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DnA

BI Developer
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Everything posted by DnA

  1. 17-4-2024 EXE rev. 151725 (game) EXE rev. 151725 (Launcher) Size: ~81 MB DATA Fixed: Typo in respawnLinkedItems of the FIA Autorifleman - FT-T178528 Fixed: Hole in the bottom part of the MRD scope mesh ENGINE Tweaked: isADS animation source now uses an .index suffix - FT-T175562 Fixed: HashMapObject lost its object properties (methods and special functions) when transferred over network Fixed: Some Eden Editor script commands had a wrong return type reported in their command info Fixed: clear3DENAttribute always returned false and its command info return type was also wrong
  2. In this thread we'll try to describe updates happening in the Development branch of Arma 3. This changelog is not complete, nor confirmed to be working as advertised. Again, Development branch does not pass internal QA before publication. Stick with main branch if you do not want to deal with the (big) potential issues and frequent data transfers. Feel free to discuss the updates to this branch in the relevant thread. 12-03-2013 Cross-joining default and Development branch disabled in MP Ifrit config class names changed to O_Ifrit_F and similar Various artwork fixes and tweaks in materials, textures and passenger animations Active Development branch is now indicated in the main menu Showcase: Helicopters - little optimization and conversation timings Various other showcase fixes Multiple crash opportunities fixed First tests of shadow improvements
  3. 10-4-2024 EXE rev. 151686 (game) EXE rev. 151686 (Launcher) Size: ~73 MB ENGINE Added: Optional Bool to surfaceTexture and surfaceType commands for accurate surface information Fixed: switchMove blendFactor did not work with gestures - FT-T164731 Fixed: Heal actions did not appear when touching water (now characters just need to have their upper body out of water) - FT-T178578 Fixed: soundFly of shots was not simulating the speed of sound - FT-T178099 Tweaked: Added a cache of recent patterns for regex* script commands Tweaked: Finished integration of weapon holders into the remains collector Tweaked: objectParent now also returns a weapon holder's creator unit Tweaked: Upgraded Linux compiler (no behavior changes expected) Fixed: Feature objects, that are under the mouse cursor while an Eden Editor world is cleaned up, could get stuck as ghost objects - FT-T174009 Fixed: Script errors in params would not print context to RPT (thanks Jasper) Fixed: Script errors in params would not trigger the "ScriptError" Event Handler Fixed: say3D was inconsistent with the returned type of value Fixed: Scripted weapon holders were not added to the remains collector in the 'manage all' mode Fixed: Game freeze and later crash when pressing Alt+F4 with an inventory display open Fixed: Possible crash on game exit Fixed: Eden Editor missions could get stuck as multiplayer even with only one playable unit Added: isADS and opticsMode weapon animation sources - FT-T175562 Fixed: setUnitLoadout did not trigger the "SlotItemChanged" Event Hander as expected - FT-T180338 Fixed: Mission Event Handlers for markers were not triggered locally with Zeus curator changes Fixed: Zeus curator edited marker positions and directions did not broadcast to remote clients Fixed: Custom radio markers were not updated for units added or removed from a channel
  4. 27-3-2024 EXE rev. 151641 (game) EXE rev. 151641 (Launcher) Size: ~70 MB ENGINE Fixed: Custom radio markers did not synchronize for JIP players - FT-T180034 Fixed: connectTerminalToUAV command was not always behaving correctly Big thank you to NeilZar, for your last build in an official Arma 3 Live Ops capacity and all your hard work these past years 👨‍💻
  5. DnA

    SPOTREPs

    Full changelog and SPOTREP
  6. DnA

    SPOTREPs

    Whereas SITREPs are general development updates, the SPOTREPs will focus solely on big default branch updates to the game. Keep checking the Dev Hub for all details. ---------- Post added at 13:16 ---------- Previous post was at 13:14 ---------- Full changelog and SPOTREP
