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Drakkhen

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Posts posted by Drakkhen


  1. Great addon...

    ...but it would have been polite to credit everybody. rock.gif

    I recognize my:

    DrKk_Dust.p3d

    DrKk_Embr.p3d

    embrums.paa

    dust.paa

    dust.sqs

    You only had to put "Drakkhen" or "OFrP" (the team I work with) in the read_me.

    Drak... a disappointed 2D/3D/scripter.


  2. It seemed to me the "normal" evolution of OFP would have been the modelisation of Central Europe, with accurate maps to simulate the "so feared" WWIII as it was "expected" to be in the 80's by some. The engine would have allowed managing battalions and supports, with a finer aircraft dynamics and some more specialised troops including NBC features.

    There would be so much to do with that...


  3. Recognition of a vehicle side don't rely on it's crew side... put an east unit in a west plane and put him in front of a normal west plane+crew... the normal west plane won't attack before the other attacks him.

    Playing with sides is an uncertain behavioral trick.


  4. Er.. I meant what do they do?

    I see "IMEX" and "RECO" rescue squads in there but what are those units?

    RESCO (CSAR) is an Armée de l'Air specialists mission consisting, after a cautious briefing and an air support, in picking ejected pilots behind enemy lines.

    IMEX is an ALAT (Aviation LégÄre de l'Armée de Terre) mission delonging to PRB (Peloton de Reconnaissance et de Balisage, a recon squad) consisting in picking a full helicopter crew, downed behind enemy lines, in an up to 15mn delay.

    Thanx to SPQR for initial explanation.


  5. excellent stuff smile_o.gif

    2 questions though:

    why has the Mirage a compass on the top part of screen and the Jaguar none? also in the Jaguar only some versions have a "complete" digital thingy, some versions only have the digital numerical compass (missing angle of attack etc).

    @Lupus: what does your lpswd_materials.pbo do?

    There is no difference between two jags, it's even the very same P3D for the 9 versions... but the gyro bars of the HUD display are submitted to an OFP engine bug making the gyro rotated after some reloads, crashes, etc...

    On a small two colors sphere, it's barely noticeable, on these bars, it's an evidence. Couldn't correct it for more than a year now I started making this HUD.

    About the compass... simply the fact that the Jag has one on his HUD and one on the dash, so why have three compasses in the same view? tounge_o.gif


  6. Are there any updates on the pilot models? (helicopter pilot and fighterpilot)

    There's some.

    Quote[/b] ]Will you consider making versions of both without helmets in the future for those "rescue the downed pilot" missions ?

    Looking forward to playing around with these new units smile_o.gif

    Maybe for a later pack. We're short on time on this one.


  7. I will be able in a while  sad_o.gif

    Just to get the idea:

    you have two triangles (direct way turn for angles): ABC and CBD

    obviously, the edge is BC

    the tool should allow us to clic on BC so it becomes AD

    the resulting triangles would then be

    ABD and ADC.

    Edit:(information complement)

    The UV conservation is only possible for two faces using the same texture and whose common vertices shares the very same UVs on both faces.


  8. Hi,

    I was just wondering how to turn an edge joining two non co-planar triangles (3DS edge turn style)?

    The only way I found was to move a vertex to make both triangles co-planar, squarize them (menu), split them on the other vertices pair ([\]or[/]), then move the vertex back... quite complicated.


  9. ...if I get the picture, it means that to scale a quad on one axis (simplest scale example) I'll need to make two rotations (one for each vertices pair) assuming the angle will be an atan ratio on the distance to rotation center. rock.gif

    Funny to see that rotation (which seems to be the hardest of the three transforms) is the only one to be implemented wink_o.gif

    Anyway... it's still a pleasure to find McGyver-like solutions to problems of this kind biggrin_o.gif


  10. Hi.

    In vehicles, we commonly know the type="rotation" for every animation class, but is there another functionnal* type?

    Is there other types to translate/scale a selection group?

    *(I tried "translation" without success...)

    Sorry if subject already exists, I didn't find any with search engines. Links welcome if any.


  11. You mean like the Rangers in Black Hawk Down, when they arrive completely exhausted to the stadium?

    Injuring is not really "game-play" (OFP remains a game, I guess) but have longer and deeper force consuption effects can be interesting (that's already something great in the current game-play).

    Jumping is a real forces leech and overstresses the body in combat situation. Interesting game-play... since we keep far from Quake-kangaroos. wink_o.gif


  12. 'CAMPING' CANNOT HAPPEN IN A GAME LIKE OFP.

    Nobody used this term, first...

    next, if you played an MP mission (no DM or CTF), you'll notice that camping DOES HAPPEN, it's part of the game, just like it's part of real military tactics. That's what scouts and snipers do to survive. rock.gif

    This hate for camping just fits to Quake-like players... otherwise, why propose sniper units? wink_o.gif

    Wasn't it about jumping here?

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