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DnA

BI Developer
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Everything posted by DnA

  1. 1-3-2023 EXE rev. 150328 (game) EXE rev. 150328 (Launcher) Size: ~66 MB ENGINE Added: "CuratorSelectionPresetLoaded" and "CuratorSelectionPresetSaved" Event Handlers - FT-T170238 Added: stopSound script command - FT-T170618 Added: soundParams script command - FT-T170618 Tweaked: Added offset parameter to playSoundUI - FT-T170618 Tweaked: unitIsUAV now also checks if a given unit is a UAV pilot or is remote controlling a UAV pilot - FT-T170425
  2. DnA

    SPOTREPs

    Full changelog and SPOTREP
  3. DnA

    TECHREPs

    Full changelog and TECHREP
  4. 22-2-2023 EXE rev. 150321 (game) EXE rev. 150321 (Launcher) Size: ~106 MB DATA Added: 2.12 Translations Tweaked: Translations of various texts (thanks to FT reporters) ENGINE Tweaked: BattlEye anti-cheat update Tweaked: Helicopters can now be carefully submerged without turning into an instant wreck Fixed: Crash if a script error occurs in a config file during game start - FT-T161933 Added: waterDamaged script command Fixed: emptyPositions incorrectly reported the total empty positions Tweaked: Added a "Turret" filter to emptyPositions - FT-T75127 Added: setCuratorSelected and addCuratorSelected script commands - FT-T170238 Added: curatorSelectionPreset script command - FT-T170238 Added: inAreaArrayIndexes script command - FT-T170535 Added: setCuratorSelectionPreset and loadCuratorSelectionPreset script commands - FT-T170238
  5. 8-2-2023 EXE rev. 150296 (game) EXE rev. 150299 (Launcher) Size: ~79 MB DATA Fixed: Some distant shot sounds from SPG9 were not audible Fixed: Potential respawn disabled glitch in Apex Protocol Fixed: MRAP tire sound was 2D instead of 3D - FT-T150796 ENGINE Tweaked: Added building_exterior to enableAudioFeature for objects Fixed: enableAudioFeature would not reset on mission restart Fixed: Unable to pick up items from a dead character's inventory in some cases - FT-T126030 Fixed: Drowned cars could not start their engines when fully repaired - FT-T169734 Added: "Drowned" mission Event Handler
  6. RC testing of update 2.12 is now in progress over - thank you! Steam branch access code: Arma3Update212RC Arma 3: ~114 MB / Arma 3 Server: ~54 MB Area of focus (pseudo-changelog) Added: Text to Texture (procedural textures with text) Added: UI to Texture (procedural textures with UI) Added: Flashlight / laser capability on optics (tech support only, not on vanilla assets) Added: Visible lasers via config (idem) Added: Various new script commands and Event Handlers
  7. 1-2-2023 EXE rev. 150284 (game) EXE rev. 150284 (Launcher) Size: ~80 MB ENGINE Added: Predefined preprocessor definition __A3_DIAG__ when running the diagnostics executable Fixed: Script errors inside the "ScriptError" Event Handler could crash the game - FT-T161933 Tweaked: Added ability to remove a single item from containers with script - FT-T76533 Added: backpacks scripting command - FT-T72038 Added: ctrlMapDir scripting command - FT-T169976 Tweaked: Added alternative syntax to the enableAudioFeature scripting command Tweaked: ropeCreate command is extended with a number of rope segments parameter - FT-T170046 Added: as keyword to the import directive - FT-T170074 Tweaked: select range for the array count argument is now optional - FT-T170083
  8. 25-1-2023 EXE rev. 150258 (game) EXE rev. 150258 (Launcher) Size: ~83 MB ENGINE Added: TreeFilterUpdated Event Handler for Tree controls - FT-T169148 Added: Alternative groupId syntax to retrieve the ID number of a unit - FT-T169781 Fixed: Vehicle sensor detections (except data link) were ignored if a target was outside of visual range - FT-T166838 Added: getVideoOptions script command Fixed: Crash when adding UserAction Event Handlers for non-modded keys - FT-T169879 Tweaked: Improved performance of nular commands and variables Fixed: RscPicture texture paths were always forced to be lowercase Added: UI to Texture displays now fire the OnDraw Event Handler
  9. 18-1-2023 EXE rev. 150223 (game) EXE rev. 150223 (Launcher) Size: ~107 MB DATA Fixed: SPG9 tail sound was 2D only - FT-T167073 Tweaked: Special times for TT11 and TT12 due to Van handling changes some time ago - FT-T167523 Fixed: Huron would lose hidden selections in distant LODs - FT-T167384 Fixed: Potential group spam during initialization of modules - FT-T167804 Fixed: Ifrit brake lights were always on - FT-T169348 Added: UI channel slider to the audio options ENGINE Added: Engine support for weapon optics with an integrated flashlight / laser Added: modifierBlocking property to CfgUserActions - FT-T164496 Fixed: selectionPosition would print an error when querying proxy positions, even if the proxy was found - FT-T167265 Added: insideBuilding script command - FT-T169652 Added: Map factor to getAudioOptionVolumes command - FT-T169741 Added: getTowParent script command - FT-T163653 Added: direction animation source for weapons - FT-T169291 Added: directHit parameter to "HandleDamage" Event Handler - FT-T79970 Fixed: Eden Editor Compositions in Zeus did not correctly synchronize waypoints - FT-T163128 Added: findDisplay alternative syntax to find UI to Texture Displays by their unique name Added: Ability to specify vectorUp for scripted particle effects - FT-T151354 Added: "ScriptError" Mission Event Handler - FT-T161933 LAUNCHER Fixed: Launcher did not handle presets that ended with a whitespace character - FT-T169701
  10. 11-1-2023 EXE rev. 150196 (game) EXE rev. 150196 (Launcher) Size: ~76 MB DATA Tweaked: Removed a legacy filter of GM content in Warlords Arsenal ENGINE Fixed: Linux server was not correctly handling large numbers in config files Fixed: Random numbers on Linux servers were not always random - FT-T169575 Tweaked: objectParent command is extended to return the rope parent from a rope segment - FT-T169666 Fixed: UI to Texture text was stretched according to game window aspect ratio Added: setTurretLimits / getTurretLimits script commands - FT-T164568
  11. DnA