  7. 13-3-2024 EXE rev. 151569 (game) EXE rev. 151569 (Launcher) Size: ~74 MB ENGINE Tweaked: get/setMissionOptions now use HashMaps Fixed: "AnimDone" event firing constantly after a unit's death - FT-T175658 Added: getCorpseWeaponholders script command Fixed: Desync in some remote animations - FT-T124694 Tweaked: Vehicle respawn marker search was improved Tweaked: Vehicle respawn marker selection was further improved, and the getRespawnVehicleInfo command was extended Added: callExtension feature flags, context stacktrace, and game functions Fixed: The random script command would sometimes return the maximum value; it is now exclusive again (broken since 2008) - FT-T168113 Fixed: Radio channel sentence types were not synchronized properly Fixed: Reliability of adding / removing units to / from custom radio channels was improved Fixed: Chat HUD was still present when a player was removed from the corresponding radio channel Fixed: It was possible to add units to a radio channel that was not yet created
  8. 7-3-2024 EXE rev. 151510 (game) EXE rev. 151510 (Launcher) Size: ~71 MB ENGINE Fixed: Remains collector was not removing invisible dead characters from vehicle wrecks Added: Weapon holder support to the remains collector (WIP) Added: weaponholderManagerMode, weaponholderRemovalMinTime, weaponholderRemovalMaxTime, weaponholderLimit mission config parameters Tweaked: Changed default disposal check period from 1 second to 5 seconds in remains collector Fixed: Remains collector was adding duplicate entries into a monitored array Fixed: Remains collector was not always adding entities in multiplayer Tweaked: Wreck priority removal is now calculated depending on whether or not the wreck is smoking Tweaked: Added an extra optional parameter to respawnVehicle Fixed: Helicopters destroyed without effects would continue burning and smoking Fixed: Vehicles respawned as flying were created on the ground first when the "Respawn" Event Handler returned its position Tweaked: getEntityInfo was extended Added: getRespawnVehicleInfo script command Tweaked: Vehicle respawn options are significantly extended Tweaked: More helpful error messages when a server's "keys" folder is missing or empty (thanks to Lango) Tweaked: Added an option to follow a respawn marker's direction for vehicles Fixed: setUnitLoadout would not place UAV Terminal items into the GPS slot Tweaked: Indefinite vehicle respawn default option is now -1 (the wreck left behind gets a suffix _oldwreck) LAUNCHER Added: Support for Reaction Forces Creator DLC
  9. 28-2-2024 EXE rev. 151464 (game) EXE rev. 151464 (Launcher) Size: ~70 MB ENGINE Tweaked: Added alternative syntax to the getUserInfo script command Tweaked: Performance optimization for script Boolean values Added: getShotInfo script command Tweaked: actionNow behavior - FT-T177447 Added: getUnitMovesInfo script command and switchMove / switchGesture syntaxes - FT-T164731, FT-T157753 Fixed: Remains collector sometimes was not working as expected - FT-T171981 Tweaked: Added disposalCheckPeriod parameter to the remains collector Fixed: Rearm icons also appeared on locked supplies - FT-T171320 Tweaked: Performance improvement when using many R2T textures Fixed: Desync in remote player gunner animations in static turrets - FT-T124694
  10. 31-1-2024 EXE rev. 151368 (game) EXE rev. 151368 (Launcher) Size: ~109 MB DATA Fixed: The unflip UGV action was not visible - FT-T171437 Tweaked: Helicopter rotor collision profile sizes were made more accurate for vanilla aircraft ENGINE Tweaked: Added alternative syntax to the nearEntities script command - FT-T178337 Tweaked: Added an option to allObjects to return all vehicles and crew Added: Modded compositions now have a scopeCurator property that can be set to 0 to hide them from Zeus - FT-T174947 Tweaked: Alternative syntax for nearEntities was extended to optionally include vehicle crew in its return - FT-T178337 Fixed: "PlayerViewChanged" Event Handler was not firing for remote vehicles - FT-T127894, FT-T127838 Fixed: Another possible crash connected to sling loading Added: New script command setCompassDeclination - FT-T177407 Fixed: Bullets were not creating splashes when hitting water (broken since a recent revision), and fixed water impact sound for bullets - FT-T176022 Tweaked: Small UAV rotor collision handling Fixed: playerTargetLock did not detect some types of locking