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Everything posted by Defunkt
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A.C.E. Advanced Combat Environment - Public Beta *2*!
Defunkt replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Stamina parameters seem good to me though I still wonder if blacking-out is the right indicator (versus say gradual blurring). -
Have a look at the shell script in THIS post.
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How to concatenate text + numbers?
Defunkt replied to Splicer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_markername = Format ["marker_%1", _i]; -
Mando Missile ArmA for ArmA 2
Defunkt replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice one Mandoble! Something I'd always meant to do but have only just got around to is creating an alternate monocle representation for anyone who didn't fully appreciate the genius of my 'bi-focal' version. 'Yes' - it may overlap parts of the BIS HUD and 'No' - I don't care. Use whichever one rings truest for you. The mando_apache.pbo replaces the default 'bi-focal' monocle implementation (two separate images representing both the mono and stereo image) with the more usual combined stereo (only) view. DOWNLOAD At the same time I've just noticed I made a complete hash of the alternate Javelin reticle last time I uploaded it (apologies). Now fixed (and for various reasons renamed mando_javelin.pbo). Please update the OP Mandoble. The mando_javelin.pbo enables a wider reticle for the Javelin and replaces the default crosshair with more authentic targeting 'stadia', these changes can only be made with an addon where the core MMA suite can be addon or script-only hence it is packaged separately. It is especially recommended if your display resolution should result in part of the default reticle showing. DOWNLOAD -
Southy's Arma2 conversions
Defunkt replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Or you might collaborate on a single, shared missilebox... -
I don't see that this is in any way relevant to anything in the latest changelog. This is a not a place for you to bleat about your pet peeves, if people abuse the ability to provide direct feedback on the current patch beta we will surely lose it.
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Commercial Mod tool kit would be nice
Defunkt replied to dialektiikka's topic in ARMA 2 & OA - SUGGESTIONS
Endless arguing and fighting is all I see resulting from such a thing. -
Crikey, is this still going? I wonder if OFP:DR is now discussed more here than there. Let it go.
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F-4E Phantom II - 'Wild Weasel'
Defunkt replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice, tempted to have a go at reskinning the cockpit. Noticed a few shadow elements are locked to my freelook: -
Ultimate British Forces Community pack
Defunkt replied to bunnyman's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's high-time somebody dragged together all the disparate UK threads. Hopefully you'll get all the permissions you need and it might even act as catalyst to get some of the rough edges smoothed on some items, ideally by the original author or perhaps by another with their blessing. -
The copyright in missions ought to be accorded equal respect with that observed for any other custom content, it's all the result of somebody's care and effort and what happens to it is every bit as much the creator's concern. Taking somebody's mission, changing it and then re-releasing it (as this is interpreted for other add-ons, that would include private releases) without permission should be considered just as unacceptable as it is for somebody's model or map. I can well understand mission makers not wanting to release their work into an environment where everybody assumes it's then theirs to futz at will with. As for shunning encrypted work, do you shun models that are binarised simply because aspiring modellers cannot learn from them?
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ArmA II: Operation Arrowhead discussion thread
Defunkt replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Is this based on anything other than wishful thinking? -
ArmA II: Operation Arrowhead discussion thread
Defunkt replied to Tonci87's topic in ARMA 2 & OA - GENERAL
You guys may as well stop pointing to your quad-cores as some sort of performance indicator, multiple cores offer progressively diminishing returns and nothing exemplifies that better than ArmA 2. It'll max-out the 1st core, use a bit of the second and leave the 3rd and 4th idling. For equal money you're better off getting a faster clocked dual-core. -
Linux server crashes on /#missions, windows doesnt
Defunkt replied to Tankbuster's topic in ARMA 2 & OA - TROUBLESHOOTING
Have you lowercased everything in MPMissions? You should also replace any spaces in mission filenames with underscores. -
Er... because these betas are destined to become patch 1.06.
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updating ACE2 on a dedi server
Defunkt replied to SouthSaturnDelta's topic in ARMA 2 & OA - MULTIPLAYER
What it says. Does your line 33 still look like: MIRRORLIST=(dev-heaven.net s01.6thsense.eu s02.6thsense.eu 64.34.164.115 arma2.armagoons.com 213.245.0.237 six.bssnet.dk zeus2.zeus-community.net) Maybe post the whole script you're using (with any edits). -
Signing other peoples mod
Defunkt replied to joe1989's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You don't need anybody's permission to sign addons, it doesn't in any way indicate ownership, it is purely a mechanism for filtering allowed mods on the servers that use your key/signatures (i.e. probably only your own). -
Very good, I presume this is a great big square or hexagon centred on the player? If so how does it deal with changes in altitude (i.e. helo in/out). Could it be done entirely in script so that it can be enforced by virtue of being mission included?
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Mando Missile ArmA for ArmA 2
Defunkt replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just applying a little squeeze. :bigsmile: -
Mando Missile ArmA for ArmA 2
Defunkt replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, an expanded radar system is something that I know Mandoble is contemplating and I have been trying to nudge him along on. The possibilities are amazing and of course include removing BIS radar completely and giving all vehicles only the capabilities they might actually have. There might also be the option to switch through external radar sources (ground station, command vehicles, AWACS) and these then might become targets which need to be protected to ensure continued operation. -
Super, love getting these free lunches, collectively they all add up. Thanks.
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Any performance implication?
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A.C.E. Advanced Combat Environment - Public Beta *2*!
Defunkt replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I honestly do not understand how Sickboy et al remain as civil as they do, I know for a fact I couldn't. -
Mando Missile ArmA for ArmA 2
Defunkt replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is said tank an enemy tank? -
updating ACE2 on a dedi server
Defunkt replied to SouthSaturnDelta's topic in ARMA 2 & OA - MULTIPLAYER
RSync with Dr Pulp's script is working nicely for me.