Dingmatt
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Everything posted by Dingmatt
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wish i had the SGC.... Gate update: Fix a number of addressbook bugs, added support for walmis' GDO. Anymore that people know about?
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Heres a screeny from our work on a cloaking field generator, the planes to big for the field but it shows what it can do.
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wish i could download your mission boo-dro by rapidshares being anal about it.
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wraith stop posting for posting sakes, your a spam artist.
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Ok, back on track boys and girls, everyone seems to want to have there pounds worth but that'll stop now. Heres a Screeny from DSF beta Cloak, look straight through the big birdy.
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I am truely impressed, good work.
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Or the people asking the question could stop being lazy and check the previous forum posts, why should we have to put in more work when the same question was asked and answered the day before and the day before that?
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Read the Readme.
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The point is that you're releasing a modified version of the DSF gate that replaces the original and is not an official DSF release; it'd be like creating an unofficial patch for OFP Res. Let me lay down some of the "rules" that we addon makers respect: 1. If you modify someone else's addon, get permission from the proper people/author(s) before releasing it. 2. If you use other people's work in your own addon, get permission before releasing it and give them proper credit for their work unless they specifically state that permission or crediting them is not needed. 3. Don't ever credit yourself for work that isn't yours, and if you modify someone else's work, state which is their work and which is yours. 4. Get permission before distributing any work that is not yours, if you don't have permission, then don't do it. (Did I forget anything?) It's not really much of an effort to get permission and most of the time the authors are very happy cooperative and will give you permission if you ask (as long as it doesn't interfere with their plans). Dingmatt, don't be so sure; I've glanced at the scripting and it's pretty much exactly what I expected. There is nothing about the code that I don't understand, and if there is anything that you know and I don't, I'll still understand it if you tell me. I may not be familiar with the DSF team's exact code, but I still understand the code itself, and I won't have a problem with familiarizing myself your work. Besides, there are some problems in the code that I noticed too, and I'm eager to see them "officially" fixed. well then your help is welcome , i'll pm you sometime tommorrow and we can start coordinating.
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If it is BxBx's iris script then yes, you need to ask his permission to release a edited version of it.
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Ok this is me wrapping this up before it gets to out of hand. Wraith, keep out of the SG code.
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I couldn't have said it better myself, the main reason DSF pulled out infact. As for help it would be appriciated but i don't know how you can, i'm the only one who knows the gates code and the problems that lay there within. Thank you for the offer though.
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if any of the addon makers has a problem with the stargate worlds v1 on filefront, just report it as a bad file and they'll bin it  Hosting the file isn't the problem, if it works or not isn't either its the fact you have basically stolen code. I would have had not problem with the release if you had asked but theres little chance for it now.
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I am happy Wraith has hosted a copy of 1.1 and he is free to keep the non-edited online but no one should release edited code without its owners permission. Theres should be no acception to this rule and its also very bad manners.
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Excuse me did anyone ask my permission before releasing edited DSF Code?
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I'm not as 'passoniate' about halting work on the mod, i'll still be releasing updates but they'll be a little slower due to RL priorities. Anyone want to summerise up the bugs in rc4 to help me out?
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We have code or models for all the projects previously listed.
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Bad news people, a majority vote held within DSF Productions has caused us to withdraw our participation in the StarGate mod. From this point all DSF Production SG related projects have been cancelled, this includes: The StarGate, Rings, Promethus, Dadalus and Ancient Cloak. I'll still be working on the gates myself but updates will be slower due to the loss of man power.
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Have you found the address book yet?
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We have said time and time again that 1.2 needs either BxBx's orignal, the DSF 1.1 or walmis' gate to run. Its even listed in the readme, please read before you post, its hard enough having to fix bugs without false ones being listed 2.
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We have just released our RC 4 of the gate it includes the ai.sqs bug fix, custom name random glyph bug fix, the gate buffer fix and fixes the named gates function. The address book is still a little buggy and may not show all the named gates, i'll fix that tommorrow.
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look at my previous post all pre-defined adress without earth have wrong 7th chevron/symbol <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; NamedGate.sqs ; ============= ; Use this script to make named gates from the series. ; Usage: [this,"Earth"] exec "\DSF_SG_DHD\sqs\NamedGate.sqs" ; ; Acceptable names are: ; Abydos, Alaris, Apophis, Argos, Chulak, Cimmeria, Earth, Edora, Ernest, Euranda, Hanka ; Juna, K_tau, Kheb, Klorel, Martin, Oaness, Othalla, Tollan, Tollana, P2X555, P3X118, P3X562 ; P3X595, P3X979, P5C353, Vorash, Zakladna_Beta, Zeme _objStairs = _this select 0 _strPlanet = _this select 1 ;Use these if it is [[address],origin,name] exec ?(_strPlanet=="Abydos"):[_objStairs,"Abydos",[27,7,15,32,12,30],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Alaris"):[_objStairs,"Alaris",[4,29,8,22,18,25],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Apophis"):[_objStairs,"Apophis' Mothership",[3,39,16,8,10,12],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Argos"):[_objStairs,"Argos",[24,4,20,9,15,29],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Chulak"):[_objStairs,"Chulak",[9,2,23,15,37,20],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Cimmeria"):[_objStairs,"Cimmeria",[11,35,22,17,6,26],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Earth"):[_objStairs,"Earth",[28,26,5,36,11,29],1] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Edora"):[_objStairs,"Edora",[28,24,7,9,15,3],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Ernest"):[_objStairs,"Ernest's Planet",[27,7,15,32,13,30],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Euranda"):[_objStairs,"Euranda",[30,27,9,7,18,16],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Hanka"):[_objStairs,"Hanka",[30,6,24,12,14,19],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Juna"):[_objStairs,"Juna",[29,8,18,22,4,25],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="K_tau"):[_objStairs,"K-tau",[18,2,30,12,26,33],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Kheb"):[_objStairs,"Kheb",[26,35,6,8,27,14],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Klorel"):[_objStairs,"Klorel",[3,39,16,8,10,12],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Martin"):[_objStairs,"Martin's Planet",[24,12,32,7,11,34],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Oaness"):[_objStairs,"Oaness",[4,29,10,17,36,25],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Othalla"):[_objStairs,"Othalla",[11,27,23,16,33,3,9],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Tollan"):[_objStairs,"Tollan",[6,33,27,37,11,18],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Tollana"):[_objStairs,"Tollana",[4,19,8,22,18,25],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="P2X555"):[_objStairs,"P2X-555",[28,8,16,33,13,31],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="P3X118"):[_objStairs,"P3X-118",[9,26,34,37,17,21],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="P3X562"):[_objStairs,"P3X-562",[3,28,9,35,24,15],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="P3X595"):[_objStairs,"P3X-595",[38,28,15,35,3,19],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="P3X979"):[_objStairs,"P9C-372",[26,2,6,24,10,32],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="P5C353"):[_objStairs,"P5C-353",[27,20,15,26,12,30],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Vorash"):[_objStairs,"Vorash"[38,9,28,15,35,3],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Zakladna_Beta"):[_objStairs,"ZakladnaBeta"[29,5,36,6,23,20],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ?(_strPlanet=="Zeme"):[_objStairs,"Zeme",[28,26,5,36,11,29],0] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" Each stargate has its own unique home glyph, this is not possible in opflash so your going to have to make do with a random glyph.
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Read the readme, thats all i'm going to say.
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thx for the bug, i'll get them fixed tommorrow. i plan on writing a new rc each day so people don't get swamped down
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How about this? Or prehaps this?