Added: hashValue command now supports HashMap as argument Tweaked: Improved damage handling of engine events Tweaked: The reliability of healing an injured character in multiplayer was improved Fixed: Sling loading hooks could get duplicated on loading saves - FT-T177659 Added: getBoneNames and getSelectionBones script commands - FT-T167461 Tweaked: Helicopter rotor collisions further refined and improved Added: ENDLOAD cheat code that forcefully ends a scripted loading screen - FT-T177862 Fixed: "HandleDamage" event was not called for rotor destruction - FT-T178690 Added: setMissionOptions and getMissionOptions script commands Tweaked: Added an optional parameter to setHitXYZ commands to break rotors - FT-T178698 Tweaked: Added an option to filter out fake head hits from the "HandleDamage" Event Handler Added: Aspect ratio settings for ultrawide monitors (disables triple-head detection) Tweaked: Added an ability to terminate FSM scripts - FT-T178737 LAUNCHER Tweaked: The Launcher now does not create the !Workshop folder anymore in Proton (because it did not work correctly) - FT-T178177
  11. 17-1-2024 EXE rev. 151287 (game) EXE rev. 151287 (Launcher) Size: ~77 MB DATA Fixed: Wrong unflip action condition for UGV - FT-T171437 Fixed: Wrong unflip action condition for Kart - FT-T171437 Tweaked: Debug console can be enabled for singleplayer scenarios with enableDebugConsole scenario parameter - FT-T178141 Tweaked: Added option to skip automatic scenario parameter initialization in singleplayer - FT-T178325 Added: BIS_fnc_unflipThing scripting function Fixed: Undefined variable error in BIS_fnc_unflipVehicle Added: Re-enabled unflip action for Quadbike - FT-T171437 Fixed: Wrong unflip action condition for static weapons - FT-T171437 ENGINE Added: getEntityInfo script command Fixed: AI characters may move away while getting healed (failing the heal) - FT-T158514 Added: actionNow script command - FT-T177447 Added: diag_resetAnims script command to diagnostics binary - FT-T178065 Added: getModelInfo now also returns mass - FT-T163583 Fixed: Explosion sound effects were not audible if the explosion occurred beyond the view distance - FT-T171589 Added: Additional syntax for the landAt script command for landing at a specific helipad - FT-T178205 Added: disableAI "FireWeapon" Tweaked: Added alternative syntax to the getEntityInfo script command for fast access, as well as an isMan property - FT-T178345 Added: overrideHazeQuality server and scenario parameters, and also added haze to the getVideoOptions command return Added: Additional context to the 'cycle as first waypoint' warning message - FT-T178338
  12. 11-1-2024 EXE rev. 151257 (game) EXE rev. 151.259 (Launcher) Size: ~67 MB ENGINE Tweaked: Improved player leaning sync in multiplayer - FT-T177317 Fixed: Default system memory detection on 64bit systems was limited to 4GB (now is 16GB) Fixed: Default system memory detection on 64bit Linux servers was limited to 4GB (now is 8GB) Added: "LeaningChanged" entity Event Handler Added: getLeaning script command - FT-T177319 Fixed: Repairing a building in Eden Editor was not working - FT-T133265 Tweaked: Improved rotor collision handling Fixed: Zeus curators could be killed by rotors - FT-T177898 Tweaked: Config errors because of the wrong magazine name in addMagazineXXX commands are now suppressed and RPT entries are added instead - FT-T177653 Tweaked: Config errors because of the wrong backpack name in addBackpackCargo..XXX commands are now suppressed and RPT entries are added instead - FT-T177653 Tweaked: Config errors because of the wrong weapon name in addWeapon...XXX commands are now suppressed and RPT entries are added instead - FT-T177653 Fixed: Group name was not shown in the Eden Editor entity list - FT-T177915 Added: save3DENPreferences script command - FT-T177916 Tweaked: Removed hit point update messages for entities without hit points Fixed: Desync between hit points of static buildings for Join In Progress - FT-T172490 Fixed: Repaired static buildings did not sync hit points for Join In Progress - FT-T172490 Fixed: Repairing static buildings destroyed with effects was not always working correctly Tweaked: "HandleDamage" event was extended with additional context Fixed: Different hit points damage values for