DarkTerritory3
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Everything posted by DarkTerritory3
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FFUR 2006 2.0 Total conversion pack
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Finally another one that think the same. Looks like anyone else here doesn't care for being shot from 500 meters + from a simple m16 or ak47. Its not ffur's fault but ofp engine. That suck imo. -
FFUR 2006 2.0 Total conversion pack
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
I see we have many questions not answered. Where is Tb and all the answers about the bugs and or simple questions? Good mod anyway. -
FFUR 2006 2.0 Total conversion pack
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Just a little review. Great mod. A couples of new things and better things Just some little good details that were there that aren't there anymore. Like some missing sound, and dusk missing from some heli ( no big deal tho ) Darkterritory3 -
FFUR 2006 2.0 Total conversion pack
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Amen Thank you thank you -
If only we could know what TB is working on right now? Almost august already
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Some news about FFUR 2.0 could be helpful
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Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
Gorgi i don't think you are doing anything wrong. I once did it the same way you did without the resurection daemon and it was working fine. Now sometime they just stop respawning for no reason. I believe its maybe the script version that might be a little different!? Oh and dr pepper thx, the respawn from a dead soldier did work -
Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
thx dr pepper but any other way to use this without the sqs file because i don't use any scripts at all. I use triggers which are working good for the normal spawning Btw sorry for bad english lol -
I really like this mod and the game itself except for one thing. How come there is no gravity for the bullets? Â I can shoot a guy 2000+ feet away from me with almost any gun. Any way to reduce the range like the law launcher that use gravity with ffur?
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Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
Also i haven't found out to respawn a already dead soldier. I want that dead soldier to get up when i activate a certain trigger when close to the soldier. Any idea how? I tried looking in the forumfor the command but couldn't find it. -
Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
What about the normal soldiers. Lets say the medic i tried soldiermedicex and doesn`t work. How to spawn res side too? SoldierRes? -
Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
Yes, i also did that. Everytime the zombies spawn, the game pauses for a second. But when i want to clear the 2nd town, those zombies also have been activated. I wish i could make one town activated at a time. But without spawning. When clearing a village with a trigger the second trigger will always be activated no matter what. We have no choice but using the spawning which is great and easy now -
Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
Thx for the help guys. Dr pepper do you know how to spawn the crawler.? Whats the name to type? -
Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
I tried the headless zombie in that command but the editor said this vehicule doesn't exist. It sprobably just not write corectly since zombieexwoman1-2-3 etc work. "Headlesszombie" Createunit [getpos T1,group zgrp1,"newSold=this",0.5,"PRIVATE"] -
Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
ok it work now. Except if i want more then just 1 zombie do i have to use that line each time in a different trigger? -
Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
thx i did try that but didn't work. Will try again and will let you know. -
Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
Ya but im not that good with scripting so spawning looks hard to do!? -
Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
I have a hard time trying to figure this one out. I have read alot on the forum but it doesn't work. I want to clear a town full of zombies but before i have time to get there the zombies are already running at me so once in the town there is none left. I want them to wait there until i get there you know. It work with a trigger but when using 2 triggers because i want to clear more than one village they all start running at me when only 1 trigger is activated. Please help -
Questions on unified zombie mod
DarkTerritory3 replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
Ok thx will see if there's anything i can do. I want slow zombies :P -
Questions on unified zombie mod
DarkTerritory3 replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
Trapper you are right, but for the speed mod i probably just have to set the speed limited in the scripts? -
Questions on unified zombie mod
DarkTerritory3 replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
This command to slow them down doesn't work. Help please. group myzombie setspeedmode "LIMITED" -
ok, and the next patch is supposed to fix or at least reduce the ctd's? Because i can't play a normal game without a single ctd's each time. Not using the sky pack either.
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Just curious anyone know what really cause the CTD's?
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Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
Zombie1 the link you gave is good but i found out a couples days ago it doesn't have the latest scripts. Only beta3. I have #3 service pack 1A -
Questions on unified zombie mod
DarkTerritory3 replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
oh shit i found this video. Could someone please tell me how can i have these zombies with theses animations? I beg you someone lol Thats how i need them for my mission. i can use the animations but only with waypoint and zombies don't use waypoint. Video is called land of the dead at the bottom of the page http://ofp.gamepark.cz/index.php?showthis=9552