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DarkTerritory3

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Everything posted by DarkTerritory3

  1. DarkTerritory3

    FFUR 2006 2.0 Total conversion pack

    Finally another one that think the same. Looks like anyone else here doesn't care for being shot from 500 meters + from a simple m16 or ak47. Its not ffur's fault but ofp engine. That suck imo.
  2. DarkTerritory3

    FFUR 2006 2.0 Total conversion pack

    I see we have many questions not answered. Where is Tb and all the answers about the bugs and or simple questions? Good mod anyway.
  3. DarkTerritory3

    FFUR 2006 2.0 Total conversion pack

    Just a little review. Great mod. A couples of new things and better things Just some little good details that were there that aren't there anymore. Like some missing sound, and dusk missing from some heli ( no big deal tho ) Darkterritory3
  4. DarkTerritory3

    FFUR 2006 2.0 Total conversion pack

    Amen Thank you thank you
  5. DarkTerritory3

    FFUR - Huge Release !!

    If only we could know what TB is working on right now? Almost august already
  6. DarkTerritory3

    FFUR - Huge Release !!

    Some news about FFUR 2.0 could be helpful
  7. DarkTerritory3

    Unified zombie pack release imminent

    Gorgi i don't think you are doing anything wrong. I once did it the same way you did without the resurection daemon and it was working fine. Now sometime they just stop respawning for no reason. I believe its maybe the script version that might be a little different!? Oh and dr pepper thx, the respawn from a dead soldier did work
  8. DarkTerritory3

    Unified zombie pack release imminent

    thx dr pepper but any other way to use this without the sqs file because i don't use any scripts at all. I use triggers which are working good for the normal spawning Btw sorry for bad english lol
  9. DarkTerritory3

    FFUR - Huge Release !!

    I really like this mod and the game itself except for one thing. How come there is no gravity for the bullets? Â I can shoot a guy 2000+ feet away from me with almost any gun. Any way to reduce the range like the law launcher that use gravity with ffur?
  10. DarkTerritory3

    Unified zombie pack release imminent

    Also i haven't found out to respawn a already dead soldier. I want that dead soldier to get up when i activate a certain trigger when close to the soldier. Any idea how? I tried looking in the forumfor the command but couldn't find it.
  11. DarkTerritory3

    Unified zombie pack release imminent

    What about the normal soldiers. Lets say the medic i tried soldiermedicex and doesn`t work. How to spawn res side too? SoldierRes?
  12. DarkTerritory3

    Unified zombie pack release imminent

    Yes, i also did that. Everytime the zombies spawn, the game pauses for a second. But when i want to clear the 2nd town, those zombies also have been activated. I wish i could make one town activated at a time. But without spawning. When clearing a village with a trigger the second trigger will always be activated no matter what. We have no choice but using the spawning which is great and easy now
  13. DarkTerritory3

    Unified zombie pack release imminent

    Thx for the help guys. Dr pepper do you know how to spawn the crawler.? Whats the name to type?
  14. DarkTerritory3

    Unified zombie pack release imminent

    I tried the headless zombie in that command but the editor said this vehicule doesn't exist. It sprobably just not write corectly since zombieexwoman1-2-3 etc work. "Headlesszombie" Createunit [getpos T1,group zgrp1,"newSold=this",0.5,"PRIVATE"]
  15. DarkTerritory3

    Unified zombie pack release imminent

    ok it work now. Except if i want more then just 1 zombie do i have to use that line each time in a different trigger?
  16. DarkTerritory3

    Unified zombie pack release imminent

    thx i did try that but didn't work. Will try again and will let you know.
  17. DarkTerritory3

    Unified zombie pack release imminent

    Ya but im not that good with scripting so spawning looks hard to do!?
  18. DarkTerritory3

    Unified zombie pack release imminent

    I have a hard time trying to figure this one out. I have read alot on the forum but it doesn't work. I want to clear a town full of zombies but before i have time to get there the zombies are already running at me so once in the town there is none left. I want them to wait there until i get there you know. It work with a trigger but when using 2 triggers because i want to clear more than one village they all start running at me when only 1 trigger is activated. Please help
  19. DarkTerritory3

    Questions on unified zombie mod

    Ok thx will see if there's anything i can do. I want slow zombies :P
  20. DarkTerritory3

    Questions on unified zombie mod

    Trapper you are right, but for the speed mod i probably just have to set the speed limited in the scripts?
  21. DarkTerritory3

    Questions on unified zombie mod

    This command to slow them down doesn't work. Help please. group myzombie setspeedmode "LIMITED"
  22. DarkTerritory3

    FFUR - Huge Release !!

    ok, and the next patch is supposed to fix or at least reduce the ctd's? Because i can't play a normal game without a single ctd's each time. Not using the sky pack either.
  23. DarkTerritory3

    FFUR - Huge Release !!

    Just curious anyone know what really cause the CTD's?
  24. DarkTerritory3

    Unified zombie pack release imminent

    Zombie1 the link you gave is good but i found out a couples days ago it doesn't have the latest scripts. Only beta3. I have #3 service pack 1A
  25. DarkTerritory3

    Questions on unified zombie mod

    oh shit i found this video. Could someone please tell me how can i have these zombies with theses animations? I beg you someone lol Thats how i need them for my mission. i can use the animations but only with waypoint and zombies don't use waypoint. Video is called land of the dead at the bottom of the page http://ofp.gamepark.cz/index.php?showthis=9552
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