remote entities - FT-T172490 Added: forceHitPointsDamageSync script command - FT-T172490 Fixed: Remote players could not be healed with FAKs - FT-T172860 Fixed: Bleeding effects did not work correctly in multiplayer - FT-T172855 Fixed: Bleeding was not stopping after applying a FAK - FT-T172855 Tweaked: Injury feedback sound effect was improved - FT-T62013, FT-T76733, FT-T65127 Fixed: Some sounds in the "SoundPlayed" Event Handler were reported incorrectly Tweaked: Blood drop effect was improved Tweaked: Added an optional Boolean to canAddXXX script commands to ignore a character's maximum load - FT-T178202 Fixed: Dedicated Servers with autoinit and persistent=0 were not created properly
  13. We have released an Arma 3 Czech Veterans Pack, in collaboration with Civilisté děkují za službu ("Civilians thank soldiers"), to honor those who have served or are currently serving in the military. We would like to invite our community to create screenshots using this small pack of re-skinned assets. Shots should at least depict the special event logo. It represents the remembrance poppy, an international symbol often used for veterans days, and the lion from the Czech coat of arms. On Veterans Day (Nov. 11th), we will be creating a collage of the screenshots submitted. The top submissions will receive prizes, as well a special place in our Arma 3 Lars Blanken Gallery (from the Art of War Charity Pack) 🖼️ EDIT: On Veterans Day 2023, we've published a collage of the submissions. Many thanks to all of you for your support! EDIT 2: On December 18th 2023, we also announced our top three favorite submissions. Congratulations! Our recommendation is to use this pack in combination with the unofficial ACR_A3 - Army of the Czech Republic mod, which brings various Czech vehicles, uniforms, and other assets to Arma 3. Please note that the images do not have to necessarily depict the Czech military. You can depict members of your own country of choice – you will just need to feature the special event logo. Obviously, images containing ripped mod or IP infringing content will not be accepted, and images must be respectful and appropriate to the context and the spirit of Veterans Day. If you'd like to participate, download the pack from the Steam Workshop, create your screenshot in the Eden Editor, and reply to this post with your submission. If you'd like to share your screenshot elsewhere, do be sure to tag it with #Players4Veterans! For a bit of inspiration, check out this screenshot by our very own Scott Alsworth:
  14. Today we've shared our top three favorite submissions. We'll be reaching out to arrange the prize packages and inclusion in the Lars Blanken gallery. Congrats and thanks once again to everyone else too!
  15. 13-12-2023 EXE rev. 151218 (game) EXE rev. 151218 (Launcher) Size: ~69 MB DATA Fixed: Scripted music jukebox and updated some of its functionality Fixed: Edit Terrain Object module did not multiplayer sync its enable damage parameter - FT-T133265 Fixed: Edit Terrain Object module did not multiplayer sync locking of doors Fixed: Script error in the Hide Terrain Object module - FT-T176122 ENGINE Tweaked: Several memory allocation related optimizations Fixed: Eden Editor player selection on undo-redo - FT-T176785 Added: playerTargetLock script command Fixed: Several issues with the recently new Eden Editor script commands / Event Handlers - FT-T175775 Fixed: Players would get desynced after hitting a rotor - FT-T126837 Added: Alternative syntax for the deleteVehicle script command - FT-T177344 Fixed: Various PhysX issues related to the vehicle suspension system Added: description.ext DifficultyOverride class Fixed: FLUSH cheat did not work Added: SUPERFLUSH cheat Fixed: Boat engine RPM would not go back to zero when the engine is turned off Added: Simple VM optimization (now enabled on non-experimental builds, 64bit only) Fixed: Vehicles' VisualSensor could see targets through buildings and objects - FT-T176526 Fixed: Crash when deleting UI elements inside an "OnDraw" Event Handler - FT-T177796 Fixed: EPE events were not returning Simple Objects - FT-T177763
  16. Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :ph34r: Actual issue reporting should still happen via the Feedback Tracker of course. Thank you!
