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Posts posted by DarkRaider
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It's a demo .. it's free .. so i don't think there is copy-protection on it..
You don't have to activate it like the full game :p
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- Quick download from Filefront (1h)
- Installation went almost without any trouble (had the X3DAudio1_6.dll error, but driver errors are normal and updates are quickly installed)
- Started the game, adjusted the settings in title screen... everything on very high / high (gotta test what it gives huh :p ) and it actually ran pretty good.. on maxxed settings it gave around 20-25 fps (check link in signature for my system).
Haven't had the time to play/test a lot, but I played most parts of the bootcamp and all of that went well, so for now, all runs well @ max settings
Later today I'm gonna play around a bit with the mission editor and add more AI and stuff to see if fps stays that nice :)
And also check if fps goes up enough when I lower the graphics settings..
Headbobbing and blur are ok for me for now.. but it certainly is different than OFP and ArmA, so i'll have to get used to it.. or make some adjustments in the settings :p
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You should search the forums for an answer to your question before you post a new topic.. :j:
There will be a patch to add English to the German version as well after the 505 release.
A demo will be released soon, so I'm going to wait a couple of days for the demo and buy the 505 release, which will also be an improved version of the game.
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Does anyone know when the demo will come out? I can't help crying when reading the first impressions of whose people who have already had the game. Personally I'd like to have my own impressions at the same time, I mean right now! As far as remember it'was said that the public demo would go with German release together...Sorry for my bad English I hope you guys understand what I am asking about!
Placebo said a demo version of ArmA II will be released this or next week.
I'm waiting for it aswell, and I hope that the demo has also been patched up with the betapatch.. anywayz, we'll see how good/bad it runs then :)
Your english is pretty good, so no worries about that ;)
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Has anyone noticed that the release date of the game on 505games.co.uk has been changed again from 26th June to "To Be Announced" status?Yes, this has already been said somewhere on this forum.
Might be earlier, might be later.. we'll just have to wait and see ;)
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- Install and start it
- Adjust the settings to the settings I set in the demo version, if that has been released first.
- Play the tutorial and afterwards the campaign
- After completing the campaign, toy with units and make some missions in the editor.
Manuals and the editor will give me too much information so I will only use them after the campaign (or when something is very unclear, so that it requires a manual :p ), so everything in the campaign is new to me, because it is always cooler for me to be in a new/unknown place and discover things. Might give me back the old OFP feeling :cool:
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Welcome back placebo !!
I think you can help us the most in getting some more info about what's going on @ BIS
so lets get up to speed
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We don't allow players with a custom face/sounds above 35 or 50 KB to improve performance .. if that doesn't solve your problem, please post a message on our forum
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With OFP, i got a bullet with OFP CWC on it.. one with ArmA on it would add up nice with my collection
so:
- A bullet with ArmA logo on it
- dogtags are cool too..
- CD with Soundtrack
a big box might make it too expensive..
editing manuals will probably be available soon on OFPEC or some other sites..
a high res map can also be made available for download..
..so i'm happy with these three things..
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What about the German version published by morphicon?
Will that version contain German AND English texts? or only German?
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Great ! can't wait to see a force shield in action
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Hi, this is a bit of a random question but I download a mission that was released and it requires the sgc_m4.pbo file which I can't seem to find, does anyone know what that addon is and where I can find it?Edit :- Very nice work Dingmatt, that'll make interesting concepts to future missions.
you need the stargate mod weapon pack (by CRIONYK)
you can find all addons at www.ofp-sgc.com where there is a nice live-chat, so you can ask most of your questions there
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same problem here
none of the addresses i give to my custom gates work.
they get random addresses in stead of the ones i assign to them.
an example mission would be helpfull, thank you
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are you still working on that dhd??
or debugging it?
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now let's test it -
SP release is good
especially for the ones who have been waiting for a long time
and while they are having fun with it, you can quietly work on the MP version
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NIIICEEE
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take your time
it's just because you said :
DSF productions would like to announce there new projects... Rings and the promethus.that some people might think that you had finished the stargate addon and began with your new projects.
Will you work on them simultaneously or first the gate and the rest afterwards?
btw: if anyone needs some good stargate music for a mission, pm me
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season 2 episode 20
it's already been aired in Canada but not in the US
(kept it short, so i wouldn't spoil the episode)
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Hi guys, i'm following this topic for a while now and I really like your work !!
I have an idea for the F302 addon. Cause I've made a small mission with some death gliders (also nice work for "a small conversion" ) but when i get out of rockets there is nothing to shoot em down with.
and in the last episode of SG Atlantis, i saw it had a railgun. Is it possible to fit the F302 with a railgun?
you can see it in action here
ArmA 2 Demo feedback
in ARMA 2 & OA - GENERAL
Posted
aaah great, makes me remember some OFP moments :D
If no respawntype is set, you'll respawn as a bird. That is normal ;)
That game is over for you then and you'll have to wait until the next game/mission is started.