dreday
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Posts posted by dreday
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Ok your making a good point, Warsaw pack armies should get their butts handed to them by US equipment.That would be realistic there should be no Balance of power in this game at all. The US should be able to take a few hits to the chest while the Warsaw armies with plastic helmets and nam era flak jackets get wasted.
Again you are talking about things that you have absolutely no idea about. Modern-day Russian and American vests are roughly equivalent in their protective characteristics.
BTW, it's Warsaw Pact and it has been dead for 20 years...
Peace,
DreDay
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About the Helmet... The PASGT helmet is old was decomisioned in 2003 the New Helmet is even beter.
The PASGT Helmet is said to have stopped rifle rounds on occasion, most commonly 7.62 x 39 mm (AK-47) rounds (in one account the PASGT Helmet is credited with stopping an AK-47 round from approximately 25 meters range)
"On Occasion" is the key here. There are even cases of teeth and cheekbones stopping bullets on occasion. However, no battlefield helmet was designed for such purpose or would be expected to offer this kind of protection.
Peace,
DreDay
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The helmets today are designe to stop .30 cal rounds such as Ak-47 and they do, all the time, theres a video on youtube a soldier gets hit in the temple part of helmet after the battle his friend says hey you got shot and he took his helmet off and the side of his head looked like a swarm of bee's had stung it.
Are you sure you are not thinking of Saving Private Ryan? In all seriousness, you are wrong, super wrong! Modern combat helmets are by no means designed to stop the rounds from assault rifles.
Peace,
DreDay
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Just fyi, helmets wont stop a round, even from a pistol unless the pistol is fired from a great distance. They are designed and worn for protection against secondary projectiles like shrapnel but no a direct hit from a bullet. I believe its similar for vests except the vests can stop lower velocity rounds from pistols but not from an ak.It's not 1960s any more... Most modern combat helments are designed to stop 9mm pistol rounds from 50 meters and even less, also most combat vests are equiped with blistic plates that will stop the ak rounds (at least from the front).
Peace,
DreDay
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Hi allIf that is true then ArmA has both sides of the Suppression equation covered.
That would be truly amazing. :eek:
:)Kind Regards walker
True. Although it also appears that this reviewer is not too familiar with OFP/ArmA (i.e. AI uses grenades, AI surrounds you - that's something that was always in those games). I wonder how much our impression of AI's actions would have differed from his...
Peace,
DreDay
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As long as the sights are dead on and pointing at the target, I expect the weapon to fire straight and not like a single pellet from a sawed-off shotgun. You can very well miss a dude at some 20-25 meters no matter how clearly your pistol is pointing at him. That kind of dispersion is bullshit.
I agree that you should not be effected by dispersion at 20-25 meters, but was that really the case in ArmA? I haven't played it for a while, but from what I remember, pistols and SMGs were way more accurate than in real life. Their bullet drop effect was not modeled correctly which made it easy to engage targets with a pistol at over 100 meters and with SMGs at over 200 meters - not something that is likely to happen in real life...
Peace,
DreDay
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That would mean that the player isn't himself in the game, instead he'd be controlling an avatar with its own psychological problems, partially forcing players to act similarly to each other, ironically making them less like humans and more like AI. People who are prone to lose their calm already do it in Armed Assault without the aid of restrictive features and how they choose to stay alive is up to themselves.I understand what you are saying, and I don't entirely disagree; however the degree to which the players are effected by their sense of self-preservation is significantly less than what a real soldier would experience. As I was saying, in real life, what you refer to as the "psychological problems" very quickly carry over to the physiological problems - that's something that the computer game player is very unlikely to experience. As a result, the accuracy of the soldiers that are controlled by the computer players is unreallistaclly higher than what can be accomplished by their real-life counterparts.
Peace,
DreDay
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That's because humans generally want to spend as little time as a target as possible, thus peeking out for maybe less than a second and hoping that one of his shots hits the enemy or keeps him down. It's completely possible to aim accurately if you don't mind being a target or if you're just cool under pressure.That's definitely a part of it. However another substantial part of it is that most people find it difficult to stay "cool under pressure" when the bullets are impacting a few inches from them (I am talking about the real life here, not the game). There is a whole number of physiological changes that are introduced by such stress - your hands start shaking uncontrollably, you lose your breath, your heart rate jumps up, you lose a sense of depth perception, your timing is off, etc...
