DarkTerritory3
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Posts posted by DarkTerritory3
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if i cant get money for the zombie kills... then....
you're f*ck

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3 months already and still no patch? No offence but having the soldiers from previous ffur would have been good enough imo and the patch would have been ready 2 months ago.

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Alright

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Ofpforum in your script you don't have zombies like Skullhead, americanzombie, russian zombie etc Do you know what is the name for them?
Exemple: is it FML_HP3_slow_skullhead?
Thx
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Also sometimes when engaged in fierce battles vs fast zombies the soldiers can team kill eachother but thats cause the zombies gets so close to the soldiers and thats never to healthy.. Â
Ya i saw that too lol pretty funny actually.
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Ok thx alots for replies.

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Again.... the us attack me when i killed the zombies. Why?
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Hmm is it normal but the us side attack me when i'm a civilian and killing zombies.
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I made this pic. Looks alike Land of  the dead fiddler's green.

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I love zombies.Freak

Zombies rule

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I don't know if that was already answered but there is way too many pages, anyway i know how to make a music play when activated by a trigger but is there a way that the music or sound stop when i step out of the trigger and then play again when i get back in the trigger?
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Ok i got it. Its a little video of 13mb.
Commando84 you were asking about zombie attacking in a (2-3) stories house. Its possible.

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Commando84 having zombie attacking in a house its possible
 On farmland island there's a big house somewhere and the zombies did enter inside lol I even use some sound effects from night of the living dead and its like if i was in the movie. really cool actually.I will problably make a little video.
Yikes is Fraps good for capturing video because for only 30 second my video is 69mb lol -
(Is he John Matrix?
)Not yet but soon

2 Questions,
1: I was wondering what island do you guys play the most with the zombies?
2: I saw on a video that theres a addon that make some kind of fog atmosphere but i can't find it. Please help
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Maybe in Arma you can make Zombies trash down or open doors in a loud way and go into houses and attack people there Â
lol john matrix, you are as crazy as i am. Zombie attacking in a house could be fun.

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Apart the zombie knowwing where you are what else could be done with the zombies? Because i think right now they are the best.
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From what movie is the animation? apocalyspe now?
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Maybe readding the crawling zombie?
Anyway i'll ask my question again, and i hope at least scott can help me but you had some music from damn of the dead (1978) in you previous zombies. I need this music but can't find it. Helpppp
Nevermind i found better. The whole cd soundtrack.
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- Headshot kills. Even though you said you removed this to increase the difficulty factor, I'd like to it put back in. Let mission makers set the difficulty with numbers, limited ammo, etc.If anyone want the config.cpp ( already compressed in pbo ) i already changed the armor. Well only the head. Instead of 5 its now 1. Its not 100% accurate so sometime a 2 shot will be required but it all depends.
Also with scott's zombies there was music from the old dawn of the dead (1978). I can't find them anymore. Anyone have them? ( music )
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Just wondering, there is also a game logic that said attack target ( player ) and group. This one doesn`t seem to work because we have to use the gbltargets. Any idea?
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I changed the config a little so that the zombies have a 1 shot 1 kill in the head
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Holy *beep* Â Great zombies guys. Easier than ever too with the games logics

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I think some of you are asking way too much little details for a game. No offence. lol Anyway i think they look great. Hell ffur2006 they were already good. Thx tb. Please keep them that way and maybe focused on something else on the mod? There is much more in a mod then just a soldier's texture.
FFUR 2006 2.0 Total conversion pack
in ADDONS & MODS: COMPLETE
Posted
Btw me i am patient
My only point here is not about the time of the patch etc  AGAIN... Its about playing with something that was already great. So many things were already great in ffur 2006 and 1.0 or 1.5 don't remember. But because of so much complaining about little details like why is that on the soldier bla bla bla. When you will all play the game i don't think anybody will keep looking there soldier and say well the canteen could habe been a little more on top etc So imo i say to tb great mod but the next time you work on another patch (the one after this one coming) then if you all like the soldiers right now keep them so that the patch won't take so long.  A mod is not just about the soldiers' texture right?