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Posts posted by Dwarden
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1 hour ago, Armaman01 said:I really do apologize dear Dwarden.
I thought that you have created profiling binaries for versions older than 1.70, like 1.64 or 1.68.
If you have them,I would like to please you send me them somehow,I would be very grateful to you.
Please receive my apologies again.
due to size limits of dropbox and google drive i removed them ... i don't keep them even locally
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seriously you spam me in last 48h everywhere that you want ALL-of-profiling-binaries and now doing same in offtopic ?
with bit of search you would find there is this topic
https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-204-performance-binary-feedback/
which leads you to
archive https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
active https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
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the ban is valid and that extra information only confirmed it as valid
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quiet? i told you 21st July in DM that i checked and confirmed the ban is valid ...
also in this answer https://forums.bohemia.net/forums/topic/235331-banned-by-game-developer/?do=findComment&comment=3442933
i explained why Valve calls those bans developer bans but it's normal BattlEye Global ban
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1 hour ago, ShotScot said:Hi Dwarden, I sent you a message in discord a few days back! Do you want me to write the steam ID in here or on discord?
Thank you
and you got your answer via DM
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Game Bans on STEAM are any form of 3rd party bans approved by Valve
in case of Arma 2: OA and 3 and DayZ those are global BattlEye bans
in case of other games it can be e.g. EAC bans (the anticheat now owned by Epic Games)
provide your STEAM id or BattlEye GUID so we can look up the reason of the ban
anyway the OP states that global bans are never reversed,
that's misleading as false positives if they happen, are corrected by BE team with unbans
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v02 files (1.96.146303) now available on dropbox and google drive for manual downloads
plus the profiling branch for linux server on STEAM depots can be downloaded via STEAMcmd w/o issue
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very nicely and well done
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1.94.145999 new PROFILING branch with PERFORMANCE binaries, v03, server and client, windows 32/64-bit, included linux 32-bit server
+ fixed the `quotation marks` issue for operations with profiles/names
(aka old profiles work again correctly (no new folder made) and same applies to new profiles)
manual downloads:
https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
available via STEAMclient/STEAMcmd as branch too,
read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment
Arma anything discord: https://discord.gg/arma
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On 8/1/2019 at 10:05 AM, Dedmen said:Wiki says
Since Arma 3 v.1.95.145925 the command will tolerate extra spaces and supports single quotes.
Haven't tested if that's already in 1.94. Would be great tho.
Didn't see that on wiki yet. I'm happy now 😄should be now also in 1.94.profiling branch (1.94.145986) since today, please feedback via discord or in
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1.94.145986 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows 32/64-bit, included linux 32-bit server
+ sync with 1.94.main
+ merge of all 1.92.profiling fixes which aren't in 1.94.main (dozens)
+ waitUntil undef expression handling is now error only (instead of break on error)
(beware that if you get the error, then your script code most likely ends in infinite loop)
+ getResolution extended with topFOV, leftFOV, tripleHead, added forgotten array resizes
+ getFuelCargo, getRepairCargo, getAmmoCargo will return -1 when the vehicle is not capable of using cargo/repair/ammo
+ fix for #monitor / #monitords to work correctly with missionsToServerRestart
+ improved work with command-line arguments (including for linux)
manual downloads:
https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
available via STEAMclient/STEAMcmd as branch too,
read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment
Arma anything discord: https://discord.gg/arma
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just remember you can manually disable the automatic 1:2 (the threshold in new UEFI bios is 1833)
so if you lucky you can run uCLK/fCLK at 1833 or 1866 or 1900 in sync
also i recommend Ryzen DRAM calculator 1.6 (or newer) for tweaking memory timings https://www.overclock.net/forum/28064156-post4887.html
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not bad at all i must say , even with that latency
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1.92.145918 new PROFILING branch with PERFORMANCE binaries, v18, server and client, windows 32/64-bit, included linux 32-bit server
- reverted fixes back to ~145886 (script caching, object stutter, known issue of failure to auto-restart instance, linux commandline vs mods)note: no eta on when script caching , stuter fixes gunna be resolved
those known issues remain to be solved (some resolved internally already):
- bug with the #monitords retaining the value after instance autorestart (fails to restart)
- issue with the commandline parsing (side-ffect vs linux )
- the #monitords reporting negative memory values
manual downloads:
https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
available via STEAMclient/STEAMcmd as branch too,
read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment
Arma anything discord: https://discord.gg/arma
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1.92.145899 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, included linux 32-bit server
+ fixed issues with attachTo objects and simpleObjects causing stutter
+ possible performance / smoothness improvement related to moving objects (due to fixes from previous line)
known issues (wip to resolve):
- the memory leak in caching as edge case
- bug with the #monitords retaining the value after instance autorestart (fails to restart)
- issue with the commandline parsing (side-ffect vs linux )
- the #monitords reporting negative memory values
manual downloads:
https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
available via STEAMclient/STEAMcmd as branch too,
read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment
Arma anything discord: https://discord.gg/arma
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skipping v11 to v13 (due to various issues)
1.92.145888 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, included linux 32-bit server
+ resolved a lot of crashes (e.g. audio, AI related etc.)
