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D.murphy man

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Everything posted by D.murphy man

  1. D.murphy man

    Buy vehicle's from a flag

    Well are u sure the triggers on reapeat yea? What have you put for the activation and Deactivation lines??
  2. D.murphy man

    Busy pavements (side walks) and roads?

    AhhhHH i didnt kno that. Cheers mate That will allso solve a proplem in my RTS test mission.
  3. D.murphy man

    Busy pavements (side walks) and roads?

    OK i tested out what Bn880 said but.. They dont walk,they only run.And before you say use the setbehaviour or setspeedmode command both of them seem to have no effect.I been trying for about a hour now trying to get them to walk but as of yet no sucess . Any ideas on why the hell they wont walk?! coz it looks kinda strange all these civies running around in a city.
  4. D.murphy man

    Buy vehicle's from a flag

    As it says on the IMPORTANT NOTES: above the link to the tutorial on my site.You must put all the triggers on Repeat. Sorry about that and i shell make the IMPORTANT NOTES more noticble in the futre. Hope your mission goes well,it sounds fun.
  5. D.murphy man

    Busy pavements (side walks) and roads?

    Iv spent 3 years of my OFP life working on and towards the skye virus. Belive me it gets a bit boring. So i desided to start on fresh projects intill i get inspired to work on the skye virus again. If i start working on it now i lack the motovation and inspreation to do it witch would mean it be a shit job so instead im gonna work on some frsh ideas. As for the rest of you.. Thnx Bn880,as all ways your a great help I will got test it now. And good ideas wilson but like you said it would be a big proplem sorting out the lag and other proplems so i think ill just stick to one city for now. All tohugh i had my idea for a living island.How about you have load zones for every city and every lil group of villages.So you enter a City and it blacks out and says "Loading.." in this time it will cam create all the civs and cars,then wen u leave the city it will say "Loading.." again and it will delete all the civs and cars and load up all the civs and cars in the bitr you are entering.
  6. D.murphy man

    Rts test

    Hey guys (and the few ladies among us) I have created this with my spare time,its a bunch of scripts witch you can use to command 3 other groups useing the radio and clicking on the map. Originaly this test mission was just somthing i made to test out the onsingleclick command thingy.But i was so pleased with it i have desided to release it to the puplic. I shall upload it on the mission section of my site soon,see my sig for link ;) Bring up the Map and select the group you wish to command from the Radio Menu.Then simpley click on the map where you wish the group to move.When you select a group they shall report on how many men they have left.Groups allso tell you when they have reached there way point.
  7. D.murphy man

    Rts test

    That will be the next thing i shall be working on.If any one wishes to help me on the scripting side of things please contact me.
  8. D.murphy man

    Car chases

    Good idea but it be a lot of hassle just for that,Might as well just make the bike/car fire at you. I allso have a handy script i found at OFPED center for the AI to spray there shots a bit more and thus making them less accurate.Since in ever James bond movie iv seen the "baddies" cant aim for shit Here it is: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">activated by this in INIT: of unit unit addeventhandler ["fired", {_this exec "spray.sqs"}] ;spray script Code: _man = _this select 0 _count = 0 _start1 = "start1" _start2 = "start2" _start1_and_start2_array = [_start1, _start2] _random = random (count _start1_and_start2_array) _random = _random - _random % 1 _randomstart = _start1_and_start2_array select _random _man removealleventhandlers "fired" _mandir = getdir _man goto _randomstart #start1 _man setdir _mandir _mandir = _mandir + 0.06 _count = _count + 1 ? _count > 50: goto "end" ~0.01 goto "start1" #start2 _man setdir _mandir _mandir = _mandir - 0.06 _count = _count + 1 ? _count > 50: goto "end" ~0.01 goto "start2" #end _man addeventhandler ["fired", {[_this select 0] exec "spray.sqs"}] exit Script created by Zayfod,all credit goes to him. Script was quoted from the OFPEC forums.
  9. D.murphy man

    How do you....

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setpos [(getpos this select 0, getpos this select 1, getpos this select 2) + NUMBER] Place this code into the Init line of the Object you wish to place on the table.Where is says NUMBER put the number of meters you wish the object to be of the ground. It will take a couple of trs to get the objedt to esact hight of the table so be patiant Cheers, Murphy
  10. D.murphy man

    Opening default missions

    Well first you need to locate the mission Pbo. file then you need to get one of these babys: PBO Decryptor 1.5 by Amalfi Its the 6th one down the list All you need to do is download that,open it,click Open file,browse for the mission Pbo you wish to open,select it,then finally click Decompress and your sorted. Look for the file it made on your desktop and put the file in your User/mission directiory and you should be able to open it up in the editor. Hope this helps! Ask if you have any more proplems. Cheers, Murphy.
  11. D.murphy man

    Buy vehicle's from a flag

    Well if you need to kno how to make a money system look at the tutorial section on my site (Link in sig) it explains how you can make a gun shop and a place to ern money. With a lil bit of editing you could easyly make it spawn trucks and other cars.
  12. D.murphy man

