Dr Jekyll
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Everything posted by Dr Jekyll
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Jan. 16 2002,00:58)</td></tr><tr><td id="QUOTE">There are no bugs in OFP, so I want more weapons for ruskies<span id='postcolor'> No bugs? Here's the list so far: AI can't enter boats AI Cessena bumps too much AI repeating death messages in MP Weird issues when using the W-buffer The priority of automatic reporting of enemies should be lowerd below that of every other command Various bugs with joining and hosting MP games This is just to name a few
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Gave my mates order to hide at the evac point with the BMP rigth at the start, then I just stormed foreward to sergei in the tank. After telling him board, I drove east, downhill in the forest surrounding the base (using the skill of "wooddriving"). Before leaving the forest, I exited the tank with sergei and continued on foot, staying at the north border of the mission area. From there, I made my way back to the evac point with sergei (long trip since sergei mostly walks because he don't have a gun), I didn't encounter any resistance at all, except a Mi24 hovering passivly over a forest, took some potshots at it, but it didn't react so walked to the evac point.
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Location of third team member in "Hind Attack"?
Dr Jekyll replied to Dr Jekyll's topic in OPF MISSIONS
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (arjen @ Jan. 13 2002,15:46)</td></tr><tr><td id="QUOTE">in that mission I placed a satchel charge underneith one hind, and by accident let one teammember do the same aswell.. I ran back to the forrest with my team and let all satchel charges explode.. that single hind just disapeared .. after a few seconds it came falling down and ended up just in front of me!! my whole team almost got crushed by it<span id='postcolor'> Experienced something like that. Me and my team (including the third member) had cleared the whole camp + all the trucks (shot the drivers), so the camp was just cramped with trucks, tents, hinds and ammo boxes. So I place my satchels and order my troops to do the same, when finished, we got the whole camp plus the trucks wired up with 12 satchels. We hide in the woods and sets of them all. Then I go back to check the damage, there was only one hind, 3 trucks and the BMP ambulance to be seen (out of 4 hinds, 7 trucks and 3 UAZs), the rest was just gone. So I dissappeared to the evac spot with my team -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (aeroengr7 @ Jan. 14 2002,03:59)</td></tr><tr><td id="QUOTE">what i have a problem with is after i capture the officers, it goes away from my being able to control the dmitri to a cutscene... Â i've played this mission about 10 times... Â only once has the cutscene actually ended(with dimitri slipping away from the battlefield in the boat)... Â the other nine or so times it just has showed the boat, the officers, and dimitri from above forever... Â well, at least until i got fed up and aborted the mission...<span id='postcolor'> there is a bug in v1.4 that prevents the AI from boarding any kind of boat, though luck Also, the only thing you really get after completing red hammer is a movie showing some spetz natz carnage while the music plays (somebody explain this to me, why did they blow up a BMP?!)
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A single SAM vehicle would be usefull, it should just have a VERY long range radar and be able to cover the whole Island with it's missiles (taking that there's a clear line of "sight" for the radar and clear LoF for the missiles)
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A single SAM vehicle would be usefull, it should just have a VERY long range radar and be able to cover the whole Island with it's missiles (taking that there's a clear line of "sight" for the radar and clear LoF for the missiles)
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I thank god that they put it in. Without it, Dimitri would be even more dead under my command. Besides, it's my favorite weapon. the Red Hammer campaign is already quite a bit unrealistic (compared to the original 1985 campaign) so what does a weapon that's not supposed to exist yet matter?
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The current trailer was great, I can't wait to se how the actual gameplay will be (*cough*new movie plz*cough* *cough*). Btw, what has been done so far? (AI script, mission design, mission scripts) and what do you still have to work out?
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I had that problem since 1.3 (I run 1.4 now, everything is installed from the gold edition).