The only way to model this in a game is with a robust morale system for the AI, and maybe even the human players as well..
Peace,
DreDay
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We have all seen those videos. It's nice if the AI can move tactically before a contact is made but what the really important thing is if the AI can act tactically after the contact is made. So far we haven't seen any evidence of that kind of behaviour. I really fear (I do hope I'm wrong), that we can end up having the AI who nicely moves threw the landscape (watching angles, covering each other) but totally loosing it's mind when they see an enemy (not being able to take cover effectively, sending single squad members on suicide-engage missions). I'd love to be wrong.Well said! I am also disturbed by the lack of videos that would show any worthy improvement to the AI engagement tactics; while their is a plethora of videos that point to the contrary.
Peace,
DreDay
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How come it's not realistic? Shooting is quite simple thing when the process is drilled to level of automation no reason to create mysticism around this issue, sure drilling improves accuracy but by default every human being should hit easily with little drill human sized target from 300 meters.I generally agree if your post(s), however you are forgetting a very important component of this euqation. That is - most human beings would be able to hit those types of targets on a shooting range all day; but their accuracy would be drop by a huge precentage when someone else is shooting back at them...
Peace,
DreDay
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The one thing that will stop me getting ARMA2 is the AI at this stage, seeing as that's the guts of the reason this sim exists ... having and enemy to fight. I would deffo need a demo before I actually get the game to check out the AI...but, but... they have DOGS! ... and HALO para jumps... Â Isn't that why we all enjoy playing games like OFP and ARMA?
In all honesty, I totally agree with you. Â The trailer looked nice, but I saw absolutely nothing in it that will influence my decision on weather to get this game or not. Â
Peace,
DreDay
What about the improved campaign, moving over low obstacles, nicer graphics, and improved animations?
Personally, I find those nice to have; but only secondary to the main issues that had plagued OFP and made ARMA a bore for me - poor AI, poor team management, poor weapons handling, lack of fortified positions, lack of MOUT tactics/commands, etc...
For me, even the best grafix and sounds in the world tend to get very tiresome unless there is some intellectual challenge to the game as well. Â At this point in my life, I have much better things to do than simply running around the virtual world and blowing stuff up with little regard for troop deployment and tactics. Â Personally I just don't get any seance of accomplishment from that; besides there are games that do it much better than ARMA. Â I think that realism was always the strong suit of the BIS games and I am dissapointed not to see any major improvements in that area. Â But hey, to each his own...
Peace,
DreDay
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The one thing that will stop me getting ARMA2 is the AI at this stage, seeing as that's the guts of the reason this sim exists ... having and enemy to fight. I would deffo need a demo before I actually get the game to check out the AI...but, but... they have DOGS! ... and HALO para jumps... Â Isn't that why we all enjoy playing games like OFP and ARMA?
In all honesty, I totally agree with you. Â The trailer looked nice, but I saw absolutely nothing in it that will influence my decision on weather to get this game or not. Â
Peace,
DreDay
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commander=group leaderIn battle the APC commander leads the infantry group and the gunner takes command of the vehicle.
In ArmA a different solution has to be found.
I would prefer the gunner=commander solution.
Or just make 2 versions (put both in one config) of your BMD addons. So anybody can choose the version that fits best for each mission.
That's exactly right! A VDV squad has 7 men in it - commander + 4 dismounts + 2 BMD crew members. It is up to the commander to determine whether he dismounts or not, but most of the time he would stay with the dismounts. Besides, there is not much that he can see from his position on BMD-1/2 anyways...
I really like DiFool's solution with 2 different versions. Hopefully it's not too difficult to implement.
Peace,
DreDay
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The request to make at all Soviet tanks having ATGM an ammunition, main means of a defeat of enemy armored vehicles with high accuracy remaining outside of a zone of reach, in sense, that ATGM the rocket was first and ready to application, then on termination (ending) the given type of an ammunition, following was charged APFSDS,and then HEAT-FRAG, HEAT.:)So it is more reasonable, and is more real, taking into account that the Soviet tank wedges of that time had no to themselves equal all world, as much know the rate was done(made) on large approach by the large number of tanks, at support the soldier Â

Why? The tank guns do a fine job of engaging the targets withing 2-3km and you are not very likely to see the engagement ranges beyound that in ArmA...