    SPOTREPs

    Full changelog and SPOTREP
  12. 4-1-2023 EXE rev. 150168 (game) EXE rev. 150168 (Launcher) Size: ~75 MB ENGINE Added: needService script command Added: "Service" mission Event Handler - FT-T167446 Added: allowService / allowedService script commands Tweaked: fullCrew was extended with position names Tweaked: Added an alternative syntax to the canSlingLoad command - FT-T169481 Fixed: PhysX vehicle suspension reaction on setDamage - FT-T167797 Tweaked: AIPathOffset added to getRoadInfo - FT-T166542 Fixed: Hidden vegetation would still trigger collision sounds - FT-T153969 Added: getForcedSpeed script command - FT-T169525 Added: equipmentDisabled script command - FT-T167466 Added: getUnloadInCombat script command - FT-T165935 Tweaked: Added support for CT_OBJECT creation using ctrlCreate - FT-T165245 Fixed: Copy-pasted units in Zeus did not have their origin waypoints set - FT-T164049
  13. 14-12-2022 EXE rev. 150151 (game) EXE rev. 150151 (Launcher) Size: ~75 MB ENGINE Fixed: HashMap did not handle nil keys correctly (it considered two nil's to be different keys) Fixed: In modded keybindings, key combinations would block the main key - FT-T164496 Fixed: Non-IR pointer lasers would become IR lasers on Alt+Tab LAUNCHER Fixed: Steam Workshop mods would stop showing up in Launcher when subscribing to more than 1000 after a recent Steam back-end change
  14. A fix should now be available via RC-Branch:
  15. RC testing of a small potential patch to 2.10 is now available has ended. Steam branch access code: Arma3LauncherFix210RC Arma 3: ~15 MB Area of focus (pseudo-changelog) Fixed: Steam Workshop mods would stop showing up in Launcher when subscribing to more than 1000 after a recent Steam back-end change
  16. 07-12-2022 EXE rev. 150132 (game) EXE rev. 150132 (Launcher) Size: ~80 MB DATA Fixed: Possible Eden Editor composition error - FT-T167270 Fixed: Possible script error in a respawn function ENGINE Fixed: Tweaked the waypoint completion radius rule for non-player group AI - FT-T167056 Added: IR pointer config now supports non-IR lasers with custom colors and thicknesses - FT-T168103 Fixed: Large Eden Editor trigger intervals were not working correctly - FT-T167798 Tweaked: Added a sanity check to setFog parameters to avoid visual glitches - FT-T123262 Fixed: doStop in an init script could break AI behavior in multiplayer Fixed: Possible multiplayer desync by deleting a remote player's uniform/vest container, which would be deleted locally but not remotely Fixed: It was possible to move objects below the terrain by using Alt+LMB in Eden Editor Fixed: Eden Editor Translation Widget sideways movement could move objects below the terrain, even if surface snapping was active (it now follows the terrain)
