DracoPaladore
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Posts posted by DracoPaladore
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I mean, in the game. I'm not sure, but it modelled right in the game? Isn't the Carl Gustav basically a large 84mm cannon, not a rocket launcher? It's always something that erred, but I'm not sure if that's because of the games time frame.
Am I right? Or is it just an engine limitation?
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Quote[/b] ]I barely have six hours in.Barely 6 hours? Â I barely have 10 minutes, and im very proud of it

Because we all know you're a better person for not playing it, right?
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I barely have six hours in.

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Had my first surrender monkey today. Or should I say trio? I interrogated the three stooges, and all three incompetent communist pigs did not give me any good info.
'Harsh' measures had to be taken

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I'd like to see more combat patrols or recons that straight out assaults. Meaning your squad moves to a certain sector to secure it, check for enemy, or hold a position until reinforcements arrive. Enemies could be randomly or in set locations to ambush or counterattack depending on what you're doing.
I'd also like to see a larger role in the vehicles, like tanks and aircraft. While they were there, I wish they could be more fluid with the infantry and not clunking around the small village your assaulting on its own (doing its usual spin-move-spin-spin-move stupid duck maneuver) while the infantry are still crawling on their bellies towards the edge under heavy fire from a group of guys still lying prone even after the tank rolled right by them.
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It seems my SoundMax is not alone with these problems. Problem isn't just with the warrior, seeing as the PLA mod, French 60-80's soldiers, a few others here and there don't work.
I wish I had my soundblaster back
Wish I could take it back from my dad, but since my soundcard is on my motherboard we cant switch cards. -
Question about ECP_settings
I don't know whether or not my changes are really coming into effect. Do I remove the two slashes at each parameter (ones I change) to have them come into effect, or leave it?
I tried to change the surrender thing, and a couple others, but I'm not overly sure if they're working properly. I havn't had a guy surrender once, and I had him on 90% chance and higher values on other things.
Also, what do I change to have more radio chatter?
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that's alot better than passenger liners.Not really. There's less space craft than passenger airliners, and I'm sure they're helluva more expensive

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Is EECP 1.085 out ? am i missing somthing ?For a few days now, yes.
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What does it take to get a guy to surrender around here? All alone, no ammo, all buddies dead, and he's still lookin at me like a dope!
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Too bad none of the units in the SebNam pack use the default BIS stuff, otherwise it would rock with the newer sounds.

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Yeah, half the time the guy who gets fragged in front of me dies too soon for a revive, but often if I'm in a situation where I'm alone and a medic I'll grab his weapon. By chance I get quite a few G36 and G3's.
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You should have read my review, first page. Â
I did.
But I mean, if you're going to criticise the game, than at least post something beyond a simple comment that has absolutly value at all, especially if repeated.
That is, after all, what mature OFP community members do, isn't it?
Saying EA is making a mistake about making an expansion before fixing their broken game is a criticising remark. Saying "Oh it's was a sleepy maky game!" is just immature and totally reverse and unexpected of the otherwise content and more mature members of this forum.
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The shouting adds alot to the game, believe it or not. In a raging firestorm in the tall rye fields of Normandy the Germans shouting (despite it being Russian) mixed in with my own squads with the booming of grenades and gun fire makes it a lot more immersive.
So many cool new things.
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One more Q:I'm not seeing the crew on fire as often as before (sonetimes not at all). Â
You are a cruel, cruel man

Good news, it seems that I44Demo and the ECP works hand-in-hand, never mind my Germans speaking Russian.
Great job.
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Yeah, it's a pain for me. I have to work a double shift tomarrow, so I'm screwed.

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Dang I sure hope this works with I44 and other mods. Â

Even if it's only default it's gonna blow my socks away. The trailer was cool. The diolauge is something that inspired me to add a section such as that into my book.
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You are a very evil man.

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Hmm, I think i44 demo would work then. All it has is addons and a campaign, no config file.
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I was thinking more of Juno but hey, it works

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What do you mean by OTHER mods?I meant by if ECP can run with other mods. Meaning I can have ECP and i44 together so I can have the full blown effects of ECP with WW2.
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Holy schinoles! Will this be compatible with other mods, maybe?
Just out of curioisty, where did you get that diolauge?
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Please be Italian. The British units you're making with this pack are absolutly awsome, and I'd love to do a (sort of) battle of Ortona with these guys.
Great job, guys!
*add*
Doh, just remembered you're doin the Canadians with the Brits. So it should be all good Â

Ooo! Ooo! Do North Africa!
Argh

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Suicide van is giving me a headache. Damn driver will never go to a waypoint, no matter what I do. He'll always either turn around and go the other direction or completly avoid it by going another direction. I can never get him to the spot I want him.

Carl Gustav?
in ADDONS & MODS: DISCUSSION
Posted
I mean, in the game. I'm not sure, but it modelled right in the game? Isn't the Carl Gustav basically a large 84mm cannon, not a rocket launcher? It's always something that erred, but I'm not sure if that's because of the games time frame.
Am I right? Or is it just an engine limitation?