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Everything posted by Sennacherib
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the advertising on the side of the building,
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why should we do something, Syrian people write his history by themselves; yes sure, there are a lot of people killed; but History is always written in blood. My feeling is that the Syrian people will more proud; if they do the revolution by themselves: proud for writing their History, proud for having had the enough strenght to accomplish that. personally I don't like interference in other countries; excepted whether genocide has been proved. wars in Iraq were illegals and a pitiful demonstration of interference
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thx mate ;) yes sure; open buildings: the kommandantur, a café, a house destroyed 1 floor, an house opened 2 floors, a damaged house 1 floor (no stairs) . for these buildings; my trouble is the stair. As it must be accurate, and usable by AI; a real headache :p I created also 5 skins for the corner building, one of them has a nice advertising on the side (pic soon) btw, I changed the texture of the road, and also the tone of the sidewalk; it is darker now
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hi, currently i try to create some new camos for FAB's german soldiers; here is previews, what do you think about them? As I see them often; I do not have the necessary perspective to have a clear vision. The MP40 pouches were done by Jojimbo. I make camos for the waffen ss: 12th ss hitlerjügend, and 10th ss frundsberg. I used as reference: contents from the website At the front; and also contents from camopedia the first camo is the Italian M29 camo: and smock camos for both (I had to modify FAB's model) planetree 1940 (only for ss frundsberg) blurred edge: 1 blurred edge: 2
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- photoshop - wings 3d - winamp - i tunes to buy music - Last fm - vlc - foxit - bittorent
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thx:) yes, I want to add sandbags, but I must to create them. :butbut: ;)
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I know, but in my opinion, they are not finished. they lack fluidity. I like also the bolt action anim, but all the other anims are too slow. ;)
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thx, ;) yes AI can move easily in the city (on foot, and with a jeep). if the road is blocked, AI passes in the damaged house. I hadn't planified this, it seems just that AI is less dumb that I thought lol
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well most of the buildings are now in game, excepted 3 opened, because that takes time to make the geo lod. -the grass is Linker Split's grass, I changed the lods, and reworked the model and the texture. -the road were done by FAB, but I extracted them from the mod. - some objects were done by BatlingBitch. these are the same from ww2ec mod, but as I had them before the mod release, they are not part of the mod. - CAF clothes addon (made by MIG) - Invasion 44 vegetations by Jojimbo - the dude, this is your servant! :p a quick preview of a city, this is a test : what do you think about it? http://img543.imageshack.us/img543/6799/gcs0090.jpg (134 kB) http://img404.imageshack.us/img404/3341/gcs0091.jpg (154 kB) http://img3.imageshack.us/img3/4973/gcs0092.jpg (119 kB) http://img824.imageshack.us/img824/2562/gcs0094.jpg (123 kB) http://img824.imageshack.us/img824/460/gcs0095.jpg (121 kB) http://img696.imageshack.us/img696/6126/gcs0096.jpg (121 kB) a fortified hill: http://img545.imageshack.us/img545/2193/gcs0097.jpg (124 kB) btw: I have updated the first page of the thread with a link for downloading, snc_obj. the previous addon had problems
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alive and in full strength:p thx. btw someone could tell me how to make compatible the addons with cwa 1.99, I don't use it (yes shame on me :o). 1.99 is a good improvement?
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@Jdb, I have always though the same thing. @STGN, thx for your advices, I had not noticed the little contrast of the pockets etc. I'm going to improve that (if I can :p ) I think that I'm going to change also the current dot 44 camo. btw these soldiers are not compatible anymore with FAB's anims. As I use Sanctuary's anims, I changed the anim selections for this model.
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hi, someone knows how to avoid the situation where tanks have their guns destroyed prematurely and which are totally useless. I tried to increase the armor gun in the c++, but nothing changed. The tanks have their guns destroyed even before the tracks etc. I would want situations where the tanks have their engine or their tracks destroyed before the gun. this is for the T-Roc tanks pack, the vehicles are really nice, but after one shot, the tanks are totally useless; sad :p
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thx mate, i'm going to try your tip. I saw somewhere a very detailled cpp, it's sad if I have forgotten where it was
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thx mate, nice weapons that you have done. As you said beauty is in the detail ;) now maybe you could do ww2 weapons :p (that would be perfect)
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hi, first of all, sorry if I have disappeared since almost 1 year; rl + job + a lot of circumstances, gave me less time to work on addons. But since, 1 and half month, I work again on the map, the buildings: so these are some new buildings (a new one + new textures), I have also added a porch behind the small houses. a post office: a kommandantur: the texture inside this building was changed. a bakery: a basic café: the Ingouf café still exist but an Ingouf's café in each town would be a little bit strange. a new texture for this building for adding variety: :) ---------- Post added at 19:29 ---------- Previous post was at 19:24 ---------- btw I have forgotten the sidewalks: this is an example. the problem with the sidewalks is that I must create all the towns like levels (like COD levels) tthe first page is updated with a link for downloading of objects, farms and BIS retextured houses.
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thx, but this seems too much complicated for me, i'm not at all familiar with the programming. I think that i'm going to use the inefficient approach, at least this is easier for me :p @Prof, yes, FAB was one of the master of OFP.
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hi, currently, I create textures for FAB's german soldiers for giving more diversity; I tried to use his setobjectTexture (used for the helmets), but without any success, someone could help me with that. In fact to use this script for the uniforms (only the vest).
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thx mate, I'm going to try that. ok, this is why FAB used a plane associated with the soldier model?
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well, the way how to use this script. I want also to separate it from the whole mod. FAB used a lot of files with mutual links for example: class eventhandler: eca_manevanthandler etc etc. I tried to separate the scrip from the mod but that doesn't work. Even in oxygen I don't understand how He put different textures on the same part of a model. he used a plane but I don't understand how he attached all the textures to this plane ?: for example: helm_camo, helm_camo2, helm_camo3 etc etc FAB's c++ were, are, will be, always a mystery for me :butbut:
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@Revan87: the powersuit: http://www.multiupload.com/FG545375FU ;)
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Vilas stuff are not in my opinion a good choice, because his addons are not well optimized and textured. But our idea is really great. keep it up :)
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Arma 3: Confirmed features | info & discussion
Sennacherib replied to Maio's topic in ARMA 3 - GENERAL
thx for your reply. This is a great news ;) -
yes, but I was just agree with Ben, so why don't you attack him? i don't disrespected different opinions, I was just agree with the "placebo idea". But if you see a difference, well ok. This is like religions, I don't trust in them, but if people trust in them; I respect that; even if I continue to think about their relevance. damn' if I can't be agree with an other member, this forum becomes a little bit strange. And I gave my opinion, and you gave your opinion; do i attacked your opinion? maybe, a thread about the philosophy would be more suitable for this conversation:confused:
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yes you are right, i'm blind. wow! in fact this is a miracle if i can write these lines, oh! and i'm also an idiot who can't have his own opinion :bored: btw you attack me but i'm not the only one who voted "i can't see the differences". nevermind, old habits are still alive here