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DnA

BI Developer
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Everything posted by DnA

  1. Hi, you can map your POVs to head rotation and movement. If you have a joystick with a Scheme available in the game, it should even be mapped by default. Try to look in the All category of the controls (by default mapped to Numpad keys). You can also choose to make freelook interaction the default in Game Options.
  2. Nice use of the author-tag to show your logo! For final releases you can also configure CfgMods and mod.cpp in the @JedraMissions folder to show your information / logo in the Expansions menu. JEDTT04 01:03.865 (attempt #1) Cool new approach to night-time TTs, though I really had to enable landing lights. There's functionality now to run custom code upon init. You can consider automatically enabling them. Using nvg = 1 does it, but it's not what you're after judging from the overview :) Gold can still be a bit tougher JEDTT05 03:39.755 (attempt #2) Nice figure 8 design Really liking the big drops after the turns, especially the one directly going under a bridge One CP is at a strange angle: the center one in the second big turn (hence 2 attempts ;))
  3. DnA

    Take On Patches!

    Updated with the release of the final 1.04 patch.
  4. Thanks for the tests! The RC has survived final testing for this patch :)
  5. Ahead of the official release, here is a Release Candidate of Cougar Patch (1.04) We are mostly looking for showstoppers (e.g. installation errors) for this patch. Do not worry, as beta patches and further tweaking of the game will continue after this patch is released. WARNING :eek: This update will modify your existing game installation. Rollback to previous version is not possible. Upgrading to the final 1.04 patch also may not be possible. It is recommended to back up your full installation folder and profile folder first (you can restore those before applying the final patch). As always, use at your own risk. Thanks a lot for your support! Highlights: Massive flight model upgrade (RotorLib 4.0) Rolling takeoff for wheeled Landing Gear Systems Initial introduction of Java scripting DRM-free for users of legitimate installations FXAA and SMAA support added Time Trial functionality improvements Bonus Light helicopter Cougar livery Direct download from bistudio.com (428 MB ZIP) MD5: AC8A0FA31F3F1F514AACC6916E5C332A ReadMe:
  6. Dear Community, As we head towards the release of our first DLC, it's time for another patch for Take On Helicopters. Next to the fixes and improvements, enjoy flying the complementary new livery Find a selection of download links on the official website. Important Information This patch is for non-Steam versions of the game, requiring any version from the initial retail release v1.01. Steam and other digital platforms will be updated automatically as soon as possible. Patch Highlights Massive flight model upgrade (RotorLib 4.0) Initial introduction of Java scripting DRM-free for users of legitimate installations FXAA and SMAA support added (new anti-aliasing techniques) Time Trial functionality improvements Changelog
  7. This is a bit worrying. Do you remember exactly which patches you've installed previously? Also what was the exact revision of the EXE which did not allow patch installation (2.03?). We're looking into the spinning issue, as well as cockpit flickering.
  8. Beta patch rev. 89942 released Changelog: We would have your feedback on whether this version fixes the loss of collective controls introduced in the previous version (CIT issue). We were unable to reproduce it on any of our PCs, so this is a blind fix. Thanks!
  9. Yes, Linux server to be distributed once the final patch is released :)
  10. If you have a desktop shortcut, then this is a parameter to add to the EXE itself (Target field). Yet another way is to not use the switch, and visit the Expansions menu in-game. There you can enable the mod, restart and it will be loaded.
  11. Moarr Time Trials! Great stuff Jedra I had fun with these quick trails; some feedback: It's a very nice little package, including overview images and texts. Consider placing your new TTs inside a subfolder of Time Trials (you may need a fix from the incoming patch for the overviews to work). The gold times can be even a little bit harder, as I got two of them in one go. I'm good, but they will be Derbysieged :cool: I have a guide prepared for other TT designers, with a sample on how to quickly make new TTs. It's awaiting to be published, because I want the improvements coming in the next patch to be out first. JEDTT01 01:21.297 Clean and simple trial If you don't pay attention, you'll clip the main rotor: nice. The 2 CPs near each other are a good challenge. I liked the decision to go left or right of the Speedle. One option is less of a distance, but the other gives a better racing line to the next CP. JEDTT02 03:40.815 It was nice to fly so low over the water and see the downtown waterfront from a different angle. Some CPs could even be lower. You could perhaps make use of some obstacles near the waterfront, like cranes, containers, etc. to add some challenge. JEDTT03 02:52.643 Loving the stadium dips. If you plan the approach wrong, you will not be able to pull up in time: cool! The route to the last CP on the way back could be made a little more interesting perhaps.
