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DarkTerritory3

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Posts posted by DarkTerritory3


  1. bloody hell, they really are fast! This hopfully should make the zombies a lot more deadly then before. Even the zombies with standerd BIS animations ran too slow, a person with a rifle (for some reason you run faster with a rifle then nothing at all?) could easly out run the zombies and usually there wouldnt be any need to even shoot them you could just run around them.

    At least with slow zombies you can shoot them. Just running its boring. Put 200 Slow zombies around you, you will have no choice but probably shoot. With fast zombies imo it suck because you run turn around shoot, run turn around shoot. doesn't make any sense. Again it all matters with the kind of mission we want. But thats just my opinion wink_o.gif


  2. You remind me of that Pancho with his "unsolvable" fov problem, man  rofl.gif  no offence.

    You've changed aiDispersionCoef for one weapon class only.. so what are you expecting to happen?

    Look here!

    class CfgWeapons

    {

    class Default

    {

    ................

    aiDispersionCoefX=1.0; //should be ~4.0

    aiDispersionCoefY=1.0; //should be ~1.5

    .................

    }

    BTW, all machineguns don't have aiDispersionCoefY coeffs set.. therefore they inherit these coefficients from default class(that's why they still remain so deadly even after your changes to config).

    G.L.!

    lol ya poor pancho. The fov didn't bug me much but that ai sniping gives me nightmare. hehe Thx i will change the value.


  3. Google, search OFP cpp2bin. When you open it, it should be a multicolor rainbow gradiant thingy window.

    My config is pretty heavily modified, so yeah.

    Thx D-scythe i found the cpp2bin file.

    Damn,  i changed the aiDispersionCoefX and   aiDispersionCoefY from the class riffle:gun to 20 and they still do 1 shot 1 hit at 200m+

       banghead.gif


  4. Not to make a damn war here since there's already enough in real life but im on olemissrebel's side on this one. I myself have someone in my family who is in the army for about 30 years. I think he knows more than a kid who has never got in the army period. I'll ask him myself. Thats not all if you put en ai in the lowest skill in the game they are still too good so there is a problem. If anyone in real life was that good to shoot it wouldn't take much time to finnish a damn war.


  5. It depends. For your case, I'm assuming since you want ALL assault rifles made less accurate, change the aiming coefficients under the "class Riffle:Mgun" object. However, make sure this doesn't effect the snipers - search for "class sniperRiffle" (should be that, not sure), and if the first line reads:

    hmm now i tried everything but i just can't convert from bin to cpp or cpp to bin with binview i get some errors. D-scythe if its not too much, can you do it for me? please.

    Just put any number higher so that they won't do 1 shot 1 kill everytime. especially for the ak47 and 74 etc


  6. ya well in mp it make sense removing the tic tac. But there is a mod out there that when you put a satchel it make just a beep sound.  It Was cool. I think its with 2k3 or something. Anyway its Tb's choice to remove it or not.

    Anybody can help me with my previous post

    ( other page )

    I don't know what line to edit to change the ai sniping thing.


  7. would be quite dumb if some spec op team wants to blow up a target and the enemy can disarm teh stachels in time cuz they found it by the beeping/ticking..

    thats quite stupid....

    Well the enemy is already stupid so they won't disarmed it in the game wink_o.gif I bet they don't even hear the tic so whats the difference? lol


  8. For the sniping problem, just go in the config.cpp file, find class riffle, and increase the ai aiming coefficients. Higher = less chance of hitting target.

    Thx i will look into that. If i got problem editing it anybody could do it for me? thx

    hmm d-scythe i found three different class riffle

    class Riffle:MGun

    class RiffleGrenadeLauncher

    class RiffleMuzzle:Riffle

    Which one or exactly what line i should edit? thx

    If i can fix that i will be the most happy man.Won't care for waiting 2 month for the patch wink_o.gif Just need the sniping fix.

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