  17. 22-11-2023 EXE rev. 151158 (game) EXE rev. 151158 (Launcher) Size: ~2.3 GB DATA Fixed: A recent fix in an audio conversion tool has now been applied on all sound data. This should reduce 'popping' glitches at the end of samples. ENGINE Fixed: Player became a non-player unit during Eden Editor batch undo - FT-T176785 Fixed: Non-JIP players would see undestroyed parts of destroyed buildings on Dedicated Servers - FT-T176730 Fixed: damageEffects material swapping did not consider hiddenSelection material changes (on hit points without a visual selection) - FT-T173561 Fixed: "ButtonClick" UI Event Handler was not handled properly - FT-T177038 Added: Preprocessor definitions __YEAR_ / __MONTH__ / __DAY__ Added: setWaterLeakiness / setWaterFillPercentage / getWaterFillPercentage script commands Added: getWaterLeakiness script command Tweaked: Music Event Handlers now return track length and current play position Fixed: playSound3D did not play on remote clients if the sound started with a slash - FT-T177167 Tweaked: Added optional say3D parameter to simulate speed of sound - FT-T177255
  18. Thank you all for the submissions. We've published a collage on Veterans Day today. Later we'll reveal our favorites and some prizes, including a spot in the Lars Blanken Gallery in update 2.16. Splendid work!
  19. 09-11-2023 EXE rev. 151133 (game) EXE rev. 151133 (Launcher) Size: ~66 MB ENGINE Fixed: Possible desync during a change of the remote control while exiting a vehicle Tweaked: Added an alternative syntax to the ctrlActivate script command - FT-T176691 Added: Ability to draw cutRsc/cutText/cutObj behind the game HUD using a new bool parameter - FT-T72205 Fixed: HashMapObject with an unscheduled flag would not return any values when methods are called - FT-T176535 Fixed: Eden Editor's "OnHistoryChange" event did not trigger when placing a comment - FT-T176250 Fixed: Join-In-Progress players would see destroyed building destruction effects - FT-T176730 Tweaked: -bandwidthAlg=2 is now enabled by default on experimental builds Fixed: Building destruction effects were ignored when executed on the server - FT-T176730 Fixed: playSound3D was not taking into account the speed of sound on remote clients - FT-T176809
  20. Due to restrictions for new forum users, you may need to upload it to an external service (Imgur, X, etc.) and add a link here. Would that be an option for you?
