digitalcenturion
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Everything posted by digitalcenturion
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Poolpunks' Wishlist and Object Collection
digitalcenturion replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
+1 to this suggestion. -
Clutter and sdurface cfg´s are not included while binarizing
digitalcenturion replied to memphisbelle's topic in ARMA 3 - TERRAIN - (BUILDER)
I have this problem too. I followed Jakerods The Atlas tutorial to the letter.. Is this related to PboProject or something else? Any solutions? -
Best practice/way to include A2/CO/A3MP/AiA objects in your A3 map project?
digitalcenturion posted a topic in ARMA 3 - TERRAIN - (BUILDER)
As the thread says, what would be the best way to do this? Provided one does not want to alter the resources, only use them. I suppose downloading some AiA/CUP resource pack avaliable, extracting it and popping it into the P: drive? Could someone more experienced give some comments? Thanks! -
Best practice/way to include A2/CO/A3MP/AiA objects in your A3 map project?
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - TERRAIN - (BUILDER)
I agree. Plus in this day and age digital distribution is the norm and so is large downloads. I mean the new Wolfenstein was a 40Gb download on Steam. AiA TP is small potatoes :) I still don't know though how my directory structure should look on P:? Should I put the depbod structures in the A3 folder that Arma3P bat created, or make a new "master folder"? If so, what should it be called? -
Visitor3/World Tools Object Export to Terrainbuilder
digitalcenturion replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
My map has standard origin settings, it's made following jakerods tutorial actually. My point wasn't that, rather that the program seem to fail at the addition for some reason. You can see it also has added some things to the Y coord which should be untouched. So what gives? I have no prob doing the manual conversion in Excel but well, I'd like to have an easier life :) Thanks for really good mapping programs btw, I really like your map builder! -
Best practice/way to include A2/CO/A3MP/AiA objects in your A3 map project?
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - TERRAIN - (BUILDER)
This really wasn't about licensing, but it is good with a refresher... but further APL-SA discussion and whatnot could be held in it's own thread. The point is if I want to use some objects from AiA that used to be part of the PMC DLC which I am not sure if I even own but now are free for all and I have downloaded the AiA Terrain pack which is 6gb in size and contains all the data regarding maps from A1 + dlc and A2+dlc do I really need to download A2 on steam again to access the files? I mean they are inside the AiA TP pbos already right? -
Visitor3/World Tools Object Export to Terrainbuilder
digitalcenturion replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
Hello Neo, there seems to be something wrong with the converter when I use it, perhaps related to my system? IDK.. Anyways, when it should spew out a line that reads "t_PinusS2s_b_F.p3d";200375.891;30711.907;343;0;0;1.45687073;0 it outputs this line. "t_PinusS2s_b_F.p3d";720.891;31056.906;343.000;0.000;0.000;1.000;0.000; As you can see the X Y are wrong.. I left the settings at default should I use other offset settings or? -
Best practice/way to include A2/CO/A3MP/AiA objects in your A3 map project?
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - TERRAIN - (BUILDER)
Yes I know that, but how would I actually add these assets to Terrain BUilder? DO I just DePbo the pack I want and stick them into the P: drive? Where exactly? Sorry for noobish questions. -
WorldTools export to Terrain Builder question.
digitalcenturion replied to Juhansson's topic in ARMA 3 - TERRAIN - (BUILDER)
Hi, the download link is down. I plan on populating my maps forests with good ole world tools to begin with, so I would appreciate the tool. Thanks! EDIT: Nevermind found it -
Problem with my terrain size and satmap (fail to generate layers at 1m/px, overlap..)
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - TERRAIN - (BUILDER)
Which files do I need to delete when redoing the tiles to ensure there are no old errors carried over? I still get complete BS tiles. But the good news is I managed to rectify my roads in global mapper so now I get all the roads for free :) -
The Atlas: Guide to ArmA 3 Terrain Making
digitalcenturion replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
So I just extract the AiA or A3MP buldings and stick them into my p drive? -
Problem with my terrain size and satmap (fail to generate layers at 1m/px, overlap..)
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - TERRAIN - (BUILDER)
Please do. It seems very arbitrary and random this error. It already annoys me I couldn't use the 8192x8192 heightfield I had.. (actually have 15k x 15k :) ) so I wont accept running at quarter resolution -
The Atlas: Guide to ArmA 3 Terrain Making
digitalcenturion replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
Great work Jakerod this really helped me and brought my map nearer to realization by many many steps. If I could suggest one small improvement would it be possible to add a chapter of how to properly set up the Arma2 / AiA buildings and objects for use with Terrain Builder? Again, many thanks! -
Hi Redphoenix, just wanted to give you an offer, I am the guy who created the original Mi-28N model back in 2008. A guy called EricM helped me put it in-game but in the process he reduced the poly count and also redid the whole UVmap. But the thing is I still have the original model that is mapped and complete, and I have the full PSD template for it too. The cockpit is only started, but there is a lot more source material avaliable online than there was in 2008, and I have since modded a flight combat game called Strike Fighters 2, building a lot of cockpits.. I guess with your A3 source files putting it ingame would be rather more easy? I could work with you if you want, and I could even work with your to created the cockpit to a better standard. Here is a render of the model as-is, as you can see some stuff would need reworking to look better like the gun details and landing gear but overall I think it looks OK, it's about 20K tris IIRC.
