I know theres a poll thread on the topic of TrackIR, but I wonder if anyone in dev can describe how the TrackIR is actually being implemented?
If I were to implement TIR into OFP/AA, here's how I would initially try it for testing:
Body and weapon controlled my keyboard & mouse.
Head controlled by TIR, body leaning controlled by TIR (6DoF)
When using ironsights, the mouse controls all head and body movement, however TIR still controls body leaning.
When crouched, TIR can also control height as well as leaning, allowing peeping over obstacles.
This might take a little getting used to, particularly the switch from TIR to mouse control for ironsights, and particularly the retention of control for TIR over body leaning, but thinking on what I need to do in those situations, that setup makes the most sense to me.
I am particularly interested in this