DarkTerritory3
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Posts posted by DarkTerritory3
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Good idea. I think i will too for now. Maybe in some other patch the bin file could be edited again

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Just wondering how much will stay with 1.42 for the new sound and or how much will go for 1.45 and forget the new sound?
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lol nah unreal not really my type. But im serious, hell there is a mod from starwars why not ghost war too?

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There is a lots of mod out there but what i would like to do is killing zombie. Its sound ridiculus but the way i see it is exemple you take a team and must hide in a little city where you are surround by these living dead walking slow. Damn put more than 100 of them walking toward you at night must be creepy. With the new sound update you could hear them walking in the forest. lol Anyone can add this kind of Units?
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Well i don`t think  i could have problem because the music are only from some movie. Some are not even full. I have 2 of the movie commando but one of them is less than 25 second. Anyway i hope nothing can`t block me for sending my mission. If no site accept it i will just have to email it to anyone who want it. But i will look how much mb is it when compress. I forgot about that lol
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Anyone?? damn im at 16.8 mb now with only 4 music and 2 of them only 2-3 minutes top.
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Never mind. I got it fix. thx
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I use my own music in my  mission but how come the mission is like 10mb when others can have it at less than one mb? i have maybe 3-4 music but thats about it. Is there a way that we can compress the mission .pbo file or something??
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Can`t he just put a line with the group key? Make a line from the unit to the trigger and he will activate the trigger once he enter?.
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yeah ok thx but the code sample i write this in a trigger or the init field fot the captive? Well for the captive there is already something write in the init..
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What i want to do is rescue an hostage. Is there a way to make him go on is knee? I can put is hand behind is head but he doesn`t go on is knee. And how do i do so when i rescue him he follow me? and take is hand away from is head.
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Well thats good because if we have an operation flashpoint 2 we can expect better sound already

I have only 2 things that maybe are not correct is the sound inside a heli being too low and the ak-47 sound doesn`t seem the right one. I heard the ak-47 in project igi and some movie and was perfect but for the rest this addon kick ass.
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Damn all i can say is Satchel " YOU THE MAN " i love ofp but with this sound addon i love it 2x more. thanks man and good work.
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thx i will look for sure.
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i know how to use my own sound and make people talking but one thing i don`t know for sure is having 2 people talking to each other. Exemple one of them say something than the other respond than the other say anything else and going and going... Take and exemple in the first demo mission you have the officer saying wait here and there you respond not a problem.. is it a game logic that i need? if so where can i find help for using game logic? thx
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ya ok but for that you need a trigger so when they excape de territory the fleeing should work? but what if they stop just before they get out the territory? Sometime i use the binocular and i can see some of them staying there and scratching there ass. And i don`t have time to walk miles to go and kill them.

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I have to eleminate all the enemy to win but some of them keep running. What does the fleeing thing really do? im trying the "_x AllowFleeing 0,0" ForEach (Units (Group this)) but when the rest do run nothing happen. Do i need a trigger too?
Please any help would be cool.
btw i have just one post but i am not a newbie here

V1.45 found new bugs!
in GENERAL
Posted
How come no one found the little bug about the sand when you shoot the water? You should see splashes of water and not sand. Even more with grenade but its not a big deal.