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Drill Sergeant

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Posts posted by Drill Sergeant


  1. @ Shadow I think it's bussy, I'm DL them ATM. tounge_o.gif

    @ BoweryBaker I worked with CRP on those dudes and

    there Suchey reskins so we'd have to go back to him for

    permission to use the models and CRP has left OFP all

    together. sad_o.gif

    I was in the process of makeing new unit models which

    I still have, thats what I'm updateing ATM along with the

    ch46. I'll start on the woodland seals and show you guys some

    pictures of them. wink_o.gif


  2. Ok.... rock.gif

    tounge_o.gif

    Well I could package up those Nomad men and

    send them out for you people to shoot at.

    This is what they look like, sorry there six months old.

    http://dsaddons.4t.com/Nomads.jpg

    @ Shadow, no the MK23 doesn't seem extremely large to me.

    I've held DE's with no problem, there just really heavy. tounge_o.gif

    For a bit of scale a G3 only comes up to my waist

    -the bayo lug thanks "Uncle Billy" for that shrewd ban.

    mad_o.gif

    I hope to find a decent Hk91 with the flash hider If I can.


  3. Excuse me? After working on SEALS for a long time in the

    back ground it's nice I can finish them... Little miss understanding?

    Or did you think I was a noob with a empty HD? rock.gif

    I recall singing onto a SEALS project not a NAVY mod.

    Hope that clears it up, futher qustions about it ask away.


  4. Well I have that too.

    *EIDIT* I have all of the above guns!!!!!!

    Once again Opperator preferance

    takes over. I'm not aware of any  "Limitations" gear wise

    as of yet in the Seals. Sadly I belive we were talking about

    adding one because there just isn't a decent one. I don't

    recall anyone saying SEALS use it. But hey if we want to

    go cutting content why not? Your call(s).


  5. Nice. I'd sujest putting the trigger finger on the hand guard though, looks more sylish that way. tounge_o.gif

    rock.gif Ah, double thumbed dude, those thumbs need to be on the other side of the SOCOM.............

    crazy_o.gif

    Paint shop right?

    Heres my Mk23 model.

    http://dsaddons.4t.com/DSA_SOCOM.jpg

    http://dsaddons.4t.com/MK23_first_last.jpg

    @Eman.

    It's impossible to waste tallent, the more you work the beter

    you get. Actualy I was told they didn't want to CO-op with us

    so I just went ahead and started. This is like 2 hours into it.

    Also it looks like they haven't left of the oppen windows for the .50's so I think I'll keep working on this one.

    http://dsaddons.4t.com/DSA_Sea%20Knight.jpg


  6. I have all the weapon models we'll need just

    they don't have skins.

    As for the Ch46, I've started on the hull now.

    In between I'll be modeling up the SEALS.

    Maybe I'll post pics of the stuff in a few hours.

    I wish I could post a pic of my latest Mk23 model set.

    Oh well, be back in a few hours with pics.


  7. After all it's our time and after two years of hearing

    we don't want/need your seals because theres already

    good seals. I don't see any Seals. So were makeing SEALS.

    Bottem line. Not flameing just stateing.

    So time to fire up my o2 and make a NAVY CH46 and some

    SEALs. wink_o.gif


  8. Shhhhh thats what was ****** classified.  crazy_o.gif

    I have a base chenowth from the 80's which can be moded

    into a DPV/LSV wink_o.gif

    As for the mini sub yeah we can do that up in a snap too.  wink_o.gif

    Suck..... Well no... There just not on the level I usealy

    do but, I've been doing this for 2 years.  tounge_o.gif If your on MSN we

    can talk about it further if you wish.

    *edit* the crazy_o.gif was for spencer


  9. The Unsung has an open invitation to ALL Vietnam modders for possible cooperation (depending on your work of course).

    *Runs*  tounge_o.gif

    What do you mean by truths? I'm interested, allot of people

    THINK they know allot about NAM just because they watched

    TV/movies. Allot of  people THINK NAM was a dirty war

    just because they were told that and the other way around..

    How does your mod portray it? (What kind of stand point.)

    This is like a educational mod right? *hopes*

    Also a "good" book on NAM is "NAM", which is a collection of

    memorys written by Vietnam service men and women.

    (2-8 page storys). I'd reccommentthat book.


  10. I have this problem, but only with Spheres. It comes out flat, then says invalid faces detected and crashes.  Any help would be appreciated.

    Theres a few numbers in there that need to be changed from 1 to 16 or what ever number you want.

    there the two that are one up from the bottem. I think.

    16 works well. wink_o.gif


  11. You have MSN? My MSN is drillsergeantofprqs@yahoo.com

    My work and reputation precede me. tounge_o.gif

    Work.