Peace,
DreDay
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Will you made polish T80 and T72?Afaik no T80s were delivered to other WP nations but T-72, yes that will be in.
Steven Zaloga has mentioned in one of his books that Poland had accepted the shipment of about half-a-dozen T-80Bs for trials in the mid-eighties. That's about it for the extent of T-80 exports at that time. I agree, certainly no need to include them in the mod.
Peace,
DreDay
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The russian army rode on their personnel carriers during Afghanistan and Chechnya because it provides protection against mines and IEDs. If a mine goes off under a BTR you sure as hell don't want to be stuck inside it.Plus in urban environments troops sitting ontop can provide effective protection against concealed anti-tank positions in buildings and such, since turret gunners have limited visibility.
Correct! Not to mention that it is much easier and quicker to dismount from the top than through the tinny side doors.
Peace,
DreDay
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Hi,There is a little dilemma about an important historical question regarding the Polish Troops.
As some of you maybe already know, Polish troops, despite being main members of the Warsaw Pact, they were according to numerous reliable sources in a large part against the Soviet Influence.
Hence it was supposed that Polish Troops would have stood against Soviet Troops in the case of a direct conflict opposing the western/eastern blocs.
Therefore should we go for 'Hypothesis' or for 'Official Positions'?
Please help us to make a decision in these regards.
A new poll was established for this purpose, thank you for your votes in the previous polls, though.
(Clickable Image)
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Regards,
TB
The fact that there were some disagreements between the Soviet and Polish military leadership does not automatically imply that they WP would have thought against the Soviets if the cold war went hot. Neither the Soviets, nor the NATO were expecting that. It might be hard to believe in this day and age, but the Polish army was geared up to face NATO in 1985. That's not to say that there would have been no defections though...
Peace,
DreDay
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I believe those are sniper oversuits and KLMK also came in a 2 part BDU correct?Yes the KLMK came as a two-piece uniform and an oversuit. The oversuit saw much wider use during and after the Afghanistan war.
The two-piece uniform that you are referring to was used by the KGB borderguards along with some KGB and Interior Troops special units, it was not deployed by the Soviet Armed Forced in any capacity.
Peace,
DreDay
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Haha I love it, maybe theres room for a fictional armed version of some sort? Perhaps with an enclosed turret like the BRDM-2s or something. Add some extra armor and make it a resistance vehicle.Personally, I would love to see an ambulance version (aka tabletka) which was probably the most popular use of this UAZ by the Soviet Army.
Peace,
DreDay
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Well ultimately its not a big deal. Â If anything it can just be a fictional weapon. Â Right now we got them armed with a huge range of RPG's so a mission maker can take their pick of which they think are more authentic or not. Â Usually, when countries like the US and Russia discontinue a certain anti-tank weapon, they usually end up selling vast lots of the weapons to other countries so it wouldn't surprise me if Russia did the same just to make some extra cash off of old surplus RPG-16's that will never be used otherwise. Â Thats like old US Bazookas and 106mm recoiless rifles that went to countries all over the world after the US quit using them.But yeah, the real big nasty our hezbollah guys have is the RPG-29. Â We don't have a RPG-27 yet as Vilas hasn't made one yet. Â But maybe later they will have one. Â But he is increasing the dammage levels right now so one shot will really mess up most main battle tank addons.
Chris G.
aka-Miles Teg<GD>
Agreed, it's not a big deal!
Peace,
DreDay
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DreDay,Hizbullah fighters have even been seen equipped with RPG-27's so I would not be surprised if they have RPG-16's. Most likely you confuse the RPG-16 for the RPG-7D which are totally different. I should point out that an RPG-29 is much cheaper and more common to see than an RPG-27 though.
My friend, I am afraid that you are the one that is confused... Â RPG-27 is a disposable LAW that fires the same warhead as PG-29 (the munition for RPG-29). Â RPG-29 is a heavy reloadable grenade launcher with advanced sighting and night vision devices... do you still want to insist on which one is cheaper?
