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Die Alive

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Everything posted by Die Alive

  1. The one thing that I would change is how fast the range goes up or down. Â First time playing this, I would get a range, then to adjust 50m, I'd be all over the place, and it would never get the the distance that i'd want it to be at. Â Then I tried to get "into" the arty while in walk mode, not while running, and I have alot more control over adjusting the distance. Â Before, in "run mode", every tap of the forward or backward keys would adjust the range by +/-30 or more meters . Â But with the "walk mode", I could adjust the range by as few as +/- 5 meters , lot more usefull when using HEAT ammo on armour targets and you want to score direct hits every time. -=Die Alive=-
  2. Madmike, this is what I got and it works. Hope this helps ya. In my Users/*YourPlayer*/Missions/artellerie.abel folder, i have 10 files, DUMMYGUN.PBO, a mission.sqm, 7 *sqs files, and a readme. Â I coppied the Dummygun.pbo file and pasted it into the Codemasters/OFP/Addons folder. Â When I start OFP and in the editor, I load the mission artellerie for the island Malden. BTW, i'm running OFP v1.40 -=Die Alive=-
  3. Die Alive

    hmmvw m2

    Can't you just use the jeep with M2 and pretend it's a hmmvw? -=Die Alive=-
  4. That's funny, I was able to kill my arty helper with a smoke shell from 5 meters away. Also, now and then, my guy gets hurt from the arty gun, I'll fire a salvo and he'll scream in pain. Is there a "explosion" that happens close to the gun every time it fires that can injure my guy if he's too close? -=Die Alive=-
  5. Die Alive

    in the forrest

    What I'd like to see are foot paths (trails) on the islands, even if they're only brown line on the ground, it would add some more realism to the game. Just an idea. -=Die Alive=-
  6. Die Alive

    4 island and not factories??

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from nordin dk on 6:12 pm on Jan. 2, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from boboNuts on 11:25 pm on Jan. 2, 2002 i just think that in a later version or in ofp2(if they is one) their should be more industrialized towns, with railroads and trucks of sort. <span id='postcolor'> Actually this post holds one of the greatest ideas for OFP2, should that ever happen. Trains!! Imagine the possibilities!.<span id='postcolor'> Yeah, add Thomas the Tank Engine -=Die Alive=-
  7. Die Alive

    Backpacks for US and Russian Infantry

    These are foot soldiers, not f'in mountain climbers going up Everest. You drive into, or fly into the combat area, and there you go. Then, at night, if you're not extracted, you're resupplied by chopper (brings food, water, ammo) and you're good for another day. If all soldiers had back packs, wouldn't it look funny if at base camp, the soldiers on watch had on their backpacks while standing guard? -=Die Alive=-
  8. I just re-did my arty mission where I was 500 units away (as measured in the editor using a trigger). I set the gun distance to 1000meters and I started to get hits on the village that I was aiming at. Now only if I can get a AI forward observer call the shots for me. -=Die Alive=-
  9. You can't "aim" the gun down or up, it not like a tank turret where you aim up to hit a top of a hill, it's not like that. Â With this addon, it goes by how far the target is from the gun, so the angle the barrle is not important (nor does the barrle move at all, it's just static). Â Say if the target is on top of a hill, and your gun is at the bottom, even if it's pointing at the base of the hill, as long as you got the correct distance, the round will hit the target. A question. Â The distance is how far the shells are going to land from the gun is measured in meters by contouring the ground and not by how far the target is on the map? Â For example, I wanted to shell a village from behind a mountain. Â I went into the editor, made a trigger and it's "size" was 500m, one edge of the trigger was at the village, the other one was where I placed the artilery gun behind the montain. Â When I started to shell the village, and then took a ride to see my destruction, there village wasn't even touched! Â So I though maybe you can't fire arty over hills, so I placed the gun on top of the hill (in view of the village), checked the distance using a trigger, and when I fired the first shell, it landed 150m short, even when I knew the actual distance from my position to the village. Â So I take it that the distance range at the top left corner is how far the shells are going to hit if you walked the contour of the landscape, not the point to point distance. Â Is this correct? -=Die Alive=-
  10. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Goetterfunke on 5:31 pm on Jan. 1, 2002 this is no problem ! change this line in arti.sqs ?(muntype =="125"):impact="Heat125" camcreate [_x,_y,_z];mun125=mun125 -1 to this ?(muntype =="125"):impact="Flare" camcreate [_x,_y,20];mun125=mun125 -1 then u have Flares instead of Heat125 <span id='postcolor'> Thanks, it works beautifuly. -=Die Alive=-
  11. Does anyone know for sure what type of artilery peice is in the game? Â I'm thinking it's the M101A1 105mm Light Howitzer, but I could be mistaken. Also, a suggestion to Goetterfunke for any future updates, add a Illuminating cartridge, something like a flare, for those night time missions where you'd like to see first what being exploded. Truely amazing work Goetterfunke, I almost missed News Years Eve playing my new toy -=Die Alive=-
  12. Jesus H. Christ, this is amazing. Â Just when I lost hope in ever seeing true artlilery/mortars in OFP, you come up with this, this, master peice. Â You just made my year complete. Â I can't really tell you how much I've been waiting/wanting artilery in OFP, and not just 'point at map' artilery, but this sort of reallistic artliery you've made. Â Truely amazing work, Goetterfunke PS. If you haven't already, you gotta get this up at OFP Editing Center forums, there's been lots of demand for artilery and you'd become an instant star over there. -=Die Alive=-
  13. Die Alive