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can i put paracuts on Vehicles
Dr Jekyll replied to subfreak2's topic in OFP : MISSION EDITING & SCRIPTING
No, not without some serious modding... -
Placing AI anti Aircraft units that DONT move
Dr Jekyll replied to Luvac Zantor's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Silencer @ Jan. 12 2002,01:42)</td></tr><tr><td id="QUOTE">put down "never fire"<span id='postcolor'> That wouldn't really make much sense since their purpose is to shoot against whatever enemy they see WITHOUT moving an inch. -
I don't really care about the timeline as long as I can make and play cool mission involving V-22 drops or piloting.
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Placing AI anti Aircraft units that DONT move
Dr Jekyll replied to Luvac Zantor's topic in OFP : MISSION EDITING & SCRIPTING
I think that either a "HOLD" waypoint or a "SENTRY" Waypoint will make a unit stant it's ground no matter what. Try checking OFPEditingCenter. -
I would advise you to take the M113 to the base northwest of your start position. There's only a single enemy infantry there, and empty, fuelless Hind and fuel truck, see where I'm getting? Refuel the hind and race to the northeastern part of the island fuck up Guba's scud and escape boat + any shilka you ever come across (don't use AT4 missiles on anything else than Shilkas, you don't need to destroy tanks or infantry), get to the start of the road that runs along the northern coast and follow it slowly westward. Somewhere along it you'll spot an UAZ, Guba is either in it or just around, save the game here and take a potshot at the car with your cannon (one round will do), check your briefing to see if he survived, you'll see that your objective is listed as "failed if he didn't", reload the save in this case. When the UAZ along it's officer and the two spetz natz are dead, find guba, touch down and run toward him, mission completed.
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Location of third team member in "Hind Attack"?
Dr Jekyll replied to Dr Jekyll's topic in OPF MISSIONS
FOUND HIM! You júst have to walk toward Morton a bit, when you come to a couple of trees, he'll be on the ground just infront of you, sneaky bastard! -
Location of third team member in "Hind Attack"?
Dr Jekyll replied to Dr Jekyll's topic in OPF MISSIONS
That's what most ppl (including myself) had, the third member is first added to your squad when you find him. -
Location of third team member in "Hind Attack"?
Dr Jekyll replied to Dr Jekyll's topic in OPF MISSIONS
Only the first two, they say that the third one was somewhere around spying on the convoy of trucks. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (christophercles @ Jan. 11 2002,14:50)</td></tr><tr><td id="QUOTE">The osprey isnt even finished yet, they cant put it in. Plus, it wouldnt fit into the timeline. What id like to see, is a mil-6, or a 26.<span id='postcolor'> Hmm, well it doesn't really matter since the timeline of 1985 was mainly used for the campaign and to determine what vehicles and weapons would ship with retail.
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I hope, I wish, I pray, I beg, I cry for that BIS releases that very model.
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The UH60-MG, running downhill to cap the flag with your squad and then waiting for the chopper to pick you up while providing cover with it's MG is something to behold... I really would like the Osprey though, that thing kicks every other transport chopper's ass.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rogue2020 @ Jan. 11 2002,11:25)</td></tr><tr><td id="QUOTE">ten people at a time on swat 3 is pretty much unplayble without the host with a really good connection......<span id='postcolor'> This isn't SWAT3...
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The problem with foxholes and trenches is that everything had to be placed above ground since the ground itself cannot be altered or removed. I imagine something like a model of hill with a foxhole or trench section in it, which is then placed like a normal object on the map.
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I got this mission straight in my first try. The trick is to go back to the base you attacked in the previous mission (if this really is the mission I think it is) and steal the T80 and T72 that is now parked there, just kill the crew, get the tanks and race toward your objective, killing everything in your way.
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I prefer the G36 over both rifles for sniping, it doesn't pack as much punch as the rifles and can't zoom as far in either but you don't need to offset the target from the center of the crosshair when shooting at long distances (well, not anything I have noticed) thus making this weapon VERY accurate when zoomed, plus the option for burst and full-auto makes it handy if you are surprised at close quarters.
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A general "All, rearm!" command that tells all selected units to seek out ammo for their current weapon nearby, or alternately grab a weapon that lies nearest the units current weapon in handling and use.