Jump to content

DnA

BI Developer
  • Content Count

    2324
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

5156 Excellent

About DnA

  • Rank
    BI Developer

core_pfieldgroups_3

  • Interests
    Game development, games, film, TV, electronic dance parties, SCUBA, bodysurfing
  • Occupation
    Game developer

Contact Methods

  • Website URL
    https://www.bistudio.com/
  • Twitter
    https://twitter.com/YorisYan
  • Youtube
    https://www.youtube.com/channel/UCxvHkOccfP3ZXsSfWSJVBOw
  • Steam url id
    http://steamcommunity.com/id/yorisyan/

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 04-12-2024 EXE rev. 152469 (game) EXE rev. 152469 (Launcher) Size: ~69 MB KNOWN ISSUES 32 bit Dedicated Server crashes upon mission start ENGINE Added: Option to log remains collector entities into a file Fixed: Game freezes when spawning certain types of vehicles Tweaked: Added ability to force remove remains after additional fixed time Tweaked: Slightly improved efficiency of remains disposal checks Tweaked: Added option to diag_remainsCollector to return override times Tweaked: Added better compatibility with the old ways of setting textures - FT-T155459 Fixed: Freeze with -cpuCount=2 Added: Servers with no players now limit their FPS to 30 (regardless of -limitFPS parameter) Added: -limitFPS command-line parameter now also works on clients Fixed: Headless Client would not report if connection failed due to allowedFilePatching or equalModRequired restrictions Added: Ability to configure remains collector force remove times in the server config Fixed: snow parameter in RainParticles config did not work - FT-T185117 Fixed: "LOD flicker" Fixed: Sections of objects would stop rendering at specific camera angles Fixed: Rare crash caused by PhysX multithreading Fixed: setObjectTexture stopped working with VR entities - FT-T155459 Fixed: ignoreNoDamage mission option was preventing healing using a Medikit - FT-T186874 Fixed: Crash in legacy non-PhysX car collision simulation (thanks to Moerderhoschi for the reproduction steps) Tweaked: Improved game start speed Removed: Log "context" is no longer available on 32 bit
  2. 20-11-2024 Size: ~4.7 MB TOOLS Publisher Added: Support for Arma 3 Creator DLC: Expeditionary Forces Terrain Builder Fixed: Crash when loading P3Ds using the new P3D encryption Steam configuration Changed: Incremented version number to reflect the current stage (1.042)
  3. DnA

    SPOTREPs

    Full changelog and SPOTREP
  4. Good spot and I've fixed the post (it's due to v8 being hotfixed with 1 commit today).
  5. DnA

