DarkTerritory3
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Everything posted by DarkTerritory3
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Unified zombie pack release imminent
DarkTerritory3 replied to tracy_t's topic in ADDONS & MODS: COMPLETE
The zombies without walking like dead zombie doesn`t look right. Again i wish i could have the walking animation and not the running zombies. -
i know how tu use my custom sound and music but how to use the music that play from the radio?.. ( am fm radio "object" )
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where can i find
DarkTerritory3 replied to DarkTerritory3's topic in OFP : MISSION EDITING & SCRIPTING
well yep i want the music to play from the radio ( kind of ) so lets say you put a radio somewhere on the map and to hear the music you must be close of the radio. -
where can i find
DarkTerritory3 replied to DarkTerritory3's topic in OFP : MISSION EDITING & SCRIPTING
i don't remember where but i think it was in one of BIS mission's campaing ( intro )we could hear kind of a talk show coming from the radio. And i know the sound was radio quality. -
FlashFx Units Replacement pack 5.0!
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
thanks thunder ;) -
FlashFx Units Replacement pack 5.0!
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Cool doesn`t seem to have much lag with the blood script ;) Thunder i have just 2 small requests only if you can. Its my first ever request lol The sachel sound when exploded seem to be too small ( sound ) not complete or just not loud enough. 2) There was a sound pack a long time ago called Dynamic range and there is some sound that would be cool again like when you walk you could hear the water in your "cantin" (water bottle)and also when throwing a frag you could hear the click like removing the pin etc.. Sorry my english... lol You could hear little sound here and there on your body. Wish i could use them again with your already good sound pack. -
FlashFx Units Replacement pack 5.0!
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
damn this game is so special.. no limit ;) we have a brand new game with that mod. Thanks to all the mod maker -
FlashFx Units Replacement pack 5.0!
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
hey ok i think i got it now.. btw i saw that there are 3 different folder in the bin directory. tracer thing single player multiplayer etc should i just keep them there or i have to choose one of them? thx for all the help ;) -
FlashFx Units Replacement pack 5.0!
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
hey thunder, i have a ati radeon 8500 128mb -
FlashFx Units Replacement pack 5.0!
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
ok some news, the mod work now. i see the new menu, new guns new sounds ;) Really great.. I justhave 1 error when i open the mission editor.. Cannot open object data3d plot_rust_cihlsloup.p3d It must be something about the misc and i know it did installed properly but i have a temp directory in the res directory with alots of paa files. -
FlashFx Units Replacement pack 5.0!
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
ok i installed the flashfx, then the patch and now the misc. Now i run the game using resistance.exe but evertything is the same. -
FlashFx Units Replacement pack 5.0!
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
thx thunder i'll give it a try... you the man ;) -
FlashFx Units Replacement pack 5.0!
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
hey thunder, in the folder flashfx when installed i don`t see the .exe In French... Je n`ai pas de fichier en .exe Ce que j`ai est seulement des directory comme le addon, le bin, le dta etc Et pour le misc le install.bat marche pas. Je dois installer les fichiers dans ofp ou res? et seulement les fichiers ou le directory aussi? Merci -
FlashFx Units Replacement pack 5.0!
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
hmm ok where do i put the addons files on res addon or ofp addon? -
FlashFx Units Replacement pack 5.0!
DarkTerritory3 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Help Please, I installed the mod with the patch2.0 but there is no exe. file to start the game. Also the misc addons won't install using the install.bat Little confused and yes i have ofp resistance 1.96 Good work by the way thunder -
Questions on unified zombie mod
DarkTerritory3 replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
oh and i forgot,, the command group myzombie <--- ( any name ) setspeedmode "limited" doesn`t work they still runs at me. and again i would pay to be able to have the animation ;) -
Questions on unified zombie mod
DarkTerritory3 replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
Hey scott i have a few questions btw its me GhostRider, i hope your beer was good lol ;) I don`t know if i have everything but th eonly thing that work for me is the zombie that can attack me or another player that i choose ( array ) 1) But nothing else work... I cannot set waypoint to the zombies. They won't move and i use the gblalltargets = [] 2)i would die to be able to use the animation because i like them. I use them with the civilian but the zombie anim won't work. Exemple.. This switchmove "walkvar1" 3) Finaly the zombie won't attack anything with this command. They just stand there smelling the roses lol Create a trigger called WESTSOLDIERS that covers the entire island. Trigger must be ACTIVATED BY WEST and need only be activated ONCE. Then create a game logic that has the following initialisation statement. gblAllTargets = gblAllTargets + list WESTSOLDIERS Thx Sorry for the spelling hehe     GhostRider -
Zombie animation
DarkTerritory3 replied to DarkTerritory3's topic in OFP : MISSION EDITING & SCRIPTING
Bump -
i know how to use them with a waypoint but they won`t last long. Is there a way i can use them like when they walk but keep walking like zombie? I have the zombieanim.pbo but i only see the eating animation..
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I have this problem when the ai get out of a boat on a beach they get out too far, like in the middle of the beach. Anyway to get them to get out close of the boats?
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thx i'll see what i can do.
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Well i guess no one know for sure?!
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Asking again... Is there anyway to fix that?
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Is there new driver for sb live user? I still can hear footstep 300 miles anywhere on the map. Any fix for that yet? Can`t turn off the hardware accelration or i will have static.
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Well mine is the creative Sb live value. And using Liveware3.