DarkGiver
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DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 is out !
DarkGiver posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Introduction ----------- The SG553 is an assault rifle manufactured by Swiss Arms AG (formerly SIG Arms AG) in Switzerland. The SG553 is an improved version of the SG552 and was released in 2009. Even though it mostly resembles the SG552, the SG553 has one key advantage, the recoil spring is now wrapped around the piston rod like in the SG 550/551 models, which address several reliability issues encountered in the SG552 and also allows the usage of the standard SG550/551 charging handle. A long barrel version of the SG553 known as the SG 553 LB incorporates a 347 mm (13.7 in) barrel with provision to fire rifle grenades and support a bayonet. The mod actually includes 3 variants of the SG553 SOW : SG553-SB : The short barrel version. SG553-LB : Long barrel version SG553-LB + 40mm GL : Long barrel version with 40mm grenade launcher. Also included, a Brügger & Thomet Rotex III QD Silencer !!! and a P226 handgun \(^o^)/ The mod will include in future a wider range of SIG/SAN rifle, including classical SG550, SG551 and the new 7.62 SG751 SAPR. http://www.darkgiver.ch/arma3/dg_armory_promo.png (910 kB) Classnames: ---------- SG553 SG553_GL SG553_CQB SIG_P226 SG553_Holo_pointer SG553_Hamr_pointer SG553_ACO_pointer SG553_ACO SG553_GL_ACO SG553_GL_ACO_pointer SG553_GL_Hamr_pointer SG553_CQB_Holo SG553_CQB_Holo_pointer 30Rnd_56x45_GP90 30Rnd_56x45SD_GP90 30Rnd_56x45_GP90_Tracer_Yellow 30Rnd_56x45_GP90_Armour_Piercing muzzle_snds_btrotex556 Download : http://www.armaholic.com/page.php?id=22817 -
DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 is out !
DarkGiver replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
\(^p^')/ enjoy ! -
DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 is out !
DarkGiver replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well... i think it's time for an official update i guess :) -
DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 is out !
DarkGiver replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you NordKindchen and others for the feedbacks. I'm actually working hard to fix most problems. Yes i received new sounds from Lord_Jarhead from JSRS, and they are awesome. They will be included in next version of course ;) Most animations will be redone, now with new Tools released by BIS for arma3 it's possible to have something correct. For the supressor, it works as intended with included Brügger & Thomet Rotex 5.56. The new version will include a P226 hand gun as bonus too and i will check for the muzzle flash... Stay tuned ! ;) -
DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 is out !
DarkGiver replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
About the reload, it will be fixed in the next version... but there is still a few issues.. especially because the "unhide" feature doesn't works with current version of binarize tool. For the working rotating optics when zeroing.. sure i will try :) using the "zeroing" source... -
DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 is out !
DarkGiver replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well... i like the 552 style charging handle.. and it's very handy on a cqb style version... so it will remains on the SB for now until i change my mind. I could include it on a classical sg552 version with classic irons and without RIS and yes.. original one are not interchangeable but compatible version exists as you can see:P Hmmm for R3F stuff especially optics, i can't do anything from my side. But i think they just need to make their optics compatible with all weapons simply by upgrading base CowsSlot and PointerSlot classes... -
DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 is out !
DarkGiver replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well observed ;) As explained in the description : "The SG553 is an improved version of the SG552 and was released in 2009. Even though it mostly resembles the SG552, the SG553 has one key advantage, the recoil spring is now wrapped around the piston rod like in the SG 550/551 models, which address several reliability issues encountered in the SG552 and also allows the usage of the standard SG550/551 charging handle." The charging handle on the real one can be changed in a few seconds, it's like an accessorie, that's why i put the 552 style one ;) ---------- Post added at 11:03 ---------- Previous post was at 10:58 ---------- ooooops... indeed.. forgot to put it in the archive :o Will do for the next version.. and for now you can grab it here -
DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 is out !
DarkGiver replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the tip ;) -
DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 is out !
DarkGiver replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's actually a bit complicated to do/find a good fire sound... native arma3 sounds are awesome and i did'nt found the way to convert a3 .wss sound properly to customize them :( Yes black versions are planned. And for the others variants... no exotic version for now :) but why not in future... -
DarkGiver's Armory : SIG 55x PACK for Arma3 !!!
