DieAngel
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Everything posted by DieAngel
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so far i think i understood 3 of the different lods a vehicle use: -geometry lod (wich is the outside look of the vehicle) -collision lod (forthe physic engine) -interior lod (displayed only to the peoples that are inside the vehicle) now what i wnder is , do we have also to make the different lods for the distance, so the further a vehicle is the simpler it get? also, is there any corellation between .3DS files, o2 , ingame and real world units? in other terms is it possible to build at scale 1:1 for arma or do we have to do trials & errors? also, how many triangles are allright for each lod?
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a few addon/mod ideas i had...
DieAngel replied to DieAngel's topic in ARMA - ADDONS & MODS: DISCUSSION
true, but i was seeing most of these additions in a player to player point of view. "ALL move away from TWO backblast area" "roger" ... ... "FOUR, FIVE, INJURED!" -
a few addon/mod ideas i had...
DieAngel replied to DieAngel's topic in ARMA - ADDONS & MODS: DISCUSSION
wich is why i was suggestiong that his role was more as a wound stabilisation rather than "healing" -
a few addon/mod ideas i had...
DieAngel replied to DieAngel's topic in ARMA - ADDONS & MODS: DISCUSSION
-Well do not misunderstand me this wound idea is to offer a simple simulation of field medics, my idea is to have a non combat action possible that could help the squad, rather than a BF2 style medic where poof i heal you or poof i bring you back from the death. It was more you get a bad wound that do not prevent you to fight, but that, without any first aid treatment will kill you or put you out of combat. -For the knife/bayonet fighting, i KNOW it doesn't sound realistic at all, yet the US army has a whole field manual covering it. So in some situations it could be usefull. How would you take out an isolated sentinel silently during the night if you are at hand to hand reach and low in ammos? -
not wanting to hijack the topic but is there someone that saw a trackIR virtual driver? AKA that emulate the trackIR output and can be fed data from another device?
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BTR-4 Armoured Personnel Carrier
DieAngel replied to IDF-Godzilla's topic in ARMA - ADDONS & MODS: DISCUSSION
if you make the normal map using projection mapping i would say to put the rivets for the hi poly version, round the edges where the metal of the hull is bent and make the grooves of the tires, the more you put on the high poly model the less details you will have to draw in photoshop, you can also pull out a lightmap from the projection that can help you a lot during the texturing. -
also i was wondering if there was a way to make a vehicle ave a skeleton, a bit like the player model but different. I was toying with the idea of building a mech for the fun of it but is such thing even possible?
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so far i think i understood 3 of the different lods a vehicle use: -geometry lod (wich is the outside look of the vehicle) -collision lod (forthe physic engine) -interior lod (displayed only to the peoples that are inside the vehicle) now what i wnder is , do we have also to make the different lods for the distance, so the further a vehicle is the simpler it get? also, is there any corellation between .3DS files, o2 , ingame and real world units? in other terms is it possible to build at scale 1:1 for arma or do we have to do trials & errors? also, how many triangles are allright for each lod?
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nice deadmeat, however i just think that it get to the point where some features that could actually benefit to mission makers, AKA a better editor are reserved to VBS2 , just because vbs2 need to have more features to justify it's price. It just come to a point where we have vbs2 wich is close to what fans would want as flashpoint 2, and ArmA wich is vbs2 stripped down enough to make a big difference enough when someone put them aside. Of course the functions that are really focused on Army training we don't need , but ... building destruction, editor... armour simulation... come on.
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check the vbs2 feature page: http://vbs2.com/site/features.html -Destructible buildings (prolly something different than the current "fall of the world trade center") -Improved personal inventory system -Real Time Mission Editor (there is a video on youtube, its actually something we would benefit from) -3D Mission Editor -Modifiable agent AI -Improved simulation of armored weapon platforms it isn't because we are gamers that we are not interested in these features.
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for a game released too soon, i personally see that MOST of the new features ArmA could offer are kept for virtual battle space 2. Not exactly nice from BIS...
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whta about this htmlload function , is it only for briefings? or can it be called silently, can it read a page on a remote web server? and be read using a script, like once i want to reload my map i can load the basic infos like (load_data.php) and read the output and parse it?
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this htmload is interesting, it could allow "writing" to a database on a web server, example: htmlLoad "http://www.myserver.com/data_proxy.php?command=save_rank&playerid=0000000&value=500" would make my php server save a rank of 500 for the playerid 0000000 or am i missing something?
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anybody up for making a merkava 4?
DieAngel replied to DieAngel's topic in ARMA - ADDONS & MODS: DISCUSSION
someone has any idea how "complex" can the interiors be? you have to model it as part of the tank itself or is it something separate? i saw you can have working gauges and gyro on copters, but anything else? like having moving parts inside for the gun reloading, or doors/hatch that open, control screen about the outside, etc, etc... i have many ideas. -
anybody up for making a merkava 4?
DieAngel replied to DieAngel's topic in ARMA - ADDONS & MODS: DISCUSSION
what reference files did you use for it? and what software? (i am used to 3dsmax) -
support for x800 3D HMD when the 505 version is out
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lol damn what a joke I won't find many players that own vbs2 considering the price but this is stretching the difference between game and training tool a bit far. They could make arma follow a bit the vbs serie in term of features, even if with a certain delay. But well, back on track, any of the BIS guy could answer to that? i mean even a function that silently open an URL and can read 200 characters from the body of the page would makes me happy
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i forgot to add, something that allow to load save the mission status, eventually store points for the players that connected (name/userid pair) and that still allow to edit and improve the mission. I am asking cause i am toying with the idea of making a semi persistant CTI type of map that would remember each player's rank and stuffs, it sound a bit like BF2 but it isn't what i have in mind.
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anybody up for making a merkava 4?
DieAngel replied to DieAngel's topic in ARMA - ADDONS & MODS: DISCUSSION
nice nice, you made it? -
as a z800 3D user i would love a native support of the z800 head mounted display head tracking. there is an sdk available from 3Dvisor.com i am sure its a matter of 20 minutes of coding max to add it aside of the trackIR support
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actually its 550 now, but it has an integrated head tracking element, wich as i said i have to pass trough a joystick emulator to use it in ArmA (wich isn't that good)
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thing is , maybe i could take both sdk and make some sort of cake of interfacing between z800 and trackIR, but i am not really good at reverse engineering stuffs
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i can tell you from experience that headtracking to joystick really SUCK, i use it in ArmA it gives me terrible headache, the resolution of analog joystick is very poor ... or it's implementation in ArmA one of these or both.
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but i am doing the move lol and i am sure every owner of this hmd would be with me (if they like they like ArmA OFP of course) . I am currently playing trough a joystick emulation driver that map the pitch yaw and roll from the hmd to the X , Y Z joystick axis, i also have a combo key to reset the tracking in case of drifting. the z800 support full 6DOF like trackIR, maybe not as precisely but it react quite fast. Problem with joystick emulation is that it hasn't a really "good" resolution (it move by little steps wich is very annoying when playing) The device support mouse emulation in native but we all know how "useless" is head to mouse emulation... I am gonna get the SDK from eMagin, you can contact me if you want it. I heard that the trackIR guys are a bit anal with sharing their SDK so i don't think i could write a z800 to trackIR converter...
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anybody up for making a merkava 4?
DieAngel replied to DieAngel's topic in ARMA - ADDONS & MODS: DISCUSSION
damn didn't notice that part, do they plan to let us rot for long?