    ------------------------

    CBT

    M47 Dragon model.

    M114 Base model

    C*****h base model.

    Duece and A half base model/family parts.

    M220 base model

    ------------------------

    Nomad,

    Mahjine units, (never released/publisised)

    Enfield/M-44

    ------------------------

    DSA

    MK23 (released)

    AUG pac (released)

    Female Face pack (released)

    Paint Ball gun (released)

    Knife alpha (released)

    Trowing weapons pack (release rejected.) crazy_o.gif

    SWP (Unreleased).

    ------------------------

    Other misc modwork.

    REPUTATION.

    ------------------------

    *Classified*

    (Don't ask). tounge_o.gif

    Seriously, since day one I've wanted to have/to make SEALS

    for OFP 1. Hopefully for all of us, we can pull together, put things behind us, polie counts beside us and do this thing. unclesam.gif


  12. what ever actually happened to the SEALs BAS was working on?

    http://ofp.gamezone.cz/news/pics/dpv1.jpg

    http://ofp.gamezone.cz/news/pics/dpv2.jpg

    Did the guy who was working on them computer crash and all data was lost or something..the reason I'm asking is if the actual models are still intact they could help the guy who is gonna pick up the torch and carry on with the project....

    its still beeing siscussed what to be done whit.

    Dont expect miracles

    or to quote a C&C game

    "time will tell, sooner or later, time will tell"

    blues.gif

    Seems BAS and I were working on SEALS at the same time.

    A mate of mine who's doing ADf units needed some new ammo pouches so thats an excuse for me to update my

    models. smile_o.gif

    @ Sniper Skull is CBT doing anything on SEALS? rock.gif

    You know something I don't? tounge_o.gif

    (I hate lack of comunication.)

    @ ExtracTioN need any help with the SEAL models?

    Also I think that something called "Operator/Mission preferance" has allot to do with what ANY operator wears.

    But as some one said before, SEALS are long over do so

    no mater what they wear, they'll be ok.


  13. I think sniper skull just said he tried that, with no problem. I also use my SOCOMs on a regular

    basis, (the skinned ones) without any trouble. I didn't say thats what the M60 will be using or

    anything else. Do you have a copy of the SWP to experiment with? rock.gif

    Why hasn't it been done before? Well because most people THINK it's impossible.

    Also why would 30 men have SOCOMs? Why would 30 men be in a tight group with SOCOMs?

    rock.gif Go ahead and bench this pack if you have it DLed. It's still going to run.

    Seems to me people really gave Inquisitor a hard time using those.jpgs/CS models in OFP,

    now people are telling me thats standard?  (Theres nothing wrong with it.)

    I think maybe you all should also try something, removing all you user made addons. Though

    it's not being used as an excuse more of an example. Without your user made addons where

    would you be? Each user made addon is an advance in some way, and at one point had never

    been tried before.

    I'm not asking anyone to accept it as common place, I'm asking for help to get it finished. Know what? I think I'm going

    to re do my paint ball gun only in high detail, then maybe do

    my brothers and re release it. That will give you a taste of

    "high" pollie.


  14. @ Gordy, Yea good as done. smile_o.gif

    @ Sniper Skull, thanks for actually putting it to the test.

    @ Status_cz, I never had a texture artist who did any work except SASR Saber who helped me do the

    layouts on the SOCOM before I filtered them. You can keep mentioning textures all you want but for

    me a texture artist hasn't been a reality. So fact, textures will allow you to reduce the polliecount,

    without textures I got bored and deiced to take the game's engine to the max. So far witch each

    3.0 (Unreleased) weapon model, you don't need to go any higher because the detail is already

    represented.

    MY *THEORY* on why they don't cause an extreme slow down is simply because all the pollies

    are grouped together, which means the faces will be smaller, the textures are on a 2 layout sheets

    so the computer doesn't have to go looking for then apply 4-5 different skins to the model.

    Now for an even greater surprise, the SOCOM is "low" pollie, I believe it's still under 2,000 in the

    ALPHA .5. The skins the SOCOM uses are in 2 pieces. Both skin layouts are a .jpg and 1024x1024.

    The point behind the pack was no to be "Just right" and in line with everyone else's models. I wanted

    models where you saw what was really there, not just a texture.

    The .5 ALPHA was a simple stepping stone to the 3.0 which should explain why the m82, M14 were

    not correctly done.

    If there are any questions about anything else, let's hear it. smile_o.gif


  15. Please take note not EVERYONE on a a Squad carrys a M60

    and that the rest of my models are around 6-8k for the

    rifles.