  21. 01-11-2023 EXE rev. 151119 (game) EXE rev. 151119 (Launcher) Size: ~74 MB ENGINE Added: Video option that allows reducing haze strength (Standard is default and means the world config settings are used) Tweaked: Added negative index support to deleteAt - FT-T166810 Tweaked: Added alternative syntax to deleteAt to accept an array of indexes - FT-T166810 Tweaked: Added alternative syntax to the distance and distanceSqr script commands - FT-T176547 Tweaked: Added alternative syntax to the isNil script command - FT-T176559 Added: ignore3DENHistory/get3DENLayer/get3DENParent/get3DENAttributes script commands - FT-T175775 Tweaked: Eden Editor events "OnEntityAttributeChanged"/"OnEditableEntityAdded"/"OnEditableEntityRemoved" did not trigger in all cases where they should - FT-T175775 Fixed: Eden Editor event "OnMissionAttributeChanged" also triggered on non-existent attributes - FT-T175775 Added: set/getFuelConsumptionCoef script commands - FT-T172144 Added: privateAll/import script commands
  22. 25-10-2023 EXE rev. 151099 (game) EXE rev. 151099 (Launcher) Size: ~599 MB DATA Fixed: Eden Editor preview generation when trying to generate previews for all assets in specified mods Fixed: A recent fix in an audio conversion tool has been applied on a selection of sound data (not yet all, but for example Livonia environmental SFX). This should reduce 'popping' glitches at the end of samples. We intend to apply it to all sound data later. ENGINE Fixed: createHashMapObject when using Object/HashMap as #base Fixed: UI to Texture would not reload after being unloaded (out of VRAM or changing texture quality) Added: throwables script command Added: isThrowable script command Fixed: IR grenade selection failed with selectThrowable - FT-T176248 Tweaked: The magazine tooltip in the inventory now shows the current ammo count as well as the maximum capacity Fixed: Chat was hidden in the role-selection screen Fixed: -language= command-line parameter did not always work Tweaked: sendChatMessage server command now supports localized strings (prefix with $) Fixed: Artillery computer targeting would get stuck after closing the display Fixed: add3DENEventHandler, ctrlAddEventHandler, displayAddEventHandler did not report Enum errors when providing invalid event names Fixed: add3DENEventHandler, ctrlAddEventHandler, displayAddEventHandler always copied / recompiled event scripts instead of passing code directly Added: New Eden Editor Event Handlers: OnMissionAttributeChanged, OnEntityAttributeChanged, OnBeforeMissionPreview - FT-T175775 Added: New Eden Editor Event Handlers: OnEntityDragged, OnEditableEntityAdded, OnEditableEntityRemoved, OnEntityParentChanged - FT-T175775 Fixed: Listbox scrollbars were not always calculated correctly - FT-T176371 Added: load3DENScenario, get3DENMissionAttributes script commands - FT-T175775 Tweaked: getAllUnitTraits now also accepts a class name
  23. DnA

    Experimental Ports Release Announcements

    The experimental Mac ports have been updated to version 2.14. They now also include Spearhead 1944 Creator DLC, and are cross-play compatible with Windows at time of writing. Visit the updated overview page, Community Wiki known issues and tips, and let us know your feedback (also via Discord's ARMA #linux_mac_branch channel)!
  24. 11-10-2023 EXE rev. 151067 (game) EXE rev.151067 (Launcher) Size: ~70 MB ENGINE Added: selectThrowable script command - FT-T176047 Fixed: "HitPart" ammo Event Handler on missiles did not trigger when hitting terrain Fixed: shotShell projectiles were creating many tiny explosions when passing through foliage - FT-T176022 Added: useAISteeringComponent (binary variant), isAISteeringComponentEnabled, isUsingAISteeringComponent script commands Tweaked: useAISteeringComponent script command now also affects cars (previously only tanks)
  25. 4-10-2023 EXE rev. 151059 (game) EXE rev. 151059 (Launcher) Size: ~70 MB ENGINE Fixed: "EPEVehicle" diagnostic not working Fixed: createHashMapObject passed a wrong value in the constructor's _self variable, if called in a scheduled environment - FT-T175632 Fixed: Potential crash - FT-T175703 Added: __A3_EXPERIMENTAL__ preprocessor definition that is set on Dev-Branch and Profiling branch builds Fixed: Game freeze when changing unit group assignment inside Zeus when a unit is synced to a trigger - FT-T175342 Fixed: Crash when trying to use playTrigger or volume expressions in CfgSoundSets on a SoundObject Fixed: Server could get stuck in a state where every player was kicked due to BattlEye timeout Fixed: clientOwner of the server host changed after loading a save (e.g. leading to never-ending secondary tank explosions) - FT-T175731 Added: "EntityDeleted" mission Event Handler - FT-T172847 Fixed: "HitPart" Event Handler returned a null projectile for missiles - FT-T120107 Fixed: Eden Editor search detected "mod" / "class" prefix even if it did not have a whitespace - FT-T175748
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