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[WIP] Contemporary Iranian Infantry (with CSAT replacer)
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Update. I can't promsie Iwill get it ingame and working properly with help, but will at least be in Strike Fighters 2 for other projects I am working on there. -
[WIP] Contemporary Iranian Infantry (with CSAT replacer)
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Kazenokizu yeah that is a good idea, the textures are still WIP. Armyguy: Yes I think I will wait with the vehicles until RHS is out, it would be a very convinient one-stop-shop if I can get permission to reskin some of their vehicles. And yeah the Uh-1 would be a good fit for unarmed Ka-60 but IRL the IRIAA rock the twin engine AB214. In a monumental detracking/project creep I started on this last night. It's a model I've been wanting to do for a long while anyways. I've never had much luck with making vehicles for ArmA but with the sample models maybe even a monkey like me can do the necessary cut-n-paste operations. EDIT: If anyone has good references for the Ah-1J or T Sea Cobra, particularely drawings from the top and front, I'd appreciate that very much! -
[WIP] Contemporary Iranian Infantry (with CSAT replacer)
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Not much news on the weapons front. I think I could pretty easily make two alternative configs, one for massi and one for RH/HLC for those who prefer those. What do you guys feel like regarding vehicles? Would it be very out of place to have these iranians riding around in the vanilla CSAT vehicles, or should I try to make some using Reyhards tanks? There are of course a bunch of gaps still. T-100 -> T-72S w. ERA BTR-K -> BMP-2 AA BTR -> ZSU-23 Ifrit -> ? ? ? Mi-48 -> Retextured Ah-1Z (the IRIAA fields the Ah-1J Sea Cobra which is reasonably close and are upgrading it so the Viper would make a reasonable stand-in. Since we have the sample models one could even replace rotor to use the Huyes two blade one and replace hellfires with TOW tubes and delete AIM-9) Ka-60 -> Uh-1 or Mi-171 -
[WIP] The Isles Of Scilly - Geo-specific UK Terrain
digitalcenturion replied to smiley nick's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is the 2M terrain cell giving you trouble in Terrain builder? How about in-game, laggy or not? Looks great, very cosy! -
Can't view my Satmap in Bulldozer (Generate tiles problem?)
digitalcenturion posted a topic in ARMA 3 - TERRAIN - (BUILDER)
When I run my map in bulldozer the terrain is all white. In my Mapframe processing tab when I hit generate tiles it is a really fast window that pops up, not at all like in Visitor 3 when it takes a long time. I used the default mapframe settings. Some stats of my map: Grid size: 4096 X 4096 Cell size: 8m Terrain size: 32768m Sattelite map size: 20480 x 20480 px Res: 1,6m/PX Tile size: 512 x 512 (tried several other sizes) Desired overlap: 16 px Texture layer 32x32m What am I doing wrong? I have loaded my sattelite map and mask, both same size and coordinates. -
Can I import a heightmap and set max and min elevation like in Visitor3?
digitalcenturion posted a topic in ARMA 3 - TERRAIN - (BUILDER)
I am having trouble getting my heightmap to work in TB. I have a source files that is 15k X 15k pixels that I've edited in Photoshop. It imports fine into L3DT. But when I import the 8192x8192 sized hm in TB it gives extreme elevation differences -> Can I set min and max elevations like i do in V3 or L3DT? If not, what is the proper method to export from L3Dt so TB understands it. WHen I exported a XYZ file with default settings it was 5gb large!!! Thanks. -
Can I import a heightmap and set max and min elevation like in Visitor3?
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - TERRAIN - (BUILDER)
Ok, redid so I use the default mapframe zone and the ASC file works... Now the next problem is I can't get satmap textures to show in Bulldozer. -
Can I import a heightmap and set max and min elevation like in Visitor3?
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - TERRAIN - (BUILDER)
I still get the same error with that export setting.. Tho I am not using the default mapframe settings in TB - do I need to? I wish I understood this better. -
Can I import a heightmap and set max and min elevation like in Visitor3?
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - TERRAIN - (BUILDER)
So 8192 x 8192 is no-go? Shame, want to make a 32x32km map, 8192 would make for a pretty decent terrain resolution... Ok, exported from L3Dt as ASC, resized to 4096x4096 checked on export, but on importing into TB it says Import - Zone of imported data is too far from project reference zone Data cannot be imported I use real coordinates for my map... how should i rectify this prolblem in L3DT? -
[WIP] Contemporary Iranian Infantry (with CSAT replacer)
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just checked out the RH and HLC weapon packs, and while the weapons there are very nice there are some problems: -The HLC G3 pack lacks the full lenght folding stock variants that are very prominently used by the Iranians. Also, the non-ras G3 cant mount flashligts, and I really want to have those. Neither is there a full-lenght M203 variant which is sort of needed for the replacement config. -The RH M16A2 with fixed carry-handle cant mount scopes on top of the carry handle (would be most realistic stand-in for the DIO S-5.56 as I've only seen one picture of the DIO S-5.56 with RAS). -The HLC packs + RH + massis pack is together a pretty massive bundle of required weapons for a unit mod. I'd prefer to not have that. I will PM these gents however and maybe something can be worked out. Fingers crossed. -
[WIP] Contemporary Iranian Infantry (with CSAT replacer)
digitalcenturion replied to digitalcenturion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ah yes, I was about to mention the Kh-2002, it would make sense to use it but I don't know what troops would use it. I have yet to see it in a large distribution on parades or military exercizes = still in trials? Or maybe it is reserved for really secretive specops units. I have of course made other small leaps like introducing the M203 which AFAIK is not in use. I will think on it. And regarding the RH/HLC yes I will consider that too. I would like to have a one stop download with as few requirements as possible, but I also want to have A3 levels of quality all over.