I see is where a server-admin doesn't necessarily want all of the approved addons used on his server to which end I'd suggest two versions of the tag (i.e. "GPMP"/"GPMP-All" and "GPMP-Mix"). I don't want anything automatically downloaded to my PC, I'd prefer to maintain my own ArmA folder. Who might form the committee? Well where possible I’d break it down into sub-committees based on the AddOn type. I'd love to see NWD head up a vehicles addon panel for instance.
  12. Defunkt

    Puny animation pack

    My new most important addon, thanks teaCup and william1. Â Hats off to BIS too for creating an engine so extensible that fundamental additions like this can be so readily included.
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