    Car chases

    No i do not think there is any addon like that out there.All tohugh it would be a good idea for you addon makers out there (hint,hint ) I remember seeing a german WW2 motobike with a side car that had a machinegun attached to it.Maybe you could use that? Ill try find a link and get back to you. Edit: Ok i found it BMW R75 (4th one down the list) Allso on that page a discoverd a Car with a passenger mounted machine gun.Its called Mercedes 240 GD (second one from the bottom) Hope this helps,any thing els just ask!
  13. D.murphy man

    Car chases

    Well you could make a loop script witch tells the "Chasing car" to move to the car beging chased. Im thinking somthing like that should work: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _Car1=_this select 0 _car2=_this select 1 #Loop _car2 domove (getpos _car1) ~1 goto "loop" And to ativate it,put in activation field of a trigger or init line of a car:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[Name1,Name2] exec "NameSQS.sqs" Name1 should be the name of the car that is being chased Name2 should be the name of the car chasing NameSQS should be what ever you called the chasing sqs i just wrote for you. Cheers, Murphy.
  14. D.murphy man

    Fia mod

    how about some crude nail bombs(a low tech bomb with nails or ball barings ect.. strabed around the out side) I dunno whever it would be possible but it could be like a satchle charge,witch you plant on the floor get a safe distance away and let rip.Only it would be a small-medium explosion and then you could have hundreds of bullets fly in random directions to simulate nails/ball barings/other shratnal. I belive there was a artilliary script witch had "Air burts" shells witch where basically the same idea apart from it exploded 10-20 meters of the ground and sprayed bullets downwards. Great pack,keep it up
  15. D.murphy man

    Nogova... virus

    Nice to see ppl making more missions like my skye virus,keep up the good work Sadly it will be a while before i get back into OFP mission making so dont expect any new skye viruses any time soon
  16. D.murphy man

    Urban combat?

    Hey all, As some of you might know (from my erlyer post today) i am making a X-com type (*cough* rip-off *cough*) mission. Where aliens attack earth and its you and your squads job to protect the civies ect... Now i have a random event script witch im working witch picks a random 'attack' on a random town across the map. Basically it cam crates 'aliens' in a random town at a random time.(few propelms with this script as it only seems to work once or twice,or not at all!) But back to the point.. When these 'aliens' are camcrated they just act like normal AI and lay there and run about like headless chikens getting gun down by the cleverer human players  .(At least where ment to be cleverer) So i was wounder how might i get the AI to automaticly find closest building and take cover init on a random fool? Witch would be more intresting for the players as they would have to storm the buildings adding some tactical spise to the mission. Thnx,   Murphy      A.K.A Sh3ll Sh0ck EDIT: Well heres what i got so far: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_alien=_this select 0 _alien domove (getpos nearestbuilding _alien) That will get the Alien to the bottom floor of nearest building,But what about getting him to a randomly picked floor? Any ideas??
  17. D.murphy man

    Temperature control,bugs and global warming

    ya its fuking boiling,i havent had one good nights sleep since this heat wave,and right now im sitting in my boxers sticking to my chair. but it seems we all ways complain about the british weather.if its pissing down we complain,and when its boiling hot we complain! Oh well just the way we are i suppose.
  18. D.murphy man

    Urban combat?

    hmm nope but i shall be experimenting with it
  19. D.murphy man

    Urban combat?

    Lol thnx for your help,but it came a bit too late and the modies will most prop lock this topic so ill replie swiftly.(hehehe modirates foiled again!) I am no longer working on this mission but my good mate Sims is,hes neva played X-com though but so far what hes done is pretty good. And now u mention combat missions thats given my a great idea for a mission,sadly i dont have much time one my hands for OFP any more.I have even handed over my beloved project the skye virus to a friend as i no longer have time for OFP.
  20. D.murphy man

    Terminator

    Hey all murphy here once again, My good friend FragMaster,who is a modeler is looking for help. Recently he made some very nice models from the terminator moveis. But sadly he needs a ccp. scripter and a texture artist to get these models fighting and looking good. Heres some pictures of the models,If your intrested please PM me or replie on the topic. Cheers! Murphy.
  21. D.murphy man

    Terminator

    Coc torpedo addon I belive *cough*we still need textureses*cough*
  22. D.murphy man

    Ira units / terroists

    How about someone makes a Palestinian-Israeli conflict mod where you're a suicide bomber and you have to find the most packed out shopping centre and kill as many innocent civilians as possible That would be really fun wouldn't it?  Man THINK before you post  Sorry,I dident mean to cause any offence.
  23. D.murphy man

    Ira units / terroists

    Ya a IRA mod would be intresting,you have to think more about what your shooting as you couldnt jus go around shooting any old civilian.You would have to use ur head and your eyes to look for weapons and stuff. Allso you could make it from the IRA point of veiw and have to plant bombs and stuff.
  24. D.murphy man

    Ira units / terroists

    the addon? or the shit bout my farther?
  25. D.murphy man

    Ira units / terroists

    The Irish republican army.I.R.A. Heres a VERY handy addon for doing missions based on the troubles in Irland.Allso i suppose ud be intrested to know that my farther was sent out to irland when he was in the Army.Sadly the things he seen there still give him nightmares to this day,he lost his best mate out there and he had to pick the bodie parts up after bombs went of and stuff. shows what war can do to your mind. any way heres the addon: Gimbles Tossers
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