Dangerdog
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Everything posted by Dangerdog
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Separate options for DOF, Blur and Glare, Ambient Occlusion ?
Dangerdog replied to grandstack's topic in ARMA 3 - BETA DISCUSSION
These options need to be broken up for individual toggles, they shouldn't be lumped into one setting. edit: http://feedback.arma3.com/view.php?id=4754 upvoted -
That's the way it should be done, someone said there's already a running vault animation in Arma 3 so hopefully it gets implemented.
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Suffers from the same issues as ArmA 2 IMO
Dangerdog replied to Tac1's topic in ARMA 3 - BETA DISCUSSION
Dwarden defends the Gamespy server browser, so I'm going to assume it'll remain - with improvements as time goes on. As for the OP looking for BiS to come up with solutions for mod management and "team" focused multiplayer gametypes you'll need to look toward the Arma community for those solutions. What BiS needs to focus on is making all of the games sub-systems work with as many performance enhancements they can muster, if they can get destruction working beyond simple slight of hand tricks of swapping out whole buildings for example then the community will make the maps and gametypes to enhance the experience. -
Suffers from the same issues as ArmA 2 IMO
Dangerdog replied to Tac1's topic in ARMA 3 - BETA DISCUSSION
No, you shouldn't assume just because Arma 3 is steam exclusive that it'll utilize "Steamworks" functions. From what I've read even the server browser that's in the Alpha is here to stay. -
Any tweaks to increase ArmA 3 alpha's performance?
Dangerdog replied to PreacherH's topic in ARMA 3 - TROUBLESHOOTING
Don't ignore the view distance sliders and the impact that shadows have on performance. -
Concerns regarding ArmA III overall feel.
Dangerdog replied to Lucso's topic in ARMA 3 - BETA DISCUSSION
I know it's sacrilegious to mention Battlefield around here but have any of you guys played Project Reality mod for BF2? You can have a tactical experience while not needing to turn it into Man Simulator 2.0 -
Concerns regarding ArmA III overall feel.
Dangerdog replied to Lucso's topic in ARMA 3 - BETA DISCUSSION
Still feels too much like "robotic" Arma II movement to me, it's a little better but falls short of other popular shooters that offer a more fluid experience overall. The extra stances aren't needed, more streamlining of the controls and UI is what they should be focusing on. The combat pace should stay but the rest should go, it's just fluff. I would be over the top impressed if they added the ability to steady or mount your weapon to a surface; window, hood of a car, short stub wall - without needing to press or hold a key beyond a simple right click. -
I know inventory is work in progress but is there an easy way to drop thing from your inventory?
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It might be okay if you could mount your gun to objects in the map like stub walls and window sills, having to go prone just to hit anything is a little off putting. Perhaps it needs to be tied to the difficulty level so as to satisfy the "big recoil" fans.
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Turtles, , Rabbits, Cat Sharks, Snakes.. but no Iguanas?!
Dangerdog replied to QuickSplice's topic in ARMA 3 - BETA DISCUSSION
Needs more random encounters with Big Foot -
Why are you still using Gamespy for mp? Use Steamworks please...
Dangerdog replied to ErcanKazaz's topic in ARMA 3 - MULTIPLAYER
http://steamcommunity.com/app/107410/discussions/0/864961629598592646/ Dwarden has posted on the Steam forums, multiplayer is still very Alpha unlike some of the rest of the game which can be played. without a dedicated server binary are all the multiplayer games client hosted? -
The unnecessary sacrifices made to streamlining/accessibility
Dangerdog replied to metalcraze's topic in ARMA 3 - BETA DISCUSSION
1. is a bug 2. physics glitch, work in progress 3. looks like a quick system they implemented, not refined or polished yet - hopefully you'll be able to cook grenades before you throw them. I don't need under hand / over hand throws though. 4. I'm grateful it isn't a blinding orb in the sky like what DICE did with Battlefield 3. I'm not a fan of lens flares for that mater either, I hope BiS keep the screen clear of blobs of dazzling lights and objects. -
Do we need to install Nvidia PhysX driver?
Dangerdog replied to stk2008's topic in ARMA 3 - TROUBLESHOOTING
It should be installed as part of your video drivers if you're using Nvidia, but the game doesn't seem to need anything special to make it work. There's no special benefit for having a Physx capable accelerator for example, I haven't seen any objects with any physics type properties - all of the set dressing stuff is firmly fixed to the map in a stationary position. I think the vehicles are the only thing that may use physics calculations from Physx libraries, I haven't noticed any rag-doll like effects on enemy soldiers shot like that one preview video showed. -
Anyone else struggling to complete the Infantry Showcase?
Dangerdog replied to mordeaniischaos's topic in ARMA 3 - BETA DISCUSSION
A red dot sight isn't helping much when your targets are 500 or more meters away. :P -
I was surprised to see "Gamespy" for the server browser, thought they went under. probably have to wait till beta before servers are stable, I really hope they give the multiplayer some much needed attention.
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I imagine they'll want to keep gore to a minimum, but maybe there will be a way to incorporate dismemberment through mods?
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He mentioned needing to get the physics working better after hitting a rock with a vehicle and seeing it tumble around like a toy. They are going to wait till after E3 to make an announcement about the community alpha. Short presentation but decent enough, glad I didn't have to watch the clock to come back at 5:30 to see it.
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OA Campaign: 05 Open Seasons - suddenly ends ("failed")
Dangerdog replied to Undeceived's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Sometimes the ammo truck won't rearm, one time I got out and moved the truck a little closer and it started working. The ULB goes spastic sometimes and won't level out it just keeps wobbling and you can't track a hellfire to the target. I really wish there was some sort of zoom to the ULB optics, if you get too low it gets shot down and if you fly too high you can't see the target (draw distance is too short). The 45 minute timer doesn't help much either, maybe I suck at flying the Apache but it takes quite a while to get back, land and rearm (hopefully) then get into position to fire the missiles. I rate this mission four out of five Ughs!! :( -
Any disk checks for DVD version of OA ??
Dangerdog replied to CoolSpy's topic in ARMA 2 & OA - GENERAL
If you choose online activation how many activations do you get and if you uninstall the game before changing hardware/reformatting do you get your activation added back into the pool? I know it's always been a sticky situation talking about copy protection on here but if you could give us any info on this tiny detail it would be appreciated, unless it's region based maybe a brief synopsis could be added to a FAQ somewhere. -
In stock for both of them http://www.amazon.com/gp/product/B003JZNDN4/ref=s9_simh_gw_p63_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=1A4XD6MTYK4JXXSBC9BK&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846 http://www.amazon.com/gp/product/B003JZL96M/ref=s9_simh_gw_p63_i2?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=1A4XD6MTYK4JXXSBC9BK&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846 Slightly better deal for Operation Arrowhead http://www.gogamer.com/Arma-2--Operation-Arrowhead-for-PC-Front-Page_stcVVproductId108894934VVcatId444710VVviewprod.htm
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Boxed version. I did it with ArmA 2 so I might as well do it with the expansion.
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Gogamer.com in the US has it listed for 15% off, shipping is flat rate of $2.99 http://www.gogamer.com/Arma-2--Operation-Arrowhead-for-PC-Front-Page_stcVVproductId108894934VVcatId444710VVviewprod.htm who doesn't love the smell of opening a new software box? Steam version needs to kick off with a discount otherwise it'll get lost in their "summer super sale".
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The sale on Steam runs through the 4th of July, but they may not be able to offer it for less on Steam because it would step on the retail version publishers toes so to speak.
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Will there be a non beta release of ArmA 2 when Combined Arms is released?
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Of course, he even said so in the post.