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Deadfast

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Posts posted by Deadfast


  1. From what I've read the game is going to be even bigger arcade then the previous ones.

    Apparently the classes were brought down to 3 and every single one has the means to take down a tank, 24 players limit cap, 3 maps, the good old autohealing and unlimited ammo.


  2. ...but so weren't karate move animations in ArmA... Still they are in.

    There is just one karate animation and I'm sure it's more of a mo-cap test than an animation intended for serious use.

    Having some hand-to-hand animations would require far more then one animation.

    "Why can't I punch while kneeing???"

    "Why does it takes so long to get up from prone while trying to punch???"

    "Why there's just one punch???"

    "Why can't I kick???"

    "Why can't I punch while running???"

    "Why can't I do a slide-kick???"

    and so on and on...


  3. ...but so weren't karate move animations in ArmA... Still they are in.

    There is just one karate animation and I'm sure it's more of a mo-cap test than an animation intended for serious use.

    Having some hand-to-hand animations would require far more then one animation.

    "Why can't I punch while kneeing???"

    "Why does it takes so long to get up from prone while trying to punch???"

    "Why there's just one punch???"

    "Why can't I kick???"

    "Why can't I punch while running???"

    "Why can't I do a slide-kick???"

    and so on and on...


  4. I had problems with bushes as well, but that was with my old FX5700.

    The part about scripts I mentioned is important as well.

    Usually missions with lot of AI also have lots of scripts.

    I had a CPU graph running in the background and every time my FPS dropped down the graph was topped at 25%.

    If ArmA uses only 1 core and I have 4 you can do the math wink_o.gif


  5. Well, the whole rendering is based on DirectX ever since the Poseidon I believe.

    Changing to OpenGL would mean rewriting it all and I in no way dare to blame BI for not wanting to do so.

    DirectX 10 is useless.

    I'm sure BI is not crazy enough to say "bug off" to everyone who doesn't have Vista and/or GPU support for DX10.

    Therefore there would still need to be the backwards support for DX9.

    And because DX10 doesn't bring that much innovations the trouble is far from worth it.

    DX10 simply has no future, especially not with Windows 7 (which is what Vista always should have been IMO) behind the corner with its DirectX 11.


  6. I agree with ofpforum - try to play a mission with lots of units and scripts.

    From my own experience I can tell you that your FPS will go down badly.

    My FPS can drop down to 20 with a HD4870 and Q6600 @3GHz.

    If I go to the same exact spot in the editor it's 60+


  7. The more frames per second your recorded video has the bigger performance impact while recording.

    Also set the resolution to Half-size in Frap's options.

    BTW: F-keys are bitches, I had it on my old keyboard.

    Couldn't even install windows because F8 to agree wasn't working.

    So much headache for such a small button biggrin_o.gif

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