

dragonfire43560
Member-
Content Count
211 -
Joined
-
Last visited
-
Medals
Everything posted by dragonfire43560
-
Community Upgrade Project - CUP
dragonfire43560 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So a couple small things I noticed the hand placement on the M4+Acog is kinda messed up. THe hand is too far forward and it kinda clips Also the challenger 2 is using the reticle from the abrams. It should have its own reticle which is a circle with a smaller circle in it, like this Obviously pretty small things considering what you guys just put out Also random question, the T72 and the T90 have the extra fuel tanks attached on the back. Do they usually have these on when they are in battle? It seems like a liability to catch fire. -
Community Upgrade Project - CUP
dragonfire43560 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome job guys -
ai command dlc C2 -Command And Control
dragonfire43560 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it feasible to get rid of the vanilla arma 3 AI menu completely? (The one you get when you press the ~ key) Or would you lose out on some critical functions? Cleaning up the interface would be nice (especially since your system is much better than the vanilla one). -
ai command dlc C2 -Command And Control
dragonfire43560 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome job -
ai command dlc C2 -Command And Control
dragonfire43560 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah I meant maybe add that function to your mod instead of the suppresive fire. The T keybind is perfectly fine (and obviously I can rebind). Man I find myself checking this thread daily. Just such a great mod -
ai command dlc C2 -Command And Control
dragonfire43560 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
More random suggestions: 1. I would get rid of the voice when giving commands like "Fire at my lead" or "Regroup" or changing stances. Reason being is that it doesnt match the characters voice that you have set. And its just extra fluff thats not really needed. 2. Not sure if this would work but maybe instead of havint "T" as suppresive fire, have it as "attack my target"? I think it would be more useful. Like say a vehicle comes up and you want your guys to focus on it. Instead of going through the targeting menu, just look at it and press "T". -
Would it be possible to make it so that the AI shoots while moving? It doesnt have to happen everytime because obviously accuracy will suffer but it could make combat look more realistic (instead of a static firefight like how it is now) and it could be useful to have them suppress the enemy while say...moving to cover. Like imagine ambushing a patrol or something. Right now they either hit the deck or move somewhere and THEN they return fire. If this were to be implemented they could run to cover while at the same time shooting at where they think the enemy is. It would look more human like instead of AI like. Theoretically of course.
-
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
dragonfire43560 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So I have a problem. The MCC mission wizard will not spawn any tanks. I set Vehicles to "Yes" and Armor to "Yes" and all i get is BRDMS, the occasional BTR and BMP ambulance (which looks weird patrolling around lol). Ive tried it with various CUP factions like Russia, SLA and Takistani Army with same results. Not one T55 or T72. -
ai command dlc C2 -Command And Control
dragonfire43560 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes! Just add to the map controls (as long as it doesnt interfere with popular mods like ACE). That way, we dont need to bind an extra button and open up another extra screen. -
ai command dlc C2 -Command And Control
dragonfire43560 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Il offer my imput on the tablet since everyones talking about it (even though i think i mentioned it briefly before) I think you should do away with it and keep the mod as minimalist as possible. But thats just me :P -
ai command dlc C2 -Command And Control
dragonfire43560 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
wow im an idiot. I didnt think to try it without a modifier. I have no further suggestions for this mod lol. Edit: actually, it would be nice if you can tell AI to fire a rocket at a target like you can have them currently throw grenades. Say if you have an enemy holed up in a building and you want them to put a rocket through the window. Would be a cool feature. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the detailed reply, im gonna experiment with the other AI commanders besides asymmetric and see how they behave. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also side question To what extent does the AI comammander react to the players actions? I ask because I set up my alive missions WITHOUT friendly AI force. I find that it lags the game too much and just makes everything messy. So I have an enemy AI commander but only myself (with recruitable units via Zeus) on my side). So how does this work in regards to the enemy AI commander. He doesnt have to react/counter my own AI commander because...there isnt one. Does it still work out? Like say I go roling in with a tank, will he identify that threat and maybe send in an attack chopper or his own tanks to deal with it? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hmm... that would make sense but i played for a while. At least an hour and a half and didnt run into one. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So I have a problem I synced an IED module (with extreme ied, suicide bomber, and VBIED threat) to an assymetric warfare commander but i have NO ieds showing up in debug. I also have civilian threat set as high to my side (blu_f). Is it synced wrong? -
ai command dlc C2 -Command And Control
dragonfire43560 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tried, but it seems like shift just changes their formation or something and control changes spacing (which is a very useful feature). There is nothing that i can see that just rotates them. I would do this personally Make the shift key the "rotation" key. shift+mousewheel scroll down=left rotate shfit+mousewheel scroll up=right rotate They would keep whatever formation they are currently set in. So if you have them in file, they would hold a file formation, line would hold a line formation etc. This would make it really easy to set them up in a defensive position quickly. Of course that would need the 360 degree formation coverage to be reassigned somewhere since that is currently selected by holding shift... -
ai command dlc C2 -Command And Control
dragonfire43560 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Man I have to say, I dont even notice sometimes how much this benefits me while playing. It blends in with the rest of the game so well. One thing I noticed that is "missing" though. It would be nice if we could rotate the preview markers for the 3d hud mode so that we could get our units to face a specific direction. The 360 coverage formation you added recently is brilliant,but a lot of the times i want my guys in a line watching a specific direction. It would be helpful if I could press a button to incrementally rotate them left or right (or hold the button and have it rotate slowly, if you know what i mean). -
ACE3 - A collaborative merger between AGM, CSE, and ACE
dragonfire43560 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone else think the ammo flareup from cooking off happens too much? It really shouldnt happen everytime and its especially noticeable now that you have cookoff sounds. So if you destroy a couple vehicles you will hear them cookoff for AGES from what seems like miles away. -
RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you guys reference steel beasts a lot when making/designing your armored vehicles in the mod? Just curious- 16525 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this mod model crew damage from penetration? Like APFSDS or anti armor rounds killing crew? Im pretty sure ive had it happen a couple times but it doesnt seem consistent and im not sure if it was a bug or not.- 16525 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
ai command dlc C2 -Command And Control
dragonfire43560 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sounds good! By pda view i meant like your panasonic screen thingy. -
ai command dlc C2 -Command And Control
dragonfire43560 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice job with the release! In regards to adding the ability to put glowsticks and such on you and self interaction, I wouldnt. Reason being is a large portion of the community uses ACE and it would overlap with its functions. I would focus on commanding AI and let ACE and other mods do their own thing, that way its more modular and doesnt step on the other mods toes too much. Honestly, I think even the breach and clear style command system isnt very necessary for this mod. So many other mods have some sort of PDA view such as ACE, Alive etc. that it can start to get cluttered having to map a similar thing to 5 different buttons. If you ask me the main focus should be on the 3d hud mode, which is shaping up real nicely. Keep it simple. Great job though -
Iraqi-Syrian Conflict
dragonfire43560 replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CUP has advantages 1. It runs better 2. It has some weapons/vehicles that RHS doesnt have and will probably never have 3. This is my own personal view but many of its sounds are MUCH better (the RPG and the SAM launchers notably) 4. It has fewer scripts and runs better with ACE -
What is it that causes AI to decide to use RPGs against infantry? Just curious. Sometimes I see them pull it out and use it on something thats not a tank, but its not very often. I personally would love to see them use them against clustered groups of infantry, but i dont think it works that way.
-
Community Upgrade Project - CUP
dragonfire43560 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would you accept a drawing made with crayons?