  12. No, this is not normally how it works. The key should work. But really you should be contacting the shop you bought the DVD version from. Was it online or at retail?
  13. Without getting into specifics now, I'll just say that the full integration of Java as a scripting language into the RV engine will be a long process. We aim to make improvements in TKOH until the release of A3 and beyond. Even in A3 it will still undergo development and definitely not have replaced the SQF VM. Some of this work includes bug fixes (crashes, no access to missionNamespace variables, etc.) and other work targets changes in the overall implementation. Of course sample code for things like crashes can only help. We shall outline our full plans for Java in a development blog. There will always be debate about specific languages or IDEs; some of it comes down to personal preferences, some to technological limitations, some to development philosophy. In any case, please do realize that even with its current limitations; the simple ability of doing real-time debugging with breakpoints is a massive aid to scripters who grew tired of using hints and such to trace variables.
  14. Since the cockpit flickering is again one of those issues we don't see happen a lot in-house, let's try to find a pattern in hardware and software. Please can those who see this happen post information about HW, SW and settings in TKOH (in the CIT ticket or here)? If we can link it to a specific settings (e.g. PiP), it will be more feasible to track down.
  15. We have released a new beta patch to target the loss of collective controls mentioned above by various people. Please help us by confirming it :)
  16. Someone requested coffee? :chef: Changelog: Initial Java documentation Java discussion thread
  17. Have you checked out the waypoints function group? They allow using sling loading and fast-roping without a Heliport module.
  18. We have WIP documentation for Netbeans, which I'll try to post soon. No, that is a sample to get the IDE up and running. Just to show a hint this is obviously way too much overhead. One example of how you could better utilize Java, is by treating the jCall as just the start of a larger Java hierarchy of Object-Oriented classes. The rest of the system would be executed within the Java classes (and occassionally using RVEngine methods to effect change in the mission). As we move forward the things the JVM can do will expand, and the issues will be fixed. As for the commands (methods) now available, it's currently our library (JNIScripting) + JDK (huge amount of standard methods - maths, XML, etc.) + whatever you create yourself. An abstract example based on OA's ARMEX: a GameMaster class would manage everything related to dynamic challenges. It would then instantiate objects of a Challenge class for each time a challenge is started and handle everything specific to that challenge. All data and function is stored with the class / object responsible for it; making it cleaner, clearer and easier to debug. Just like game configuration files are a class hierarchy, this makes scripting work in a hierarchy as well. You can use all of the benefits of that in a well-designed system: inheritance, abstraction, etc.
  19. There will be, but this functionality is currently broken.
  20. The latest beta patch finally offers a sneak peak into RV Java!
  21. Any user profile not named like your Windows account, is placed in the Other Profiles folder. Was this profile like that, or named like the Windows account? We have not encountered the game deleting profile files ourselves, unless it was deleted in the menu manually. Has anybody else experienced this?
  22. DnA

    Time Trials: Death Valley

    Thanks for the detailed report Derby! We are still considering whether we should tweak the TTs based on the flight model tweaks. On the one hand it makes sense, on the other you guys have already logged times. Another option we may implement is different amounts of starting fuel (weight).
  23. DnA

    Getters and Density

    weightRTD returns an Array [helicopter empty weight, crew, fuel, custom, sling load] enginesRPMRTD? Got us there ;)
  24. Could this be because of the community patch 3 you're using according to your awesome TT videos Derbysieger? The beta patch is running on RTD4, meaning the XMLs modified based on older versions may not be compatible?
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