    OFPr (1.94) Stress Test

    ------------------------------------------------------------------------------------------

    ---------------------------------------------------

    Programs running:  OFPr (1.94) Windows Media player (Playing "God Is a DJ.mp3") Note pad

    (Active web desktop enabled 1 image applied)

    ------------------------------------------------------------------------------------------

    ---------------------------------------------------

    System specs.

    ------------------------------------------------------------------------------------------

    ---------------------------------------------------

    Compaq P5000

    Celron Processor

    256 RAM

    40mb HD

    8-16 Meg video

    1024x768 pixel res (desktop)

    Windows ME

    ------------------------------------------------------------------------------------------

    ---------------------------------------------------

    OFP Specs

    ------------------------------------------------------------------------------------------

    ---------------------------------------------------

    Intel Celron 795 MHz

    255mb ram

    benchmark 1470

    Direct 3d

    Inteler ® 82810e Graphics controller

    1024x768x16

    total memory 250mb

    texture heap 16mb

    file heap 16mb

    Geometry performance 1,466

    Max lights 19

    All additional lights enabled

    Cockpits 1024x1024

    objects  1024x1024

    landscape 64x64

    special effects 32x32

    Auto Drop down none

    max objects 256

    objects LOD .005

    Shadows LOD 1.0

    Brightness : 1.2

    Gamma Correction : 1.6

    Frame rate : 10/20

    Visual quality: 11/23 (Full slider to the right)

    Visibility : 2,076

    Terrain Detail : Very Low (doesn't even render any differently on very high for me..)

    Refresh rate : 60hz

    List: Everything disabled except cloudlets and blood.

    ------------------------------------------------------------------------------------------

    ---------------------------------------------------

    TEST

    ------------------------------------------------------------------------------------------

    ---------------------------------------------------

    Island: Everon

    Location: Squares EJ49 (Opfor in forest) Fa50 (Marines in meadow)

    Addons used : DSA SWP V3.0, E&S Marine Assault pack, JAM, Tac events

    Running scripts : Tac events.

    Units placed. : 24x russians (BIS). 12x Marines (Edited to all carry 1 DSA M60)

    ------------------------------------------------------------------------------------------

    ---------------------------------------------------

    There was a slight slowdown during initial entry to the map but that soon cleared up. I moved forward over the crest of the hill, ordered 2-5 to move 75m to my left and 6-12 to move 50m to my right. Promptly I was

    shot by a russian officer when I stood up from behind a bush and discharged my M60.

    ------------------------------------------------------------------------------------------

    ---------------------------------------------------

    Second run. I tried playing another Mp3 slightly longer. ("Bad reputation")

    Mission loaded perfectly without a slow down upon entry. I sent 2-6 to my left once again, 7-12

    strait head on into the enemy. I then hid in a bush and watched/cover fire. 2 died as soon as he got 10m

    from me (slight (Stutter lasted 1 sec then sped back up) slow down when russian fired grenade.

    (All russians firing + me and 7-12 ) 3 died, then some one shot me again when I was in the bush.

    During the cut scene bringing me to the russian who shot me looks like #5 died. : ( Still no lag.

    ------------------------------------------------------------------------------------------

    ---------------------------------------------------

    Third run. Another MP3 playing ("Some day")  Ordered team to advance, ordered form column Charged

    strait into the russian's lines. 11 died half way there after he stopped to fire, squad got down. Set up base

    of fire. 9 Died as he walked over me........ 8 got injured, sent 1-5 to charge. 7 Died, 3 bodies in view with the

    M60 (no more then 10m from me) Got hit 2 times and crawled of behind a line of bushes. (Russians are

    counter charging) Got hit 3 more times slight slow down (little stutter) when TAC events splattered blood

    all over. Man became immobile and was hit with numerous sprays from automatic fire. Died. Viewed my entire dead squad with there m60's except 8-10 who were still alive and hiding in the bushes. : |


  16. The final touches have been added in the lates unreleased/

    un-show-cased version. This release was ALPHA version .5

    It does not reflect the acuracy of the current models or the

    use of polliegons in the current version. Does anyone read

    what I post? crazy_o.gif

    You all keep referecneing "textures" and a "lower poillie count."

    since I don't have a texture artist, I decied to see how far I

    could sucessfuly take the game engine out.

    Maybe it's what I say, how I look, the people I talk to,

    the music I listen to, the way I am. I don't know, is "shoot me

    written all over my forehead or something?" rock.gif

    I've been working on this project with the same computer

    since day one, and I don't have a problem with the pollies.

    So why don't we just get this over with, you people want me

    to leave because my 6 month old models are junk?

    Or is there something else, please lets talk this out so I can

    get on with my life, either way.

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