I am quite aware of the difference between the RPG-16 and RPG-7D, are you? Â Did you know that the Soviets had retired 16s as soon as hey had introduced 7Ds? Â Do you know why? Â
I think that a lot of people seem to assume that RPG-16 is an intended replacement for the RPG-7 - it is not. Â It is an entirely different launcher that was designed specifically for Soviet Airborne forces. Â It had its advantages - better ergonomics and better range/accuracy, but it had a fatal flaw - its warhead could not be increased in size unlike the PG-7. Â That is why the Soviets were quick to retire it once an airborne version of RPG-7(RPG-7D) was introduced. Â There has been no evidence of its export outside the USSR.
Look, this is really not a big deal and I don't want to steal this thread from the Lost Brothers team whom I respect a lot. Â My only point was that for the sake of realism it would be prudent not to give Hezbollah exotic weapons that have not been spotted outside of the FSU.
Peace,
DreDay
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you can find RPG-16s with Syrian and Iranian markings in many caches we discovered in the Mahmudiya\Baghdad area.As well as many other types of ammunition and artillery rounds. And then that damn armor piercing RPG-29........
I take that you are stating this from your personal experience, would you happen to have any photographic evidence or official reports to support this? Â Are you sure that those were RPG-16s and not RPG-7Ds? Â It's not that I don't trust you, it's just that I don't see how RPG-16 (which were retired in the mid 80s) could have made it to Iran...
Peace,
DreDay
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Quote[/b] ]The RPG-16 is actually not all that exotic. From what I understand, just about all of the more modern RPG weapons were exported to Syria (and some to Iran who produced variants of them under license or without).I seriously doubt that you will find any credible evidence of RPG-16 being exported to Syria; and I am pretty positive that it was not exported to Iran, let alone produced there. It is not modern (entered service in the early 70s) and it is extremely exotic - to the point that it has not been used in the Soviet Union itself since the mid 80s... It was designed specifically for Soviet Airborne troops and there has been little to no evidence of it being exported outside the Soviet Union.
Quote[/b] ]If you look at you-tube videos of captured Hezbollah weapons you'll see some examples of the massive variety of weapons used.I know that, its just that you would not see a single RPG-16 in any of them...
Quote[/b] ]As for AKM vs. AK-47, in truth both are still used in the region. The AKM is more common (and often mislabelled as an AK-47 in pictures) but the AK-47 is still seen in action quite often. The AKM is only different in that it is cheaper to produce, slightly lighter in weight, and has a slightly different muzzle that creates a bit less of a muzzle rise. Other then that, they are basically the same weapons that last for decades if well maintained.I totally agree, my only concern was how the weapon was represented in the game (i.e. how it is labeled and how it looks).
As for the LAW, again I am in full agreement on it's functionality and deployment and its great to know that you guys would incorporate it into your mod. My only point was that Hezbollah fighters should be armed with it as well...
Peace,
DreDay
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For right now, our Hezbollah units will be equipped with a huge range of equipment including a big mixture of Western and Russian made weapons. These include:M16A2, M4 (might be switched to CAR-15), PM-63 SMG, AK-47, AK-47 folding stock, RPK-47, RPD, M249, PKM, SA-7, RPG-7, RPG-7/PSO scope, RPG-16, and the massive RPG-29 Vampire.
Vehicles for now are just the BIS UAZ/MG and a motorcycle.
In later updates we'll likely add bangalore torpedoes once we get them working.
Chris G.
aka-Miles Teg<GD>
Miles, I love the work that you are doing, but just a couple of quick points... Don't you think that AKM would be better suited then the AK-47? Also, RPG-16 is a very exotic piece of hardware; I seriously doubt that it was used anywhere in the middle east, let alone by Hezbollah... At the same time, they should definitely have some LAWs(M72) and possibly RPG-18/22/26/27
Peace,
DreDay

Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
in ARMA 2 & OA - GENERAL
Posted · Edited by DreDay
Hehe! I am close confidant of a Nigerian prince, I will be sending you an e-mail shortly! ;)
On a serious note, I do very much admire your posetive attitude. Let's hope that you are right...
Peace,
DreDay