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dm

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Everything posted by dm

  1. dm

    Tank speed

    Videos are USELESS. As CarlGustaffa already stated: I know for a FACT that an M1 (and pretty much all military vehicles) can cope with a 60% grade (31 degrees), but it will only go up it at 4 mph. Any steeper than that and it will not climb the slope. At 10% (5 degrees) it will do 17mph. The Russian tanks will do slightly better with thier higher hp/ton ratio, but certainly not 30-40 km/h Please see this thread where it was already discussed at length...
  2. Oh American Politicians, you so CRAZY
  3. I dont often agree with walker, but he's 100% spot on here. SOPA and PIPA are the last gasps of a dying production industry, who are being ousted by advances in technology. Under earlier versions of SOPA, anyone within the US convicted of breaching IP rights (and therefore getting their website blocked) would be facing up to 5 years in prison and up to $150,000 fine per view of the copyrighted material. SOPA would pretty much be the death of American web providers (hosting services, file hosts, etc etc). Hell, under SOPA youtube, facebook and the like are all illegal...
  4. dm

    Is The Mossad planning another USS Liberty

    This clearly falls into the same category as those Apache pilots that engaged the so-called news reporters. You're looking at a tiny, blurry image, while being jostled about and have a split-second to make a decision. But alas, it is clearly just the evil imperial bastards trying to forward their cause, right? :j:
  5. Somewhat expected. The engine simulates the different environmental temperatures according to the time of year (not 100% sure if it takes regional location into account) Winter months are colder with less sun, so there is less ambient temperature in the terrain/buildings/objects, so everything will appear much darker. It might still need a little bit of tuning tho...
  6. dm

    Micro Destruction

    The limitations of your argument and knowledge are valid and obvious... Battle Field 3 uses a polished up Bad Company 2 engine which is in turn a polished up Bad Company engine... Modern Warfare 3 uses a polished up Black Ops engine, which in turn is a polished up Modern Warfare 2 engine, which in turn is a polished up Modern Warfare engine. CryEngine 3 is an improvement on CE2, which is an improvement on CE. None of the "premier" engines are "new", but constant iterations of their predecessors...
  7. dm

    Micro Destruction

    Quoted for idiocy...
  8. dm

    Quantum levitation.

    Still conveniently ignoring the remainder of the important problems I see walker... :j: Also, much lols at the retroactive "Ofcourse I knew this was a fake from the start." :j: Stay classy
  9. dm

    Micro Destruction

    People would only complain about "vanishing model bugs" if soft vehicles and people were correctly vaporised by direct-hits from HE weapons... :j:
  10. dm

    Quantum levitation.

    Yes, in small quantities (with the exception of, for instance, delivery tankers, but I'm not sure of the logistics involved in that). What quantities would we need to travel any distance with our wondrous mag-lev cars? Would 50 litres be enough to achieve a 1000km trip? (as is the common "standard" of modern cars) Would we even be able to fit 50 litres of LN in the same/similar space as the existing fuel tank? What are the safety ramifications? (on top of extra thickness/weight for cooling, do we also now have to have a ballistic layer to prevent tank damage in an accident, adding weight and space consumption). Would the same have to be applied to the plumbing and cooling arrays? There is a whole world of difference in lobbing a few flasks in the back of a transit van, vs. plumbing one for use as a coolant. But that can be flippantly ignored, no? Well it didn't (see above) so lets not just ignore the inconvenient bits, shall we? What you also fail to consider is how to even propel the damn things. In all the demonstrations either the track has been controlled (impractical for daily use outside of trains, even then its still quite sketchy) or the item has been pushed along by the demonstrator. If the track is just the electro magnets (whole world of pain there too, what are the safety concerns, where does the power come from...) and the vehicle contains the levitation element, where (and what power source) does the propulsion element sit (and use)? Its nice on a science-demo level [at the moment], but still not really practical on a day-to-day basis...
  11. dm

    Quantum levitation.

    The track might be near room temp, but the vehicle still requires a supply of liquid nitrogen. Still has all the same problems as da12th already pointed out (and you ignored)... :j:
  12. Assumption is the mother of all fuckups :j:
  13. It doesnt make sense for the most part because physics have nothing to do with graphics (With the exception of physics-enabled particles or cloth "sim"). As is typical with these forums, everyone just goes "give us all the things!"
  14. can be, being the key words. BI have already stated that their physX implementation will be CPU only. Edit: Its useful because the physX library can do so many more things than the self-written physics code BI created all those years ago...
  15. dm

    Tight camo netting

    Not the case, all you have to do is make sure the skeleton is set to the correct isDiscrete value et voila, you have the ability to use weighted verts. (They will need to be in at least 2 bones in order to work properly, but it does work)
  16. dm

    Realtime immersive - Militar simulator cryengine

    Except, as I already said, VBS has been doing it independantly of the DSTS for more than a year (if not 2) now, so this is neither anything new nor exciting....
  17. dm

    Realtime immersive - Militar simulator cryengine

    Its also nothing new. VBS2 has been doing it, and been actually used by the USMC, for over a year now... (as I've said many a time, google the USMC "FITE" program.)
  18. dm

    Realtime immersive - Militar simulator cryengine

    If it was going to be deployed next month, surely they would have been showing a cryEngine based demo at I/ITSEC last month, and not something running VBS2? (That article is from May, I/ITSEC showing VBS2 based DSTS was in November, deployment is in January... Just sayin...) Like I said before, it all seems suspiciously like the Army has been sucked in by the shiny graphics, spent millions on the project, only to be told at the end of it that the cryEngine cant do what they want it to, so they've switched back to good ole VBS... just like they did last time with the $40 million [failed] cryEngine project...
  19. I think you guys are delving in a little too deep to the lasershot demo, no? Its a trade show, they wanna show off their pretty "we can use real guns to shoot at a game" tech, so its gonna be a bit of a duck hunt, right? The demo doesnt even mention new AI... I've used the full-spec lasershot system, and I can tell you, its pretty freaking sweet. You've got everything from replica weapons with gas blowback (which it looks like they had here at I/ITSEC, tho by the sounds of it, a little low on gas...) all the way up to live fire.
  20. dm

    Realtime immersive - Militar simulator cryengine

    Quantum3D make the wearable computers that form the hardware part of the system. See Expedition DI info page You're right tho, it is pretty confusing with all the announcements and counter announcements. I think what we can take from the I/ITSEC and BISim Press Release (see the DSTS section) is that DSTS is currently using VBS2 and not some cryengine system.
  21. dm

    Realtime immersive - Militar simulator cryengine

    AMyoQhUcPgM DSTS using VBS and not crytek I'm sure I saw a youtube interview from I/ITSEC where the guys making DSTS said they'd switched to VBS because it was better than what crytek is offering, but I'm struggling to find it again now...
  22. dm

    Steel Armor: Blaze of War

    Mmmmm 100% getting this, just wondering if it'll be distributed on steam too (inb4 all the anti steam rage, I like it for the convenience...)
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