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Dark Knight

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Posts posted by Dark Knight


  1. well i have played the game nad i havent had any problems u have set up ure plane for either Nav or weapons active otherwise ure weapons will be on "Safe" mode (for safety reasons) just try all the buttons to get the right one but to use missiles ull need to havea target, inrange and it needs to be in front of u

    this game has got a very high realistic feel to it and its not like any other CFS i have flown in this u have to set ure plane up and thats y many people are complaining that they cant fire.. dont worry ull get the hang of it.. as for the True real pilots they just need to know the controls that no the rest


  2. yea. u could but to get the ID of ever single street lamp then to do a code for each one.. remember there are 6000 objects on this map there is probably about 1000 that are some sort of light if u have the time.. knock ure self dead.. enless theres an easier way i dont know of


  3. well im shit when it comes to scripts and from wat i saw in the demo mission for the switch it went by the ID number of the Lamps and made it so when its off it does "this switchlight "off"" so the lights go off

    here is the script to do a town on Everon

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_Schalter = _this select 0

    #Runde

    @ (_Schalter animationPhase "Component02" >= 0.01) or (not alive _Schalter)

    (object 53492) switchlight "off"

    (object 4885) switchlight "off"

    (object 8192) switchlight "off"

    ? (not alive _Schalter):exit

    @ _Schalter animationPhase "Component02" < 0.5 or (not alive _Schalter)

    ? (not alive _Schalter):exit

    (object 53492) switchlight "on"

    (object 4885) switchlight "on"

    (object 8192) switchlight "on"

    Goto "Runde"

    this will activate when u use the action on the power hut itself with out the need for anything else added (except the script)

    like i said im useless with this sort of thing.. so if they were put in the mpa already it be easier on us mission makers


  4. Quote[/b] ]How would I go about to use the Switch in any of my missions? You know, the one located in the big military base on Statton. I'm thinking: Sneak-in-and-turn-off-the-electricity-blah-blah-blah-scenario-type-thingy.

    yea i mentioned that a while back but got no response.. this is a must have! otherwise the box is kinda useless in missions sad_o.gif hope u can do this buggs biggrin_o.gif


  5. i guess it could be a campaing and have each mission on one criminal and to not get repetitive the criminals will different skills and different crimes so each mission will be different.. somehow... but im not good with campaigns and my mission are not that spectacular.. but they are when i get motivation and am concentrated on one thing biggrin_o.gif

    we will see


  6. well i havea mission in the works for use with these critters

    its a simple prissioner transfer which goes wrong.. the bus carrying the prissioners gets rambed by a Russian BRDM and the prissioners escape and its ure job using Air recon from a chopper to locate them in a certain area of nogova as all the roads are blocked off they cant get any farther then the river

    its gonna be quite long and for some it may get broing but meh i didnt say it was gonna be exciting

    i just need that bus


  7. i love this..its great soo many bases and the runway is extended YEY!!! also i noticed alot of switch boxes i nthe bases its a pitty these dont power the bases that would be cool for missions.. i saw that done before but i dunno how to do it and but if some one could do it for these boxes that be sweet! also when the bas island is released im gonna compare them to see wats better biggrin_o.gif

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