Dark Knight
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Everything posted by Dark Knight
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i am a RAF pilot but i dont wish to join.. im ocupied with the opscifi mod
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my GF is occupied but yea that EF will kick ass... u gonna animate the front fins for when its slows down on the runway?
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YES YES YES!! THANK YOU!!! GOD I WANNA KISS U!!!! i cant wait!! i want em all.. especialy that EF!!!! WHOOHOOOO
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Trinity island version 1.2 is out !
Dark Knight replied to fighter's topic in ADDONS & MODS: COMPLETE
wat terrain detail have u set it on i have it on normal and ther i no problem -
so what mod is doing ure canceled ones then?
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well i have been doing brrsebs tutorials and that were i did my texture.. a simple crate really like i said noob stuff.. and am attempting to texture other stuff.. but itll get there
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i have started textureing 2 days ago.. so im a noob at it.. but am progressing ok i am also familiar of the basics of O2
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im new to the textureing thing so i dont think ill be good for ya
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i no how it feels to loose some one at a young age.. i lost my best firiend when he was 18... my respects goes to his family
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i no how it feels to loose some one at a young age.. i lost my best firiend when he was 18... my respects goes to his family
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the ability to walk inside as right now all that happens is u sink in to te floor such a pitty as the back ramp opens and all
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my mistake.. just saying wat i was told
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:::UPDATE::: the multi turret script has been tested, for the Baneblade, Stormsword, Shadowsword and the Thunderhawk and it works very well Shard is working on the Space Marine as soon as hes finnished what hes doing right now
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to my knowledge it hasnt been tested yet.. but like the walking animation i seen reason y not
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we have come up with the idea of have different gunner positions witch can fire at the same time this will be done using scripts
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ill have to get back to u on that one.. although i see no reason y not
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Akm74 released beta of bmd3,btr80,bmp3
Dark Knight replied to Viriato's topic in ADDONS & MODS: COMPLETE
tough choice but ill vote for both... -
yes.. that be a point for the relistic side.. id like to see this in OFP 2
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we have now given the AT-At a body AT-AT This is a very Early version of the At-AT and will be given better detail
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thanks for all your feedback. as we speak we are working on a better animation for the at-at and at-st legs so ull be notified of the improvement and we shall get a another video for you to watch so get your popcorn ready
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u can tell this is no where finnished
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Good news to all you At-At lovers! Bishop has successfully created the animation for the at-at's legs but noe of this wouldnt be possible with out lordhorus here is the video for you to watch At-AT Animation enjoy
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Wonderboy would just like to say the following: 'Major Fubar, to use the stealth model/technique you're really better off asking Shard (shard_mad@hotmail.com), the creator of the units, but i'm sure there'll be no problems with you using it. Sxep, as i understand it the Imperial Armour Pack is still under development, though it shouldn't take too long to arrive, just keep praying and check your stocking every once in a while. Also on the point of the Dreadnought (i think thats what you meant, devastators are heavy weapon teams) it would be fairly easy to convert the animation across, so i'd expect it to appear there, as well as on the Titans *drools* 50m tall walking death-machines anyone?? D.murphy man, there are models of both the Space marines and the bolters already created, however there are problems with the LODs, memory points and animations due to the marines being 7ft tall and disproportionate to normal OFP soldiers so its taking a while to sort them out, but don't worry, they'll be out and about soon enough .'
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its one from the comics... we are concentrating more on the familiar types of vehicles and units.. although we will add some that are not involved in games and movies.. for example the Tie Crawler
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and AT-PT and AT-AA and the rest of the AT-Family