DarkGiver posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Long time after Switzerland Mod for Arma I, i'm back with something new... Actually in release candidate state... soon available ! http://www.darkgiver.ch/arma3/dg_armory_promo.png (910 kB) First release will include the SIG SG553 long barrel and short barrel version + grenade launcher version. In future the pack will include some more swiss guns like SG75x 7.62 family.. p22x hand guns and special sniper rifle ! -
DarkGiver's Armory : SIG 55x PACK for Arma3 !!!
DarkGiver replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's already implemented of course ;) -
DarkGiver's Armory : SIG 55x PACK for Arma3 !!!
DarkGiver replied to DarkGiver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
still working on it http://www.darkgiver.ch/arma3/textures_dt.png (917 kB) -
Hi all, To anwer to Sdoc, Swiss ammo in this mod are only compatible with swiss weapons especially chambered for (5.6mm GP90, 7,5mm GP11) And most optics are accurate.. but of course.. like in real life.. it requires some training and adaptation.
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Download it Here (188Mb). http://www.switzerland-mod.ch Here more details about the version 1.2 of Switzerland-mod. It includes 6 main addons in separate .pbo and the mod interface with custom main menu and missions : - SWM_SwissArms (all the 51 weapons, including the ammo/weapon box and a swiss flag) - SWM_Infantery (all the soldiers in 10 groups) - SWM_CamoFacePack (the 83 faces) - SWM_Sounds (Original SWM Soundtrack) - SWM_Veh (Re-textured/custom vehicles) SWM_SwissArms ---------------- 1.21 CHANGES : - FIXED: White crosshair visible with a few laser red dot weapons. - REQUEST: zoomin/out for ironsigh/relfex/aimpoint is back. MAJOR FEATURES : - A full range of 51 weapons that cover all the needs on modern battlefield. - High detailed models with normal map, specular map and shadows. - High detailed iron-sight optics with enhanced models - Customs full screen optics (Acog, Leupold, Hensoldt, kern, ...) - Working mildot optics (To calculate range...) - Grenade launcher optics - Realistic reflex (amber chevron) and aimpoint (red-dot) with paralax effect - Transparents magazines for sg55x with animated bullets - Fully Animated weapons (magazine, bolt, pistol slide, mg ammo...) - Realistic custom ammo (Swiss GP90, Swiss GP11, 9mm LUGER, 338 Lapua, 50 BGM...) - Realistic balistic - Working 3D laser red dot - Bright night optics - New heavy sniper explosive ammo - Accurate inventory pictures with descriptions - New binocular with working artillery reticle And a lot to discover... ASSAULT RIFLES - sg550 - sg550_kern - sg550_lg97 - sg550_lg97_aimpoint (1.2) - sg550_lg97_aimpoint_camo (1.2) - sg550_commando_hensoldt (1.2) - sg550_sniper - sg551 - sg551_lg97 - sg551_acog - sg551_acog_lg97 - sg551_commando_acog - sg551_commando_aim - sg551_commando_lg97_acog (1.2) - sg551_commando_lg97_aim (1.2) - sg551_commando_lg97_aim_camo (1.2) - sg552 - sg552_reflex - sg552sd_reflex - sg552_commando - sg552_commando_sd - sg552_commando_mg - sg552_mp_aimpoint - sg552_mp_aimpoint_sd - sg552lb (1.2) - sg552lb_com_reflex (1.2) - sg552lb_com_acog (1.2) - sg552lb_aimpoint  (1.2) - sg552lb_acog (1.2) MACHINE GUNS - mg51 - ch_minimi (1.2) SNIPER RIFLES - trg42 - trg42_t8m - trg42_camo (1.2) - trg42_t8m_camo (1.2) - hecate2 (1.2) PISTOLS - p220 - p226 - p226_sd - p226sf - p226sf_sd SUBMACHINE GUN - mp5k - mp5sd6 - mp5a5n - mp5a5_reflex - mp5a5_aimpoint (1.2) - mp5a5_acog (1.2) - mp5sd6_reflex - mp5sd6_aimpoint (1.2) - mp5sd6_acog (1.2) ANTITANK LAUNCHER - panzerfaust3 AMMO - 20Rnd_56x45_GP90 - 30Rnd_56x45_GP90 - 30Rnd_56x45SD_GP90 - 100Rnd_56x45_GP90 - 200Rnd_56x45_GP90 - 120Rnd_75x55_GP11 - 9Rnd_9x19_LUGER - 9Rnd_9x19SD_LUGER - 15Rnd_9x19_LUGER - 15Rnd_9x19SD_LUGER - 30Rnd_9x19_LUGER - 30Rnd_9x19SD_LUGER - 10Rnd_86x70_LAPUA - 10Rnd_86x70SD_LAPUA - 7Rnd_127x99_HE - 7Rnd_127x99_AP Ammo LG97 (GRANATWERFER) - FlareWhite_M203 - FlareGreen_M203 - FlareRed_M203 - FlareYellow_M203 - 1Rnd_HE_M203 AMMO PANZERFAUST - PZF3_HLPAT_MAG Detailed list here : http://switzerland-mod.darkgiver.ch SWM_Infantery --------------- 1.21 CHANGES : - FIXED: AAD MEDIC use wrong ammo for his pistol. - FIXED: Some error in the group team urban night team,(groups reworked). - FIXED: some grens use wrong NMap to. - FIXED: Group Face system doesn't works. - ENHANCED: the MPSD Recon,Assault TAZ was to Yello. - ENHANCED: redraw those pink flip-flops.all 3 civilians with flip-flops edited - ENHANCED: CH_CIVILIAN_1-3 face group added,(FUS_CAMO) MAJOR FEATURES : - TEXTURE`S AND  NORMALMAPS FOR ALL SOLDIERS OPTIMIZED. - High detail Swiss Soldiers. - 98 soldiers and civilians in 10 different groups. - Generally improves textures. e.g Signs, equipment, west`s,Taz - New Normalmaps added - New soldiers - New soldiers groups - Some civilians in swiss style added - Own optimized,new faces for the soldiers groups (face groups) CH Fuesilier (Regular Infantry) - CH Fus Off (sg550) - CH Fus Sergeant (sg550) - CH Fus (sg550) - CH Fus Ginf (sg550) - CH Fus (sg550 lg97) - CH Fus Hvy Mg (mg51) - CH Fus Mg (minimi) - CH Fus AT (panzerfaust) - CH Fus AA (stinger) - CH Fus Sniper (sg550 kern) CH Others (Crew/Pilots/Logistic/Others) - CH Crew (sg552) - CH Guard Off (sg550) - CH Crew Off (sg550) - CH Arti Off (sg550) - CH Medic (sg550) - CH Pilot (p220) - CH Korps Kdt (p226sf) - CH Oberst (p226sf) CH Gren AGFA (Elite Infantry) - CH Gren AGFA Off (p220) - CH Gren AGFA Off (sg551 acog) - CH Gren AGFA Sergeant (sg551) - CH Gren AGFA (sg550) - CH Gren AGFA (sg551) - CH Gren AGFA (sg550 kern) - CH Gren AGFA GL (sg551 lg97) - CH Gren AGFA AT (panzerfaust) - CH Gren AGFA AA (stinger) - CH Gren AGFA Recon Day (mp5a5) - CH Gren AGFA Recon Night (mp5sd6) - CH Gren AGFA Miner (sg551 + Mine) - CH Gren AGFA MG (minimi) - CH Gren AGFA Hvy MG (mg51) - CH Gren AGFA Sniper (trg42) - CH Gren AGFA Heavy Sniper (hecate II) - CH Gren AGFA Ghillie Sniper (trg42 camo) - CH Gren AGFA Ghillie Sniper (hecate II) - CH Gren AGFA Ghillie Spotter (sg550 lg97 aimpoint camo) CH Fsch Aufkl KP17 (Airborne Recon) - CH Para Kp17 Off (sg552lb acog) - CH Para Kp17 Off Night (mp5sd6 aimpoint) - CH Para Kp17 (sg552lb acog) - CH Para Kp17 (sg552lb aimpoint) - CH Para Kp17 (mp5sd6 aimpoint) - CH Para Kp17 (minimi) - CH Para Kp17 (sg551 acog lg97) - CH Para Kp17 (sg552lb commando acog) - CH Para Kp17 (sg552lb commando reflex) - CH Para Kp17 (trg42) - CH Para Kp17 (sg550 commando hensoldt) CH MilSich (Military Security) - CH MilSich Officer (mp5a5 reflex) - CH MilSich ChefAdj (mp5a5) - CH MilSich Op (mp5a5 reflex) - CH MilSich Op (sg552 reflex) - CH MilSich Night Op (mp5sd6 reflex) - CH MilSich Sniper (sg550 sniper) - CH MilSich Bodyguard (mp5k) - CH MilSich Bodyguard (p226 sd) - CH MilSich Bodyguard Chief (mp5a5) CH