    02 new worlds

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from madmike on 8:43 pm on Dec. 30, 2001 Got them already, the malden one is briliant because there arn't too many rocks. its also good for making Afgan missions <span id='postcolor'>That Malden desert map is awsome, I like it because there are open desert spaces, like where there were forest there's now open spaces. Â I also got the three maps with no roads, villages or any man-made objects, just trees and stuff. Â Those are nice because you get a feeling of being out in the wilderness, not on an island with villages every 500m. -=Die Alive=-
  14. Die Alive

    1500m view distance is OK.

    setviewdistance #### with a space -=Die Alive=- (Edited by Die Alive at 8:48 pm on Dec. 27, 2001)
  15. Die Alive

    Adding a Co-Pilot and 2nd Door Gunner to Blackhawk

    In Vietnam, when US helicoptors were entering a hot area, the pilot and co-pilot would both be on the controls (one would do the flying, but the other would just be ready to take over if anything happens to the pilot). Â The Blackhawk with rocket pods has a "co-pilot" seat taken up by the gunner, and he should be able to fly the aircraft if the pilot is shot. Â But the Chinook is in need of a co-pilot the most, a large helicopter like that with only one pilot. Â The seat is there, just put someone in it. -=Die Alive=-
  16. Die Alive

    Desert Malden Released

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from timmy on 4:14 am on Dec. 25, 2001 thanks selectthis I love sniping people off at 1000 yards from that 500 meter peak <span id='postcolor'>Me too. I've haven't had as much fun sniping ever before. This map is loads of fun sniping. Maps of this quality should be an official addon. -=Die Alive=-
  17. Die Alive

    Adding a Co-Pilot and 2nd Door Gunner to Blackhawk

    I'd like to see co-pilots too, as well as both doors on the Blackhawk useable i.e: be able to enter the blackhawk cargo from both the left and right sides. Â It pisses me off to see guys running around in front and behind a chopper when i'm being shot at while waiting for them to run around. Â Cars and other vehicles have 2 sided cargo entry, why doesn't the Blackhawk. -=Die Alive=-
  18. Die Alive

    Christmas

    -=Die Alive=-
  19. Each fire unit can cover an Air Defence Area (ADA) of approximately 100 square kms. I don't know, but this could cover almost a whole island, making flying hazerdous to your health. Â Anyway, the West has the most air units, so the East should have the SAMs, if at all. Â I personally would like to see more Anti-Aircraft guns, things like stationary ADA, not Shilkas. -=Die Alive=-
  20. Die Alive

    Patch probsl stem from download location!

    I got it from here and I had no problems. -=Die Alive=-
  21. Die Alive

    OFP vs GHOST RECON

    My GR box is still unopened and will remain like that for at least 3 months, possibly more. Â I haven't stopped playing OFP since July and won't stop for GR, that's for sure. Â The only reason why I bought GR is because the store made a price mistake on the game and I wanted to bust some poor store clerk's balls to get him to give it to me at the lower price. Â Maybe I'll just give it away as a Christmas present, but then again, reading the posts in this thread, GR seems to be a sucky present to get. -=Die Alive=-
  22. Die Alive

    Arudy name sign

    Some of the signs that say how far to the next town are totally wrong. They show the next town being 3km away, but in the editor, I've checked and thy're only 900m away. -=Die Alive=-
  23. Die Alive

    Wheres the RH add on?

    Here in Canada, RH is coming out in early January (1/4/2002), or so it says on a popular computer store website. That sucks cause I go back to work on the 7th and hoped that it'd be out before Christmas. -=Die Alive=-
  24. Die Alive

    Operation Flashpoint is Gamespy\'s action GOTY!

    I wonder if they'll take PC Game of the Year award too. -=Die Alive=-
  25. Die Alive

    Bis you gotta make the rpg-7

    I was thinking that since the Americans got that mortar thing, the russians should get something else, like the RPG-7 or maybe a similar mortar like the americans. Â That mortar is most deadly infantry weapon in the game, one round can take out a whole bunch of guys. -=Die Alive=-
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