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Everything posted by Sennacherib
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SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
oh! ok, the second is not for the same army. first: UNICON army second : united letavian army i'm from Brittany. -
SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
which old? thx mates, for your comments and support -
SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
no, i like the actual shape. -
no, the two methods are great, because each can be use use for different things. example: the high polys method is excellent to create a character, but if you need only bolts on a hull, the bump map method is the easy way.
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@Jackal why do use a color map? you just need a normal map and a greyscale specular map (to make the lights on your object). no and no, you can't use a simple greyscale texture to make a normal map. you need to draw with grey, black, white colors the details of your textures (bolts etc). then you can use the filter. a normal map must no have colors. quick example: pic1-- greyscale bump texture pic2-- normal map (i use the nvidia filter)
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do you have a specular texture? (greyscale specular texture)
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SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
2 wip: an individual house and a fast flying troop carrier of the army of Letavia. the vehicle still need a landing gear and some other parts. the house need windows and details. -
SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
in fact, the story take place in a fictive world, so they have a fictive energy. you can imagine an other planet. maybe, it can have no fossil energy, but some others. (gaz, etc) now the troop carrier has 4 little landing gears. btw: the army of the cities state will have 2 parts: btw: the army of the cities state will have 2 parts: - fast attack troops (Anath fast tank, Anath fast apc, Eshmun medical vehicle etc) - heavy attack troops (Baal heavy tank, Baal heavy apc, etc) the UNICON consortium will have its own troops: robotics soldiers, UNI-troops, legion-troops. and now the name of the planet is Letavia (this name is an ancient name of my "country") -
SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
yeah, this is also my idea. i try to find a good idea, but for the moment, not good results. i would try with as reference the citroen concept car c-buggy. http://www.carbodydesign.com/archive....-lg.jpg -
SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
to have your reply take a look at the Quake Wars models -
how to avoid, that one of the crew of a tank dies at the first shot? i try a some thing in the cpp but it's always the same thing, the gunner dies at the first shot; really boring
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try wings 3d, the uvmapper is really easy. i use it to make my uvmapping. and you can import the model with the mapping in 3dsmax. and to have a good uvmapping. you must do the uvmapping for 1 part and 1 part etc of the model; i mean for example a tank, you need to map the hull, the turret etc. but for the little parts, you can merge the object and make just 1 mapping. 1 thing is important: if you have a lot of parts on 1 texture. the texture will be poor, because each part of the model will have a little size. you need to scale + in the uvmapper the most important parts of the model, to have a better resolution. (sorry for my english) an example: the hull of a tank + the lightingmap
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SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
you have your reply -
SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
yeah of course. if the arma engine can open 2 doors at the same time; that would be excellent. but if the engine can't do that, only the big door will be openable -
the textures of the boots are from the landser pack?
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SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
yeah, maybe -
SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
and you will do the uvmapping of the wheel, with all the spuds in fact it's too long to make the uvmapping of the wheel, now it is done; i just don't want to make that, one time again for the next wheel (a jeep) i would do like you -
SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
thx, but this is just imaginative, so if this isn't like the reality, it's not really a problem UNICON (east side) hoovered transport: -
SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
thx yeah i don't like high tech, and strange futuristic textures. i think, that the armies don't have money to spend on useless things. because, they need to paint often their vehicles or repair them, too much stuff on them would be a lot of work. and for me that would be also a lot of work And to avoid to create a lot of details, the barrels are retained, by magnetic supports btw, i changed also the name of the project; now its "UNICON warfare" (UNIversal CONsortium). (it's maybe not the final name ) -
SciFi Project: UNICON warfares
Sennacherib replied to Sennacherib's topic in ARMA - ADDONS & MODS: DISCUSSION
the new refuel truck; the textures are provisionals -
take a look here: http://www.flashpoint1985.com/cgi-bin....t=59576
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and the panthers? they are essential for the ardennes.
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excellent idea, keep it up
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same reply: you need a kfdata selection in the 3ds file to make it work with oxygen; you can use anim8tor to create this selection. http://www.anim8or.com/main/index.html
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it should work, but i think you will have some problems to read the 3ds file with oxygen and the new tool