  17. 30-11-2022 EXE rev. 150092 (game) EXE rev. 150093 (Launcher) Size: ~78 MB DATA Tweaked: Arma Invaders now supports a mod whitelist, and ACE is whitelisted (very minimal main menu tweaks) Tweaked: Arma Invaders now works without a loaded world (-skipIntro / -world=Empty) Tweaked: Laws of War DLC level artillery RoF reduced a bit (Arma Invaders) Tweaked: Hostile destruction repair bonuses are now higher for tougher hostiles (Arma Invaders) Fixed: Some SFX had bad volume applied (Arma Invaders) ENGINE Added: New MapType for "river" object rendering on 2D map Fixed: UI to Texture crash when changing to windowed mode Fixed: Effects (sound, activation script) of CYCLE waypoints were not triggered - FT-T167923 Added: Optional windyCoef parameter to the enableEnvironment command - forums Tweaked: Added alternative syntax to the allObjects script command - FT-T164242
  18. 23-11-2022 EXE rev. 150080 (game) EXE rev. 150080 (Launcher) Size: ~75 MB ENGINE Fixed: "text" procedural texture alignment and text size Fixed: Dynamic Simulation did not consider players that were passenger in a vehicle - FT-T168176 Fixed: Crash when a vehicle has more magazineslot proxies than muzzles Fixed: Vehicle weapon animation sources could get lost if a turret gunner enters Firing From Vehicles - FT-T166242 Tweaked: Added texture type parameter to "ui" procedural texture Fixed: .mdmp and .bidmp files were not cleaned up from the log folder Fixed: LandedTouchDown / LandedStopped Event Handlers would never find dynamic airports (carriers) - FT-T168958 Fixed: Possible crash on a script error inside Unicode script files - FT-T167570
  19. 16-11-2022 EXE rev. 150030 (game) EXE rev. 150030 (Launcher) Size: ~80 MB DATA Fixed: Minor clipping of fingers on the right hand when using the Promet rifle Added: Black variant of Carryall backpack - FT-T167324 ENGINE Tweaked: Added textColor to text procedural textures and changed the color order to RGB(A) Added: ctrlAt script command Added: displayUpdate script command (part of UI to Texture) Added: displayUniqueName script command (part of UI to Texture) Added: UI to Texture support Fixed: allMissionObjects returning an empty array when running on Proton Added: groups <side> script command - FT-T164521 Added: targets script command syntax for groups - FT-T168408
  20. DnA

    OPREPs

    Full Report
  21. 03-11-2022 EXE rev. 149990 (game) EXE rev. 149990 (Launcher) Size: ~75 MB ENGINE Added: "text" Procedural texture source - FT-T161708
  22. 05-10-2022 EXE rev. 149975 (game) EXE rev. 149975 (Launcher) Size: ~85 MB DATA Added: "Camo_3" hidden selection for MLOD of Falcon UAV - FT-T167384 Fixed: BTR-K and ZSU-39 were missing damage named selection, preventing them from showing proper materials when damaged - Forums Tweaked: Laptop screen texture from the "Prologue" campaign - FT-T167578 ENGINE Fixed: compatibleItems and compatibleMagazines could return duplicate items - FT-T167534
  23. 21-09-2022 EXE rev. 149969 (game) EXE rev. 149970 (Launcher) Size: ~75 MB ENGINE Fixed: actionKeysEx did not detect a double tap in a key combination Fixed: deleteVehicleCrew did not properly delete cargo when a unit is local - FT-T167473 Fixed: Thermal Imagery glitches on Intel integrated GPUs Tweaked: Limited number of autodetected CPU cores to 16
  24. DnA

    SPOTREPs

    Full changelog and SPOTREP
  25. DnA

    SITREPs

    Full SITREP
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