Dark Knight
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Posts posted by Dark Knight
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enless he releases it at 23:59.59
coz then atleast he released it today

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think of it this way
wat do u want
a late addon or a addon that never gets released
basicly just wait patiently it will come
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thats coz this Demo is Beta 5 when they are at the moment on Beta 10 so what u see here expect even more when the game comes out as that may be something like beta 20 by then
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u have to worry about Animal Cruelty then coz they wont be able to get out of the car ;)
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its only a limitation coz they never thought of doing it.. meaning if we want any of this to be able to happen we need to bug bis to add it into OFP2
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well i have played the game nad i havent had any problems u have set up ure plane for either Nav or weapons active otherwise ure weapons will be on "Safe" mode (for safety reasons) just try all the buttons to get the right one but to use missiles ull need to havea target, inrange and it needs to be in front of u
this game has got a very high realistic feel to it and its not like any other CFS i have flown in this u have to set ure plane up and thats y many people are complaining that they cant fire.. dont worry ull get the hang of it.. as for the True real pilots they just need to know the controls that no the rest
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well for me its coz u can never complete this game coz there is no end with all these cutom missions and campaigns u never get tired of it and thats y i play it..
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yea. u could but to get the ID of ever single street lamp then to do a code for each one.. remember there are 6000 objects on this map there is probably about 1000 that are some sort of light if u have the time.. knock ure self dead.. enless theres an easier way i dont know of
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well im shit when it comes to scripts and from wat i saw in the demo mission for the switch it went by the ID number of the Lamps and made it so when its off it does "this switchlight "off"" so the lights go off
here is the script to do a town on Everon
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_Schalter = _this select 0
#Runde
@ (_Schalter animationPhase "Component02" >= 0.01) or (not alive _Schalter)
(object 53492) switchlight "off"
(object 4885) switchlight "off"
(object 8192) switchlight "off"
? (not alive _Schalter):exit
@ _Schalter animationPhase "Component02" < 0.5 or (not alive _Schalter)
? (not alive _Schalter):exit
(object 53492) switchlight "on"
(object 4885) switchlight "on"
(object 8192) switchlight "on"
Goto "Runde"
this will activate when u use the action on the power hut itself with out the need for anything else added (except the script)
like i said im useless with this sort of thing.. so if they were put in the mpa already it be easier on us mission makers
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Quote[/b] ]How would I go about to use the Switch in any of my missions? You know, the one located in the big military base on Statton. I'm thinking: Sneak-in-and-turn-off-the-electricity-blah-blah-blah-scenario-type-thingy.yea i mentioned that a while back but got no response.. this is a must have! otherwise the box is kinda useless in missions
hope u can do this buggs 
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i guess it could be a campaing and have each mission on one criminal and to not get repetitive the criminals will different skills and different crimes so each mission will be different.. somehow... but im not good with campaigns and my mission are not that spectacular.. but they are when i get motivation and am concentrated on one thing

we will see
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it could be that u have the old version in the REs addon folder and the new one in the Origional Addons folder so just make sure u havent got any older version on ure comp
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well games today are getting so realistic u cant tell which is which

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well i havea mission in the works for use with these critters
its a simple prissioner transfer which goes wrong.. the bus carrying the prissioners gets rambed by a Russian BRDM and the prissioners escape and its ure job using Air recon from a chopper to locate them in a certain area of nogova as all the roads are blocked off they cant get any farther then the river
its gonna be quite long and for some it may get broing but meh i didnt say it was gonna be exciting
i just need that bus
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plus u can use flares to confuse the sams so all in all the A-10 still can succeed its goal remember they were using A-10s at iraq so that shows they are still capable of doing what they do otherwise they wouldnt of used them
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but are they from the 70s/80s time?
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if u havent notice on nogova there isn any modern buildings or vehicles nor weapons plus he is keeping to the time line so they dont stand out from the others thats y
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will we have caves like we saw on Cat's Afgan map? that is if this has high hills? also wat sort of bases can we expect i like doing missions that u go in a blow p scud sites or Sam Sites will there be any good bases that gives a good scene of this?
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i love this..its great soo many bases and the runway is extended YEY!!! also i noticed alot of switch boxes i nthe bases its a pitty these dont power the bases that would be cool for missions.. i saw that done before but i dunno how to do it and but if some one could do it for these boxes that be sweet! also when the bas island is released im gonna compare them to see wats better

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woot.. downloading now!
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thats great to no now.. i can choose wat side the cops fight..
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toes pop ups annoy me that y i bought it

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1. u can resume from when u left off for as long as the file is at the same link as u started it with
2. getright is free but has a limited amount of time although its not that much to pay for
there is also Fast Downloader which is free but not as good
just look on the net for them ull be surprised how many there are
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But i am so lazy really laaa-zzz-ieee got just enough power to type and play opf
People like you not deserve any addons Â

enless its a excersise bike
Bell 206
in ADDONS & MODS: COMPLETE
Posted
i like it the bugs above i get too.. also be cool to havea nogova police version..