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Everything posted by dystopian
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Workshop Linkage : http://steamcommunity.com/sharedfiles/filedetails/?id=713269320 What is up everyone new mission here based on a Patrol. It's pretty linear you aren't the squad leader rather following in formation in patrol to the local market when all of a sudden... Required Mods (Will aim to reduce mods in missions in future but it looks so cool.) @CBA_A3 @ACE3 @Spec4Gear @JSRS3:DragonFyreEden1.4 @RHS_AFRF @RHS_UHF Any issues send me a message or comment on the workshop page lemme know what's up. Peace out! Mission Preview: https://www.youtube.com/watch?v=rpSy8kaAINo
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Wow, looks awesome downloading now thanks.
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Veteran mod (VTN) - announcement and WIP
dystopian replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bout to check it out -
Disregard, I have a bad habit of asking for help right before I decypher this alien code language.
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[Release] GOM - Ambient AA V1.2.1
dystopian replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sweet script thanks. Can't get it to work with the Faces of War Flak 36 but the Flak 30's fire fine. -
Blackfish force Load Drop.
dystopian replied to dystopian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks pierremgi got it working now. :) It was definitely the trigger ownership and condition. -
Ok guys so I have a blackfish named blackfish and inside this blackfish It's got an ATV in the back and I got a trigger set. So when this blackfish flies through the trigger it will eject the ATV as long as I am literally ON it. If I leave the vehicle empty the blackfish will not eject it. Inside the trigger activation : blackfish setVehicleCargo objNull; Anybody messed with this and managed to get it to drop empty vehicle cargo?
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Lol yea I thought so.
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Little Immersion Tweaks - Spice Up Arma 3's Night Life
dystopian replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I keep having an error with the "call vip_lit_fnc_cl_diary; in the vip_lit\vip_lit_init.sqf, line 40. " *fixed it* had an out of place }; at the start of sounds. -
Dude this mod is the shit. How can I obtain the classnames of the raider/renegade factions? Cus they're outfitted perfectly.
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A thermonuclear warhead detonated and killed over two hundred thousand people. Then the Chinese launched an invasion after bombarding the area with chemical gases. The gas was scientifically designed to hijack the human psyche and cause extreme outbursts of aggression or rage. To divide the populace against one another. Little did we know zombies could be real after all... --------------------------------------------------------POST APOCALYPTIC SURVIVAL HORROR---------------------------------------------------------A lot of mods I know but I promise you this is one of the greatest missions you never played. Planning on making a campaign more to come! Workshop link with further information regarding mods and links: http://steamcommunity.com/sharedfiles/filedetails/?id=1133588778
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Scripting for a Newb
dystopian replied to Conmanxful's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Welcome to a crash course in Alien languages. :D Best thing for noobs is to find already made scripts and see how they're made and implemented. I use armaholic and search through the scripts on there for cool stuff to add in. Also as above, you tube tutorials are the shit. -
Cool shit Phronk One thing for that flashbang script that would be even more legit is to decrease the blast timer from 4-5 seconds to 1-3.
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Hello just curious if it is at all possible to clear all prior objects and objectives once completed and load an entirely new instance in the editor?
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Spin-Off Release: Simple Conversation System
dystopian replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am having an error with tells me line 11 in selectresponse.sqf has a generic error in expression with this line of code? -
Little Immersion Tweaks - Spice Up Arma 3's Night Life
dystopian replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sound vip_lit_snd_rain1_lo_l not found How exactly do I put those #deals in the description? Great script btw love the rain drops, just trying to get it to work. -
Recommendation for dedicated server/server host?
dystopian replied to ducksonshrooms's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hey I'm looking for a dedicated server as well... nothing too big no need for 40 plus slots but the provider needs to provide extensive custom mod control to the Owner. I've tried two companies already vilayer and gameservers... both lacked the proper mod support I needed and wasted my time... Any suggestions on heavily modded host providers? -
Hey I was wondering how to go about having my Single Player mission run more smoothly. It's a long mission many tasks. I attempted searching for a cleanup script with zones so after the player is 500 meters away it deletes all placed objects to no avail. So is there a way to get it to load in parts? As like the main single player campaign where you get to the point and it loads real quick in a pause and then on to the next chapter? So working cleanup script or possibility of loading mission in parts? Any feedback is much appreciated.
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Player/Playable Unit play Animation on Trigger Act.
dystopian posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello all I am working on a single player immersive Zombie mission and I am attempting to get my player to play an animation. I've never really done this I've normally always made the AI do them. So I have my guy here and a trigger. His name is [p1] I have in the Trigger act: p1 play or switchmove "AinvPercMstpSrasWlnrDnon_G01"; I walk into the Trigger and nothing. So is there something I need to know about animating an actual player not an AI unit? -
Player/Playable Unit play Animation on Trigger Act.
dystopian replied to dystopian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry Old man I got no idea what the hell I'm doing here. I found this script searching and it spawns the Antenna for placement which is awesome, however I am currently running it in the init of an object. An I want it so that when the player reaches this trigger it activates the addAction, placement. placeBarrier = { grabBA = player addAction ["Grab Barrier", { _barrier = "Land_Antenna" createVehicle position player; _barrier attachTo [player,[0, 5, 0]]; player removeAction grabBA; call dropBarrier; }]; }; dropBarrier = { dropBA = player addAction ["Place Barrier", { detach _barrier = "Land_Antenna"; player removeAction dropBA; }]; }; call placeBarrier; HOWEVER, It lets me spawn the object and move it around but when I click addaction Place Barrier it gives me an error regarding variables in: "player removeAction dropBA;... Error undefined variable in expression: _barrier So what exactly is the error saying? Also I want this option only available when I hit this trigger, I have a Radio.sqf file with this in it, but when I try to activate it by trigger I get nothing... -
Player/Playable Unit play Animation on Trigger Act.
dystopian replied to dystopian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the reply however I am not sure how to find the exact altitude which is why I was using a trigger so once you climb to the desired point it activates. -
Player/Playable Unit play Animation on Trigger Act.
dystopian replied to dystopian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Because I'm not too savvy with scripting. I'm trying to have this animation activate when the player reaches the height in order to "boost radio frequency"; So the player does an animation of listening to radio for a few seconds and then back to playable. Any help is appreciated. -
Haven't checked out the campaign yet but plan on it. Overall I'm impressed with how big of a turn around ArmA 3 has been with optimizations and additional content. Definitely the coolest war simulator out there. Untouchable with the mod content. I got over 2000 hours in this game an most of spent in the editor creating cool scenarios. I like how Laws of War brings attention towards the consequences of war and the lasting effects mines and un-exploded ordinance plague countries for long after the battles fought. Since I'm always fooling around in the editor I appreciate the new props for houses like chairs and couches. (We could use more, or mod more interior design stuff for mission immersion.) An those vans with FFV are too sick.
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Bump.
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How to override random
dystopian replied to Victim9l3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That would work for random units but I think what I'm experiencing is that the player profile headgear is overriding the editor headgear I put on my guy...