Dawdler
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Everything posted by Dawdler
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Vincent Vega on 12:50 am on Oct. 23, 2001 ROFL @ Dawdler nice little joke <span id='postcolor'> Joke? Whos joking?
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Aw, still no response? Well keep on bumpin, sooner or later they will notice...
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[WKK] REALTIME webbased server query source, to be public
Dawdler replied to LordNam's topic in MULTIPLAYER
Cool, its just this kind of thing we need ingame. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Col Rambo SBS on 1:35 am on Oct. 22, 2001 The thing is, it can be done, with the effort from BIS, they have said that, only it would be hard to do and there not willing to give it a go. <span id='postcolor'> *Grabs an M16 and goes after the devs* *looks at the building where their sitting and programming* AW, #### WHICH IDIOT PUT UP THE SIGN "PROGRAMMING IN PROGRESS" AND LOCKED THE DOOR?! *Bangs my rifle agianst the door, someone reacts* "Sorry the door does not support opening while programming is in progress, come back later" DARN! WHO THE #### CREATED THAT DOOR? *Look at the map, looks at the compass, looks at the map again* Lets see... Home is... There, west of La Trinite... Or was it north of Houdan? When I come to think on, where am I? *Looks at the car passing by, looks at my satchel, looks at the car again* Oh, well, off to have some fun. Lets see how high that baby can fly, hehehe....
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Join in Progress, The Solutions, Suma please read.
Dawdler replied to Col Rambo SBS's topic in MULTIPLAYER
I agree, put it elsewher, at least they will complain it is in the wrong place. I just hope that the reason for them being so silent is so that they can pop into the forum and say "Hey guys, what would you say about midgame joining AND an ingame server list in the upcoming patch?". When I think on it I hope not, I would have a heartattack. Well Ill die a happy man. And you forgot the main reason for ingame server list: so we dont have to restart the bloody game every single time. My record is 10 times during an hour, played for 5-10 mins. -
I aint telling you. Somebody care to tell him?
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Eh... Yeah, they are listening to us... Thats why they always post here like every day... Thats why they respond to our suggestions about JIP... Thats why my alternative suggestion has fallen of the page to page 2 without a response... Big Brother sees us. And, oh, did I forget to mention? Hes blind. The last post is on page 2. Never seen a response to our options on JIP. My alternative solution recieved praises here, but not by devs.
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OFP is uncomparable to MOHAA. First of all, MOH is during the WW2. Secondly, have you ever tried to create a Q3 map where there are say 40-50 AI soldiers, 10 tanks, a map which takes 20-30 min to run across, some 20-30 towns, an airstrip, 10 large forrests and trees all over the place, probably something like 1000-2000 in total? But you are right, if the entire SDK doesnt come out soon, so I can play I44 on OFP, I will definetly abandon OFP for MOHAA. The last will probably be a lot more fun. And less frustrating to play in MP.
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Whats the point of this? We have 6 pages, almost a hundred posts, more than 2000 views, which seems to be the greatest number ever achived in the forum, I at least havent seen anything larger. Yet, the last dev response was at page 2... Does the devteam has a policy of not posting when the number of posts surpasses 20-30? This is not all about us nagging on joining in battle, we give suggestions to. We should continue posting untill it hits more posts than its on the general forum, and more views than posts on the old forum. In short, we should continue posting untill this thread is all that is allowed due to lack of server space for anything else.
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DSL with 12 ppl as host is to little, even if you would have a 5ghz computer. Dont even try.
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COL KNIGHT, see my alternative thread, I think thats what you are thinking, and thats what we need. Puke, if that is true, it proves that the delay that would appear when someone joins ingame is not that bad. We should really need his own thoughts on this... If he only could tell us EXACTLY how he started the game. Or we should try to replicate the bug (THE BEST BUG EVER IN GAME HISTORY), if it can be done... It all comes down to whether its true or not.
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about alternatives, I posted what I think is an exellent one a while ago, "alternative to joining during battles", but no one reply not even devs... And Puke it might have something to do with the fact that his character, the soldier was already IN the game when he started... Did he join like, before there was a man just standing there then suddenly it was player controlled, or what? describe it closer. Or did he came in as a seagull? Or did he just pop up?
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"I spend roughly 1 hour trying to play for 1 hoiur actually playing" That describes OFP VERY well. I just spent 15 mins waiting for a game, then the game server seemed to crash... Before I waited 10 mins at gamespy trying to find a game where the host was awake, about the same time in the EYE finding a game with more than 0 players. Then I found a server! But it was automated without a host and we where two people... on a CTF mission... We really need ingame server listing... I have restarted OFP 5 times today, for about 30 minutes play. It is an extremely stupid way of handling MP. And my firewall still locks it up so i have to shut it off every time...
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Btw, maybe we should spam this topic over ALL forum sections, just to make us heard , Anyone know how to copy an entire thread? Maybe not...
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I dont want to have anything to do with gamespew at all, even if it has a dedicated server listing. Gamespew wrecks the whole game even more than the game does. How much server space would it take to make a special server list just for OFP? How expensive can it be? Where is Halflifes (CS, DOD, all mods) server list? How much does that cost? Does it cost more than the income for hundreds of thousands of copies of OFP sold (belive me this game could be big, even with millions of copies)? See my post on page 4, it REALLY needs consideration. PLEASE, its all I ask, a response, something, a NO, or a YES, or a MAYBE, or NEVER IN YOUR LIFETIME. Something. Btw, thanks for the support on my suggestion guys
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Well if we cant have "joining" what about making us a server list? When you click on "multiplayer" OFP automaticly logs on to a preset server list IP (can change it if you want to make special IP games) Then on each server there one could have the time, like "10 mins to start" or "10 min ingame, 20 min to restart" The time thing is made up of something like the server sets the mission loop, then sets a pause time like 5-10mins. After that time is up, it will leave the east/west choose screen, go into soldier type selection and wait for 2 mins or so, unless every one has pressed ok. Then it just starts the game! After the round is completed it will be repeated. It would also be good to see "current mission:" and "next mission:" IT WILL [TO SOME EXTENT] SOLVE THE PROBLEM!!! And it will not mean any major rewriting in the engine, just the multiplayer part. How about that?
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Good idea. Limit the play to a smaller island (like the one in the SE on Everon(or the other island, cant remember)). Then when people want to join let them load all things thats in the preset mission, pause the game for a while (like the lag where you can run but you dont see anything else move), and let the joining player catch up with events. How long would such loading time take? I mean even a gap of 30 secs to a minute I can handle. Just give us the darn joining ability, one way or the other. You will place this game among the Gods of MP, it might even knock down CS. Without this feature it will crash to the ground just as sure as helis do in MP. Scrap Red Hammer, scrap all betas, scrap new vehicles, take month, just give us the joining ability. And if you Dev guys dont do this, at least give us the SDK or this game wont live long on my harddrive.