Desert-Rat
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Posts posted by Desert-Rat
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They are in the model.cfg but nothing is moving , the treads are static , and the tank has a static turret you will have to move the tank in the diriction you want to shoot but then you can only use the MG because it won't use the maingun. Maybe the loader is dead
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I don't come further that way. Specialy the anims dosn't work in OFP you just hat to call the selections right and they worked. Here you name them and nothing happens.
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Still the same problems , Shadow is weird but every faces are closed to me (o2 says they aren't but i checked them and say they are) , Textures are blurry 2048x2048. No animations , And the Maingun doesn't work too.
will upload the RPT file as soon the upload site is up again
Mostly its just the same
"Error: dr_tiger\tiger1a5.p3d: Shadow polygon doesn't have 3 vertices - it has not been considered."
"Error: dr_tiger\tiger1a5.p3d: Opposite edge to P(379, 380) was not found - shadow geometry is not closed."
"Error in expression <if (_this select 1 = = 'DC_120mm' then {_this exec '\DR_T>
Error position: <= = 'DC_120mm' then {_this exec '\DR_T>"
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I still get a CTD if i try to use my tank ingame. I don't have any idea what to do now , i tried everything to close all things in the ShadowLOD. But o2 still find non closed. Is it so damn hard to make a simple addon in Arma? OFP was way easier
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@CRIONYK
Maybe in the "Arma Editing" Part of the Forum.
But not many people are reply there also tried it to get infos for how to make the anims on my tank working and some sort of infos.
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If i close them and select "find non closed" there are still some open , even if i close them
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Ok i started Arma with just putting my Tank on a Map
I deleted the old one
here is the new RPT from it (Its 21,5MB??? packed it as archive)
The game had a CTD as i was loading the Map with my Tank. So i didn't came to see it.
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Ok here is the link to the config
I posted all Cfgs i added , i have no idea where they are for , i never knowed how to make those tricky things.
But there will be still the problem he won't load the textures and the Animations.
Edit:
Oh ya right the RPT
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OK i posted them there
Here my some pictures of my problem
http://i17.photobucket.com/albums....MG]
http://i17.photobucket.com/albums....MG]
No animations are working , no sound , no texture http://forums.bistudio.com/oldsmileys/sad_o.gif' alt='sad_o.gif'>
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Hi,
I was working on a Tank , now i was up to test it ingame. I created a simple config and model.cfg from the BIS Sample. But the Shadow looks out of place , the textures don't load and no animations are working
someone who could help me out?
Thanks
will post a picture soon
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@CRIONYK
It looks great , can't wait for the release Â
Ok i added some smaller details to my Tank.
It has 13.000faces now.
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Ah ok i found it , the problem was , that my Shadowmodel had too much Faces. I will see how it get further
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I couldn't find a file with that name on my PC
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@VXR
Well i can make the UV Map in O2 but if i save it , it has a resolution of 20.000x 22.000 and the textures dosn't get shown in Buldozer , i tried it with the glass parts first , but it dosn't attach the textures to the model
@CSJ
Yes i have all LODs , i had always a look at the sample AH1 from BIS , seems to be everything ok. I have no idea what is wrong
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@Q
With the config seems to be everything ok but something must be wrong with the model itself Â
@VXR
Yes i saw it , just have to find a way into it Â
Edit: Well i tried it now to make a UV Map like in that tutorial but i don't think i come to an result with it
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no i just know how to make models and textures (not UV Maps)
never made a config. But i think the config is right because it show up in the menu and everything else is fine too. Just if i want to test it ingame the game doesn't react . This is only if i want to test my model.
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After some tests i can say , something must be wrong with the model As i said the Game dosn't load if i put the Unit on the Map in the Editor its like a CTD.
Thats pretty weird , never had those problems in OFP Â Â
Someone who can take a look at my model? Â
Here some new shots of it , not ingame
http://i17.photobucket.com/albums....MG]
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Hmm i tried to get it ingame , but if i put it on the Map in the editor hte game dosn't load and i have to return to desktop because the game dosn't do anything. Anyone know what it could be?
I checked the model and it has everything like the BIS Choppers too (just no textures atm..)
Are there no simple configs to check a model ingame like in OFP? Â
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Ok and now a another model i did. It took me almost 10hours to make it.
Well here is my attemp at making a Rah-66 Comanche
I am still needing someone who can make UV Maps for it.
<span style='color:red'>> 100kb</span>
http://i17.photobucket.com/albums....MG]
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Well after long long time i started with modding again. I am already a bit better in making models , as i was to OFP times.
Well thats my first model i did its a own created Tank. But i still have to learn how to make UV Maps for Arma Â
http://i17.photobucket.com/albums....MG]
http://i17.photobucket.com/albums....MG]
http://i17.photobucket.com/albums....MG]
Maybe someone can explain me how to make UV Maps http://forums.bistudio.com/oldsmileys/confused_o.gif' alt='confused_o.gif'>
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Hmm have definied them now but now i typed something wrong in the config omg i hate cfg , well for tody i stop working , and today in the evening it goes back to the Bundeswehr for 3 weeks
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Really nice work on this plane hope to get myone done too but too busy atm
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the numbers i have already , need only to know how to do they in a script or into the config
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Ok i will add custom numbers but how to create that they are custom? i need hidden selections for the numbers but how to configurate them?
WIP: Stuff you are working on 2!
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
I am working on two fictional Tanks and a german Missile Tankdestroyer "Jaguar 1A3" Its a pretty old Tank and not in service anymore but it just looks good
My two fictional Tanks
Cat 2A1
Panther 1A3
German Misslie Tank Destroyer "Jaguar 1A3"
Also i am still working on a RAH66 Comanche