Delta-Force
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Everything posted by Delta-Force
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It's exactly what I said. In Arma there is no difficulty to kill 5 guys because they lay on the ground and wait. They need time to react and to move, especially in safe mode. At the end they all die. So, if their armor is set to 3 shots, then while one of them take the 3 shots, others could move. Sure it would be unrealistic, but i think in reallife there is a little difference between a guy with an ak and a coat and a guy with a g36 and a body armor.
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Hi, for the zombies I think you should convert all your fighters in zombies instead of creating new ones and add them blood textures. Check NEM zombies and swat and slx defintions. He just converted swat units and slx women in zombies. You should increase the armor of all new order soldiers because they die after one m16 round in the body. They are supposed to scare resistance units so they should be stronger. It would be very nice to think twice before attacking a patrol of 5 soldiers (Which is very easy in original Arma).
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Yes it's exactly what i'm talking about, i never gone to "controls" section. Sorry and thanks
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bug....
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When sprinting the cursor stays allways in the center of the screen. But during standing, running, moving...the cursor move on the left/right of the screen and move up/down with hands. I think it would be nice to have the cursor in the center of the screen in ALL moves. I tried to edit the Anims.pbo but I can't open the cpp files inside the pbo.
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I think I understand. 144 is the limit to one marker and it is the limit to ALL markers. I thought when i exit the first marker the count of zombies raise to 0. But it still being to 40. Right? (Sorry for my bad English)
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I dont get any error I and I have no RACS units on the map. The first area is set to 40 yomies and to INFINTE and I think they spawn all because I have only 40 RACS groups. I have the same problem with the sample mission. Zombies spawn in the village and in the town, but they don't spawn at the airport.
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Hey guys, sorry about asking all this stupid questions but I have allways some problems with this zombies. Example: 2 markers yomie_spawn and yomie_spawn_1 If I enter the first one zombies spawn! If I enter the second one, zombies spawn! But, if I enter the first one, exit it and enter the 2nd one, zombies dont spawn any more. It's very strange...
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Thanks. I found out! These lines were missing in the init.sqs: // set time of day and view distance to selected or default values if (isNil "param1") then {param1 = 450}; if (isNil "param2") then {param2 = 6.5}; skipTime (param2 - daytime + 24) % 24; These zombies are OFPEC blood incopatible, but NEM's are. Any possibility to fix it? I think it adds a little gore effect.
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Hi! I copied your template mission contect to my mission Then I: -Placed a marker 50x50 -Named it yomie_spawn -Added [10,'C','ONCE'] Result: They walk around and don't attack me. Where is the probleme? NB: Your sample mission works well, but mine not.
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SWM SWITZERLAND MOD RELEASED !!!
Delta-Force replied to DarkGiver's topic in ARMA - ADDONS & MODS: COMPLETE
Are they from XAM (french mod)? -
Hyk modern u.s. infantry pack released
Delta-Force replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
The infantry pack is amazing I've edited it for a personal use. I just added lights to 85s units. And there is a little probleme with the position of the light: Every 85s unit has a flashlight's model at the right shoulder. I want to place the light at the flashlight emplacement. So, I need the name of the flashlight model plz -
SLX Replacement Pack, Mod, and Addons
Delta-Force replied to Solus's topic in ADDONS & MODS: COMPLETE
Hi, very interesting mod, you've done. Good work with knives too. I have a little probleme, there is no fire on destroyed vehicules/armors/heli Is that a possiblity to make Ofrp packs compatibles or enable the "Drag" and "1st Aid" action ONLY for medics? I would really use this mod with my french team. -
http://ofp.gamepark.cz/_hosted/animcenter/en/tele.php This link doesn't work, where can I found the OFP anim plz?
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SWAt Units are ready for you!
Delta-Force replied to Sgt_Eversmann's topic in ADDONS & MODS: COMPLETE
Thank you -
SWAt Units are ready for you!
Delta-Force replied to Sgt_Eversmann's topic in ADDONS & MODS: COMPLETE
Hello, i wanna try your units, but i have a probleme with the archive. The file "facetex.pbo" is corrupted or dommaged. Unable to extract. Can anyone give me this file plz? -
My friend says: 10 year ago, "doom" was the military simulator. Next time, ofp was created for army and became the next simulator (like vbs1 today). He says, "goldmaster" payed BIS to make OFP And codemasters payed BIS to release ofp. Doom, a military simulator?!?! Ofp, the US military simulator like vbs1, made by BIS, payed by "goldmaster"?!?! What do you think?
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Me too. I think, this guy says, ofp was a military's simulator. And US troops used ofp to train. And the game "doom" was a military's simulator too.
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I'll download all packs now!
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Sorry, there was a probleme with my addons... I activated Sinai Island, Ofrp packs, LSR packs, BMi blackops, and all BAS addons...and your city When I tryed open the missions there was a message: "addons needed: Pc_embassady2, Pc capitol etc..." So, there was lot of addons. OFP couldn't activate all addons. I remember I had this probleme with FX HMMWV. Your island is very urbanised,OFP needs some addons like that.. I loove this, good job! And now, we will be able to use swat addons in OFP. And Only 17Mo.
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What happened? Why do I haven't any building? Â I have this in my addons folder: http://img389.imageshack.us/img389/5438/sanstitre6du.jpg
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I created a beta version of my anim pack. Anybody know where can I host my futur pack? But if you want this beta version, contact me buy email or msn. (deltaforce47@hotmail.com) There is some ffur reworked anims and my "run and hit" animation. It's only a beta (and my 1st try). Maybe you'll have a little bug with the left arm. But I say "maybe". Screenshots:
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OK, not a probleme. When I will finish, I'ill use that. PS:I installed FSW and took screenshots...
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Yeah, I reworked only the left hand. But tomorrow, I'll istall FSW, and I'll take some screenshots, to make them in ofp. First I made "hit and run" anim, and I'll work on other anims now... And the "AI stand ready" anim, isn't based on your anims, I made that, without using any "dma anims". So don't worry sanctuary, I won't use your anims... Look, this left hand:
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I want to create someone but I need a p3d model with a pistol. To create anims we need a p3d model. This model has an ak 47 and a rpg launcher. But to create pistol anims, we need some model with a pistol. I THINK. Because I created only "primary weapon" anims.