+ improved command-line arguments handling (e.g. for linux dedicated server)
+ extended #monitor , #monitords commands with more details (networking, players)
- for players info L = lobby , R = role selection , B = briefing , G = in-game , D = debriefing
- for new traffic info NG = non guaranteed , G = guaranteed (?-BE means BattlEye traffic)
+ fixed debriefing after missionEnd
- when using server.cfg settings (missionsToServerRestart,missionsToServerShutdown)
- when using admin command #shutdownaftermission , #restartserveraftermission
+ fix for freeze related to SAM/LOAL missiles
+ script caching is back with more performance and no memory leaks
manual downloads:
https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
available via STEAMclient/STEAMcmd as branch too,
read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment
Arma anything discord: https://discord.gg/arma
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On 6/24/2019 at 8:39 AM, Beagle said:btw. the sudden "SESSION LOST" message after warlords is won or lost, is an unworthy end for a mission 44 player spend a half day or night with.
Let there be any kind of mission end screen...!
it's unfortunate, yet known bug which went unnoticed for long time as server used higher values than 1,2 cycles
when the server uses missionsToServerShutdown / missionsToServerRestart feature (automatic process end)
instead of triggering this after DebriefingTimeout it proceed with the operation instantly at missionEnd
will try get this fixed as soon as possible
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note: large official Warlords servers (44 and 52 players atm.)
may run slightly modded/improved variant of above to provide more enjoyable experience
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1.92.145773 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 32/64-bit, included linux 32-bit server
+ fixed crash in dynamic simulation
available via STEAMclient/STEAMcmd as branch too,
read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment
Arma anything discord: https://discord.gg/arma
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1.92.145767 new PROFILING branch with PERFORMANCE binaries, v09, server and client, windows 32/64-bit, included linux 32-bit server
- reverted changes from builds 145755 / 14542 which added attempt for 'safe' CreateVehicleLocal
different approach needs to be made, to cause less headache, such revision will take time (so not sooner than for 1.96)
available via STEAMclient/STEAMcmd as branch too,
read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment
Arma anything discord: https://discord.gg/arma
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11 hours ago, goko-- said:No errors present in RPT file,
but throws in these msgs:
13:13:06 "====================== A3 King of Hill client started ==========================="
13:13:06 Attempt to override final function - settings_trusteduids
13:13:06 41
13:13:06 "Profile version key"
13:13:06 """KOTH4"""
13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531
13:13:06 - no main subgroup
13:13:06 Network simulation, time = 0.111
13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531
13:13:06 - no main subgroup
13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531
13:13:06 - no main subgroup
13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531
13:13:06 - no main subgroup
13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531
13:13:06 - no main subgroup
13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531
13:13:06 - no main subgroup
13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531
13:13:06 - no main subgroup
13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531
13:13:06 - no main subgroup
13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531
13:13:06 - no main subgroup
13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531
13:13:06 - no main subgroup
13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531
13:13:06 - no main subgroup
13:13:07 Mission id: 2e6fa4930349552268d34226307c8343e4e1dadbchanging side and trying to spawn in in koth:
13:12:32 Duplicate weapon Throw detected for O_Soldier_F
13:12:32 Duplicate weapon Put detected for O_Soldier_F
13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517
13:12:48 - no main subgroup
13:12:48 Network simulation, time = 4050.511
13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517
13:12:48 - no main subgroup
13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517
13:12:48 - no main subgroup
13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517
13:12:48 - no main subgroup
13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517
13:12:48 - no main subgroup
13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517
13:12:48 - no main subgroup
13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517
13:12:48 - no main subgroupsamatra already told me, if you run the unsafeCVL=0; (aka safeCVL enabled)
then there is issue which needs to be addressed
in the normal (legacy) unsafeCVL it all shall work fine
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16 hours ago, Beagle said:Right now I got "create vehicle count" kicked for rippling 3 medium range AA missiles from a fighter on #us1w. That does not seem right.
current MP nickname in use: y³
that's fixed already
and btw. endless teamkilling is history (after finishing update cycle of all servers)
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2 hours ago, goko-- said:@Dwarden latest binary breaks KOTH scenario loading, you spawn at remote island and player initialization fails.
any RPT errors ?
Bearing
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
fascinating