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Everything posted by Defunkt
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Scoped weapons: Is this possible?
Defunkt replied to yakavetta's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Not the case, you get a boost in FPS because your FOV is narrowed when you zoom (less to render), has nothing to do with the black reticle border. You get a similar boost whenever you zoom in with or without ironsights. -
ATI 5870 SUPER GPU and A2 still stuttering
Defunkt replied to Pappy60's topic in ARMA 2 & OA - TROUBLESHOOTING
Can't believe you don't just go away and play that other much better game. -
Yes and no, modding for COD4/5 was a fairly barren sort of wasteland anyway (I worked on one myself) and without mods one server is much the same as another. I personally have very little interest in the series but given it's already so generic, less servers administered by 12 years can only be a good thing.
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A.C.E. Advanced Combat Environment Mod 2
Defunkt replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Excuse me but, you don't set the agenda in this or any other forum here. His post is on topic, if you don't want your mod discussed don't start a thread for it in the AddOns & Mods Discussion forum. -
I think it amusing you discount any comparison between even slightly dissimilar scenarios while making your own far more absurd comparisons with completely different games. You cannot compare with COD5, however you've set your view-distance the engine is designed to stream much larger areas. All sorts of optimisations are available to the Quake-derived COD5 engine because it knows nobody will see further than the extent of its postage-stamp BSP maps. You also cannot reasonably compare to a flight-sim, the primary AI simulation (flight) has no terrain to negotiate.
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A.C.E. Advanced Combat Environment Mod 2
Defunkt replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I don't see anybody complaining about the intent only the implementation. There is a point where a feature is just not worth having if the engine won't allow it to be implemented appropriately, making characters blackout to enforce exhaustion is not appropriate. Thankfully there are better options in ArmA II, this discussion would be better served and end a lot quicker by talking about what can be done now rather than bagging/defending what was done before. -
kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
Defunkt replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I get the feeling Fromz wouldn't exactly see the DR plot as a particular motivation to get a wriggle on but it is a very good idea and would be a great use of his PLA assets. One might even see it as this community's (hopefully resounding) response to what's been done with the Flashpoint name, integrity should be the watchword and Russia must fight its own battle. -
How to conquer a base?
Defunkt replied to Psykedeeli's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'd suggest you look at sbsmac's script pack. -
Only you can decide, get the demo. That way we don't have to listen to you bitch if it doesn't meet your expectations.
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I have to disagree. Of all games, ArmA especially is one you can expect to still be playing regularly in 2-3 years or more, stretching hardware to breaking point now, even if it means not enjoying all the eye-candy immediately is the right thing to do with such a title.
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Firefox 3.5 on my desktop. IE6 on my old notebook because it's light, fast and still highly compatible. Won't install Chrome again anytime soon because I ended up with multiple instances of GoogleUpdate.exe running all the time.
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New Sound Mod in the making, slowly but surely
Defunkt replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Pics! -
Yes, now better known as The Datter Effect.
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Scoped weapons: Is this possible?
Defunkt replied to yakavetta's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Go find the FLIR sniper scope mod recently released and have a look, it could do with a little refining but it applies post-processing effects when scoped. -
Somebody reckons they know how to read the data files: http://community.codemasters.com/forum/showthread.php?t=386067
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I honestly don't think we ArmA fans should be pointing the finger at sub-optimal physics.
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A.C.E. Advanced Combat Environment Mod 2
Defunkt replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That is exactly the challenge but there are right and wrong ways to address that challenge. Audio and video are the principal tools, forcing a player to feel and act a particular way is the wrong way to deal with short-comings in what can be achieved with those tools. To use your police shoot-out example, you're suggesting it is the prerogative of the game to make me turn and run and even decide (because I am incapable) which way I run, personally for me, there will no longer be any point in playing. If I want to raise the stakes and increase the importance of surviving in the simulation, there are other mechanisms I can choose like playing for a clan in a competition, that is an appropriate tool to make me anxious to survive. It is counter-immersive to simply say "you are now anxious". -
A.C.E. Advanced Combat Environment Mod 2
Defunkt replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Any mod that tells me I'm scared, sad, homesick, optimistic, pre-menstrual, whatever is going in the bin. For me, the entire point of a first person simulation is to evoke responses in me, the player. -
Mando Missile ArmA for ArmA 2
Defunkt replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Turn until the RWR indicator shows the missile is placed 45 degrees aft, release flares as it's closing and just reaches the middle circle on the RWR. Assuming they haven't got you dead to rights (i.e. too close to act) it'll work 90% of the time. -
A.C.E. Advanced Combat Environment Mod 2
Defunkt replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
As mentioned in the thread elsewhere, I believe features like this should be able to be disabled by the server. That way what may be a dealbreaker for many doesn't force the host to choose between all or nothing and clients with @ACE on their command line can still join and enjoy whatever features the server-op does want to enable. In this fashion I think ACE could truly become ubiquitous. -
Amazing, I too feel like you and I have experienced different games. Before I considered textures, sound, AI or anything else I was most immediately turned off by the comical jog/run animations, too regular and played too fast. In contrast I find ArmA's very authentic and immersive, one advantage (amongst the various compromises) of full body animations viewed in the first person.
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A.C.E. Advanced Combat Environment Mod 2
Defunkt replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well with a new range of post-process effects I imagine this won't be a problem. Increasing levels of Blur/RadialBlur should serve very well compared to just blacking out. -
God love you for it. PC developers should be stretching today's hardware, especially for a title like ArmA which boasts massive replay value.
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Not being an OFP veteran the name thing never really bothered me, just business, but now I feel for BIS seeing something that would have been so valuable to them go to waste in this way. BIS must surely march on the console market themselves now with OA. Hopefully they will still be motivated (with competition vanquished) to improve the titles for PC also. I must confess I will quietly relish seeing a few persons who talked up DR as an ArmA-killer slink back to this forum with their hubris a little the worse for wear.
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EventHandler Locality of script esecuted
Defunkt replied to Socrate's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
You actually want to put this in the other scripting forum (bottom of Editing). isPlayer needs to be applied to an object and there's no need for the built-in reference to player (which will always point to a player except on a dedicated server). I think you want; if (!(isNull player)) then { player addEventHandler ["killed", "hint format['Killed by %1', _this select 1]"]; }; The hint will be executed only on the computer of the player who died.