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5143 ExcellentAbout DnA
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Game development, games, film, TV, electronic dance parties, SCUBA, bodysurfing
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Game developer
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20-11-2024 Size: ~4.7 MB TOOLS Publisher Added: Support for Arma 3 Creator DLC: Expeditionary Forces Terrain Builder Fixed: Crash when loading P3Ds using the new P3D encryption Steam configuration Changed: Incremented version number to reflect the current stage (1.042)
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Full changelog and SPOTREP
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DnA replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Good spot and I've fixed the post (it's due to v8 being hotfixed with 1 commit today). -
Full changelog and SPOTREP
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Full changelog and SPOTREP
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Full changelog and TECHREP
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01-10-2024 Size: ~23.1 MB TOOLS Addon Builder Changed: Steam SDK update (1.57) Binarize Added: Opt-in P3D encryption for mods Publisher Fixed: Button / tab order Changed: Steam SDK update (1.57) Object Builder Added: O2 script to mass update characters to the correct Geometry shape Steam configuration Changed: Incremented version number to reflect the current stage (1.040)
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25-9-2024 EXE rev. 152232 (game) EXE rev. 152232 (Launcher) Size: ~71 MB DATA Fixed: Vanguard MP would not always clear a leader's selection box after closing the map ENGINE Fixed: Not always loading textures and LODs for assets Fixed: "HandleDamage" Event Handler started triggering on character heal
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11-9-2024 EXE rev. 152211 (game) EXE rev. 152211 (Launcher) Size: ~96 MB KNOWN ISSUES Not always loading textures and LODs for assets DATA Fixed: Hiding of the loading screen (unknown) game mode for singleplayer was broken since a recent engine change ENGINE Fixed: Game could freeze when tabbing out while rendering - FT-T183720 Fixed: Fused UGL grenades would not explode when hitting a character body Tweaked: getBoneNames now returns two arrays (bone/parent split, instead of being combined in one array) - FT-T167461 Fixed: supportInfo command did not list all commands on "u:*" and "b:*" Added: Mission option to ignore upside-down self damage for helicopters
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RC testing of update 2.18 has begun wrapped up - thank you! Steam branch access code: Arma3Update218RC Arma 3: ~3.6 GB / Arma 3 Server: ~456 MB Area of focus (pseudo-changelog) Added: Czech Veterans Day 2023 selected screenshots to Showcase Art of War (Lars Blanken Gallery) Added: Various new script commands, Event Handlers, etc. Added: Eden Editor markers can now be placed in 3D (not just on the 2D map) Added: DLL extension access to DirectX Added: Engine support for headgear models switching based on NVG being on or off (not used in vanilla data) Tweaked: Handling of (hand and UGL) grenades versus glass and water Tweaked: Regenerated a lot of Eden Editor previews to fix glitches with various assets Tweaked: Unified Geometry LOD on all character models (this should result in more unified damage behavior between various uniforms) Fixed: A fix in an audio conversion tool has been applied on all sound data (this should reduce 'popping' glitches at the end of samples)
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21-8-2024 EXE rev. 152167 (game) EXE rev. 152158 (Launcher) Size: ~76 MB DATA Added: Czech Veterans Day 2023 selected screenshots to Showcase Art of War (Lars Blanken Gallery) ENGINE Added: Extension UI Control
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31-7-2024 EXE rev. 152062 (game) EXE rev. 152062 (Launcher) Size: ~101 MB DATA Tweaked: Regenerated a lot of Eden Editor previews to fix glitches with various assets ENGINE Fixed: Crash when providing some command-line parameters with an argument, but leaving the argument empty (-unit=) (thanks PineCone227) Fixed: Bogus script type errors on Linux servers (thanks pSiKO) Fixed: Launcher firing effects did not work for remote units - FT-T182166 Fixed: Custom missionEnd was broken (thanks kju) Fixed: Game crash when trying to use the #vote server command since a recent change (thanks WO1 P. Larkins) Fixed: Compatibility with Windows 7/Windows Server 2008 (thanks Dimon UA) Fixed: Memory corruption and random crashes when a structure with Path LOD was outside of terrain bounds (thanks Floffel) Fixed: Crash if a weapon magazine is removed during the "Reloaded" Event Handler Fixed: "HandleHeal" Event Handler ignored a returned Boolean - FT-T182892 Fixed: "HandleHeal" Event Handler did not trigger on healing at a medical vehicle - FT-T183117 Fixed: "HandleHeal" Event Handler isMedic parameter was always false - FT-T71433 Tweaked: "HandleHeal" Event Handler return was extended
- 1545 replies
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26-6-2024 EXE rev. 151913 (game) EXE rev. 151913 (Launcher) Size: ~69 MB DATA Fixed: Some custom animations did not reset properly in Eden Editor - FT-T166771 Fixed: supportInfo types did not support filtering by name Tweaked: Empty placeholder mission scripts from config, such as initServerPlayer, etc. are now ignored on mission start - FT-T85153 Fixed: Script error in the live feed module (BIS_fnc_liveFeed) - FT-T178986 Tweaked: High Command module was failing to execute properly when BIS_fnc_execVM was blocked by the mission maker ENGINE Fixed: JIP clients did not always synchronize properly - FT-T171670 Fixed: Soldier-held AA/AT weapons with lock-on were not able to lock onto targets - FT-T181124 Fixed: "SlotItemChanged" Event Handler did not trigger on removal of muzzle attachments Added: Weapon muzzle config Event Handlers "MagazineUnloaded", "SlotItemChanged", "WeaponChanged" Fixed: Crash when cutText replaces itself during "Unload" Event Handler - FT-T182375
- 1545 replies
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5-6-2024 EXE rev. 151869 (game) EXE rev. 151869 (Launcher) Size: ~375 MB DATA Tweaked: VR world is now using separate footstep sounds - FT-T180485 ENGINE Added: get/setPhysicsCollisionFlag script commands Fixed: Performance degradation when many scheduled scripts are active Added: "MagazineReloading" entity event Fixed: Missile targeting sensors did not check range / angle limits (anti-radiation missiles could target radar emitters that were behind the missile, out of range and whose radar did not even reach the missile) - FT-T181124 Added: Vehicle marker lights now animate with animated memory points Fixed: Removing all throwables via addMagazineCargo/addMagazineAmmoCargo would leave a ghost grenade behind - FT-T76533 Fixed: removeMagazine(Global) on a grenade would make the grenade category unusable, even if more grenades were available - FT-T79813 Added: DLL extension access to DirectX Added: New script command screenToWorldDirection, and an alternative syntax for screenToWorld/worldToScreen for a specific camera - FT-T181178 Fixed: enableInfoPanelComponent could not disable CustomDisplayComponent - FT-T162729 Added: "Draw2D" mission Event Handler
- 1545 replies
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22-5-2024 EXE rev. 151835 (game) EXE rev. 151835 (Launcher) Size: ~74 MB ENGINE Added: New argument to "SlotItemChanged" entity event, and it now fires for weapon attachments - FT-T177742 Added: "Unloaded" entity event - FT-T174935 Tweaked: getEntityInfo was extended with isSetForDeletion option Tweaked: Added isSetForDeletion option to getShotInfo Fixed: Ban reason was not displayed on clients being banned (but kick and BattlEye kick reasons were) - FT-T181310 Fixed: Server kick/ban commands now support whitespace in usernames by wrapping them in quotes - FT-T181310