    SPOTREPs

    Full changelog and SPOTREP
  6. DnA

    SPOTREPs

    Full changelog and SPOTREP
  7. DnA

    TECHREPs

    Full changelog and TECHREP
  8. 01-10-2024 Size: ~23.1 MB TOOLS Addon Builder Changed: Steam SDK update (1.57) Binarize Added: Opt-in P3D encryption for mods Publisher Fixed: Button / tab order Changed: Steam SDK update (1.57) Object Builder Added: O2 script to mass update characters to the correct Geometry shape Steam configuration Changed: Incremented version number to reflect the current stage (1.040)
  9. 25-9-2024 EXE rev. 152232 (game) EXE rev. 152232 (Launcher) Size: ~71 MB DATA Fixed: Vanguard MP would not always clear a leader's selection box after closing the map ENGINE Fixed: Not always loading textures and LODs for assets Fixed: "HandleDamage" Event Handler started triggering on character heal
  10. 11-9-2024 EXE rev. 152211 (game) EXE rev. 152211 (Launcher) Size: ~96 MB KNOWN ISSUES Not always loading textures and LODs for assets DATA Fixed: Hiding of the loading screen (unknown) game mode for singleplayer was broken since a recent engine change ENGINE Fixed: Game could freeze when tabbing out while rendering - FT-T183720 Fixed: Fused UGL grenades would not explode when hitting a character body Tweaked: getBoneNames now returns two arrays (bone/parent split, instead of being combined in one array) - FT-T167461 Fixed: supportInfo command did not list all commands on "u:*" and "b:*" Added: Mission option to ignore upside-down self damage for helicopters
  11. RC testing of update 2.18 has begun wrapped up - thank you! Steam branch access code: Arma3Update218RC Arma 3: ~3.6 GB / Arma 3 Server: ~456 MB Area of focus (pseudo-changelog) Added: Czech Veterans Day 2023 selected screenshots to Showcase Art of War (Lars Blanken Gallery) Added: Various new script commands, Event Handlers, etc. Added: Eden Editor markers can now be placed in 3D (not just on the 2D map) Added: DLL extension access to DirectX Added: Engine support for headgear models switching based on NVG being on or off (not used in vanilla data) Tweaked: Handling of (hand and UGL) grenades versus glass and water Tweaked: Regenerated a lot of Eden Editor previews to fix glitches with various assets Tweaked: Unified Geometry LOD on all character models (this should result in more unified damage behavior between various uniforms) Fixed: A fix in an audio conversion tool has been applied on all sound data (this should reduce 'popping' glitches at the end of samples)
  12. 21-8-2024 EXE rev. 152167 (game) EXE rev. 152158 (Launcher) Size: ~76 MB DATA Added: Czech Veterans Day 2023 selected screenshots to Showcase Art of War (Lars Blanken Gallery) ENGINE Added: Extension UI Control
  13. 31-7-2024 EXE rev. 152062 (game) EXE rev. 152062 (Launcher) Size: ~101 MB DATA Tweaked: Regenerated a lot of Eden Editor previews to fix glitches with various assets ENGINE Fixed: Crash when providing some command-line parameters with an argument, but leaving the argument empty (-unit=) (thanks PineCone227) Fixed: Bogus script type errors on Linux servers (thanks pSiKO) Fixed: Launcher firing effects did not work for remote units - FT-T182166 Fixed: Custom missionEnd was broken (thanks kju) Fixed: Game crash when trying to use the #vote server command since a recent change (thanks WO1 P. Larkins) Fixed: Compatibility with Windows 7/Windows Server 2008 (thanks Dimon UA) Fixed: Memory corruption and random crashes when a structure with Path LOD was outside of terrain bounds (thanks Floffel) Fixed: Crash if a weapon magazine is removed during the "Reloaded" Event Handler Fixed: "HandleHeal" Event Handler ignored a returned Boolean - FT-T182892 Fixed: "HandleHeal" Event Handler did not trigger on healing at a medical vehicle - FT-T183117 Fixed: "HandleHeal" Event Handler isMedic parameter was always false - FT-T71433 Tweaked: "HandleHeal" Event Handler return was extended
  14. 26-6-2024 EXE rev. 151913 (game) EXE rev. 151913 (Launcher) Size: ~69 MB DATA Fixed: Some custom animations did not reset properly in Eden Editor - FT-T166771 Fixed: supportInfo types did not support filtering by name Tweaked: Empty placeholder mission scripts from config, such as initServerPlayer, etc. are now ignored on mission start - FT-T85153 Fixed: Script error in the live feed module (BIS_fnc_liveFeed) - FT-T178986 Tweaked: High Command module was failing to execute properly when BIS_fnc_execVM was blocked by the mission maker ENGINE Fixed: JIP clients did not always synchronize properly - FT-T171670 Fixed: Soldier-held AA/AT weapons with lock-on were not able to lock onto targets - FT-T181124 Fixed: "SlotItemChanged" Event Handler did not trigger on removal of muzzle attachments Added: Weapon muzzle config Event Handlers "MagazineUnloaded", "SlotItemChanged", "WeaponChanged" Fixed: Crash when cutText replaces itself during "Unload" Event Handler - FT-T182375
  15. 5-6-2024 EXE rev. 151869 (game) EXE rev. 151869 (Launcher) Size: ~375 MB DATA Tweaked: VR world is now using separate footstep sounds - FT-T180485 ENGINE Added: get/setPhysicsCollisionFlag script commands Fixed: Performance degradation when many scheduled scripts are active Added: "MagazineReloading" entity event Fixed: Missile targeting sensors did not check range / angle limits (anti-radiation missiles could target radar emitters that were behind the missile, out of range and whose radar did not even reach the missile) - FT-T181124 Added: Vehicle marker lights now animate with animated memory points Fixed: Removing all throwables via addMagazineCargo/addMagazineAmmoCargo would leave a ghost grenade behind - FT-T76533 Fixed: removeMagazine(Global) on a grenade would make the grenade category unusable, even if more grenades were available - FT-T79813 Added: DLL extension access to DirectX Added: New script command screenToWorldDirection, and an alternative syntax for screenToWorld/worldToScreen for a specific camera - FT-T181178 Fixed: enableInfoPanelComponent could not disable CustomDisplayComponent - FT-T162729 Added: "Draw2D" mission Event Handler
×