All-a-Mort
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Everything posted by All-a-Mort
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Having been trying out this island around the bridge, not only will ai soldiers on the ground not cross, but neither will any armored vehicles etc (I'm using the ww2collection pack, but have tried all the armor etc with same response). Tanks drive up to the entrance of either bridge, then turn 90 degrees and get stuck, give up, and then drive over and do the same at the other main bridge (rail). Is there a way to fix this? Or is that what Philcommando's suggestion does? Secondly, any chance of making the bridges dammageable? I don't know how they are built (once piece, or sections), but it'd be nice to be able to blow 'em up... Great island though...
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I want your face - Female Facepack
All-a-Mort replied to JGreyNemo's topic in ADDONS & MODS: COMPLETE
If you go to MilitaryPhotos.net and run a search for 'Pictures of women in the military from your country' you'll find 118+ pages of 'chicks with guns'... Not that I've actually ever looked in the thread. Actually for that matter it's probably highly dodgy 'using' people's image without their prior permission...though I can't say whether the matter would be legally, or ethically questionable (probably both). And please for the love of god no Pvt's Lynch and England... As for medics? Well, I suppose a Florence Nightingale wouldn't hurt...she can hardly sue from the grave... BTW, what's with the 'females' stuff? This some kinda american thing? What's wrong with 'women' or 'girls'...'females' just sounds, well, odd -
I want your face - Female Facepack
All-a-Mort replied to JGreyNemo's topic in ADDONS & MODS: DISCUSSION
If you go to MilitaryPhotos.net and run a search for 'Pictures of women in the military from your country' you'll find 118+ pages of 'chicks with guns'... Not that I've actually ever looked in the thread. Actually for that matter it's probably highly dodgy 'using' people's image without their prior permission...though I can't say whether the matter would be legally, or ethically questionable (probably both). And please for the love of god no Pvt's Lynch and England... As for medics? Well, I suppose a Florence Nightingale wouldn't hurt...she can hardly sue from the grave... BTW, what's with the 'females' stuff? This some kinda american thing? What's wrong with 'women' or 'girls'...'females' just sounds, well, odd -
Can I ask what the difference is between these and the updated marines Mako did in August last year? I'd say it was the difference between bug-fixing (mako) and retexturing (wilco). Am I right? Oh, and is the .pbo still named the same? I get nervous with these 'touch-up' releases as so many other mods are dependent upon suchey's stuff. Looks sweet though.
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Not sure if this constitutes a bug or not, but I notice that the script only gives tracers to vehicles or static MGs when they are created as 'sided' units; if I create a manned M2 and put the script caller in the init field then hey presto tracers, but if I make an empty MG and do the same, and even put the script in the unit picked to man the MG, no tracers. So I can't assign units to man MGs or drive Hummers etc and have tracers active. Probably not a bug, but anyone got a solution? Rather a drag to be playing with desert folks on Salang, but for want of tracers in the MGs have to use 'default' BIS russians. Love the effects generally though, fantastic fireworks displays.
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I downloaded the rar from the url provided in this thread, and read the readme, the exe when run opens the pbo manager window but all is greyed out and nothing responds. Pressing 'q' or 'r' has no effect, nor does left or right clicking on anything. It is a dead parrot...deceased...no longer living... Have I missed something, or is the exe faulty? Rgds Stewy
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I just ran the EECP mod, but I seem to have a couple of bugs: When using the standard M2 MG found in the default 'Armored' menu in the editor it lacks any sound, notably the ECP/DR 'bark'. Equally, none of the M2's on Combat! M113's have any sound. Additionally, when I use the M2 (Prone) it reports the error: Script "\CBT_M113a_Scripts\fx\Browning.sqs" not found and when using a default BIS mounted m60 it reports a similar 'CBT_M113a_Scripts\fx\m60mg.sqs" is missing. Anybody got any ideas why this is happening? CBT's M113's are fine on the usual ECP mod. St3wy