Jump to content

dayglow

Member
  • Content Count

    1367
  • Joined

  • Last visited

  • Medals

Everything posted by dayglow

  1. dayglow

    Bugs

    Keep low follows your stance, but only between standing and going prone. If you want them to crouch, tell as such. Compare even this to the original OFP AI's behaviour it's miles ahead.
  2. the problem with DCS is that the terrain is already to simple for the helicopter part of the sim. The A-10 is going to be an amazing addon and fits right in. The developers have already said they aren't looking at armor or even infantry combat because the terrain issues.
  3. dayglow

    Bugs

    yes the AI will do something strange every once and awhile which can cause you to reload a mission save. At the same time the AI is very flexible and does a lot of amazing things because of the way they are coded. AI is AI, it will never replace a human player. I'd rather have the current AI than one that is a pure mimic of my actions. I'd rather put up with a few brain dead moments as it enables a lot of very impressive ones as well.
  4. dayglow

    FlexiAI (WIP) discussion

    wow :eek: this is exactly the type of AI I dream of having. Looks amazing.
  5. dayglow

    Ok, this is an alarming discovery.

    Despite the OP's less than eliquent style of posting he does show that A2 is very much Cpu bound. I'd dare say with his rig he would get the same fps, if not close too, with much higher settings.
  6. Pretty simple really. I got a pbo extractor ( tons to choose from different editting sites ) Went to the addons folder and extracted the mission pbo. You can then navigate to the mission folder you wish to modify. Move that to your profile mission folder ( I use Vista so it's in the documents folder, ie ArmA2\users\yourprofile\missions from there you open it in the editor. Double click on the object you want to edit, ie the squad teammate, let's say Miles. In the unit property there will be a name box, in it, it says for example BIS_Miles. You don't have to do anything with the name, just know where to look for it. In the scripting window there will be a ton of scripts already added. I went to the end, put a ; then added the setdamage varible. It looks like : unitname setDamage false so for Miles I added BIS_Miles setDamage false Then you edit everyone else you want, save the file, re compile it into the mission pbo and play away.
  7. Beautiful idea, we need to move away from micro-management to battlefield managment. As a squad leader I'm responsible for the tatics, not holding each persons hand.
  8. dayglow

    TBR_Grenades_A2

    Nevermind
  9. All very well and nice, but the issue with this mission is that you are not in control of the squad, the ai is. And with that means you don't have control preventing them from running into the engagement range of an angry Zoo.
  10. I think what happenned after I entered the script is what is supposed to happen. The Shilka was taken care of by other assests. Call it blind luck, but after 5+ restarts having the same thing happen gets frustrating.
  11. dayglow

    SLX Mod WIP

    how do I remove the knife? It often takes away my binos when I start a mission and I'd rather have them.
  12. well, figured out all the editor stuff and set them so they will not take damage and restarted the mission......and a damn air asset took out the Shilka in the first 5 minutes :crazy:
  13. I'm trying this as well. I've extracted the campaign, but I can't see it in the editor. I am running Vista. I place the mission folder of the mission I want to edit in my profile mission folder ( my documents\ArmA2\Users\username\missions ) but I still can't see it in the editor. The missions I have created are in that folder and can be seen fine.
  14. Exactly I would have no problem if I was leading because then it's my own stupid fault. What irks me is that I have no control over the success and failure (which is real life, but here we have a game with no dynamic outcomes). What it comes down to is that I am having to learn how to play the 'game' instead of worrying about proper tactics.
  15. dayglow

    Why people dont like Arma

    May I suggest voice control? I use VAC http://dwvac.com/ and have built a huge profile for it. You start off naming who you want, ie all, 1-4-7, or team red, then the command you want them to perform. Beauty of VAC is that you can assign multiple voice commands to a single action. So you say 'all' or 'everyone' or 'squad' and it selects the whole team. Very easy to setup and very easy to use. Just building the profiles take awhile, but worth it in the end. here is the .xml file as text for my profile if anyone wants it. Just download it and make it into an .xml and VAC will recognize it
  16. Guess I could have scrounged a RPG when iwas in the village for the first mission, but that's a little unfair mission design.
  17. sure would. As we come down the hill I've searched every soldier I can find and no one has a RPG. Only way I can think of to beat it. My team gets torn up as we cross the flat land into the town. I know a rocket soldier is called out as a target, but I can never get to him before the team gets hit. They don't stick to lanes that block the LOS of the Shilka as they approach town. Very frustrating concidering I cannot control the team, it is out of my hands.
  18. dayglow

    SLX Mod WIP

    Some feedback, there seems to be a bug in the campaign 'red harvest'. I atempted to rescue to the doctor and he flees when I drop the guards. Even if I chase him into the forest where he stops around 500m away he will not follow me to his hiding place, thus can't continue that option. This must be a AI script into flee mode and they won't exit it, even after being clicked on to 'follow me'
  19. I agree a stress based system would work well. What I want to avoid is what the original Brother In Arms was like. The weapons were purposely made innacurate to force proper tactics, a few times I would be in a position less than 50 yards from an unaware enemy, with time to aim, but could not hit him. I don't find that is gameplay and highlights the downside of using the weapon accuracy to control gameplay.
  20. My point is that the weapon systems don't change from the range to the field, the operator does. 'Laser accuracy' of the weapon doesn't change and it shouldn't in the game. Nerfing the guns to simulate operator stress is wrong in my books. I agree it is hard to force the player to fear for his life to cause rushed shots, but that should be the focus.
  21. sorry, but aiming and firing a weapon isn't that difficult and a calm person on a range can hit a man sized target from a few hundred yards without much practice. Once stress is introduced people start rushing and slapping the trigger or not getting a proper sight picture. Combat with real stress and fear for life means really rushed shots. Nerfing the guns in the game isn't the way around this. Nothing is more frustrating than lining up the perfect shot on an unsuspecting foe, only to have a random dispursion caculation make you miss. How do you work around this? Not sure, my idea that may work is to model the mass and center of gravity of the rifle. Long heavy weapons mean if you move them quickly gives the inursia, causing the front and rear sights to get out of alighnment ever so slighty. That way a long snap shot will most likely miss. Also would reward people who are smooth. Also smaller, shorter weapons have the same real world advantage that they have. Would be interesting to try a system like this.
  22. Are weapons that innacurate in real life? Modern rifles are deadly accurate, it's just when your life is hanging in the balance in a combat situation aiming becomes the issue. How do you simulate 'fear for life' in a game? I hate having nerfed weapons to make up for that.
  23. Also turnng off AA will help if you are looking for more performance at higher resolutions.
  24. Yes, they are idiots, but all AI is and will pale in comparisism with human players. Now the fact that the AI isn't scripted it is pretty amazing. You definitly have to play different when using the AI vs playing with other people in co-op.
×