MPSD (MP Special Forces) - CH MPSD GroupL Day (sg552 commando) - CH MPSD GroupL Night (sg552 commando sd) - CH MPSD Assault day (sg552 mp aimpoint) - CH MPSD Assault Night (sg552 mp aimpoint sd) - CH MPSD Recon Day (sg552lb commando acog) - CH MPSD Recon Night (mp5sd6 acog) - CH MPSD Assault day (sg552lb aimpoint) - CH MPSD Assault day (sg552lb acog) - CH MPSD Assault day (mp5a5 aimpoint) - CH MPSD BlackOp (sg552 commando sd) - CH MPSD Sniper Recon (sg550 commando hensoldt) - CH MPSD Sniper (trg42) - CH MPSD Ghillie Sniper (trg42 camo) - CH MPSD Ghillie Sniper (trg42 t8m camo) - CH MPSD Ghillie Spotter (sg551 com. lg97 aim camo) CH SF AAD10 (Special Forces) - CH AAD10 Off (sg552lb commando acog) - CH AAD10 AT (panzerfaust) - CH AAD10 AA (stinger) - CH AAD10 Covert Mg (sg552 commando mg) - CH AAD10 MG (minimi) - CH AAD10 Assault (sg551_commando lg97 aim) - CH AAD10 Day (sg552lb commando reflex) - CH AAD10 Day GL (sg551 commando acog lg97) - CH AAD10 Night (sg552 commando sd) - CH AAD10 Medic (sg552lb acog) - CH AAD10 Light Sniper (sg550 commando hensoldt) - CH AAD10 Sniper (trg42) - CH AAD10 Heavy Sniper (hecate II) - CH AAD10 Commando (trg42 t8m) - CH AAD10 BlackOps-D (sg552 commando sd) - CH AAD10 BlackOps-N (sg552 commando sd) - CH AAD10 Ghillie Sniper (trg42 camo) - CH AAD10 Ghillie Sniper (trg42 t8m camo) - CH AAD10 Ghillie Sniper (hecate II) - CH AAD10 Ghillie Spotter (sg551 com. lg97 aim camo) CH SF AAD10 URBAN (Urban Special Forces) - CH AAD10 Urban Group Ldr (sg552lb com reflex) - CH AAD10 Urban Day (mp5a5 acog) - CH AAD10 Urban Night (mp5sd6 aimpoint) - CH AAD10 Urban Op (sg552lb com acog) - CH AAD10 Urban Op Night (sg552 mp aimpoint sd) - CH AAD10 Urban Op (sg552 mp aimpoint) - CH AAD10 Urban Covert (sg551 commando acog) - CH AAD10 Urban Light Sniper (sg550 commando hensoldt) - CH AAD10 Urban Mg (minimi) CH CIVILIANS - Swiss Civilian Swiss tshirt - Swiss Civilian FC Sion tshirt - Swiss Civilian FC SG tshirt - Swiss Civilian KKowalski - Bundesrat - CH Plick Reporter - MARY - CH CIVIL PILOT CH B ENEMY - CH beta enemy Groups are available too... SWM_VEHICLES --------------- CHANGES SINCE 1.2 : - ENHANCED: CH Sedan with dark windows now. - ENHANCED: a bit darker and optimized color, for Specop Humwv. - FIXED: sound loop for V8 better.that click is reduced to something. MAJOR FEATURES : - CH Piranha M2 - CH Piranha TOW - CH M113 - CH M113 Ambulance - CH Sedan - CH Sedan (FlowerPower) - CH SpecOp Hummwv - CH SpecOp Pickup SWM_CamoFacePack -------------------- - 83 Camofaces,caps). All Face`s are optimized, some  u.s acu camo face`s included. - In the player profile available - all jpg `s optimizes, 512*512 under 20 KB. (MP-Player) Missions -------- Changes since 1.2 : - FIXED: Sierra -> Heli drop area changed, to avoid wounds on yours soldiers. The mod also includes 10 SP Missions.. and 4 MP Coop missions... But don't be afraid this part will be more developped in short coming missions packs. And we of course hope a lots of feedbacks.. here or in our forum at http://switzerland-mod.ch Enjoy our third release of Arma Switzerland-mod http://www.switzerland-mod.ch
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SWITZERLAND MOD 1.2 RELEASED !!!
DarkGiver replied to DarkGiver's topic in ARMA - ADDONS & MODS: COMPLETE
Or we contact you @DarkGiver I sent you a PM. Yes and answered.. thank you... -
SWITZERLAND MOD 1.2 RELEASED !!!
DarkGiver replied to DarkGiver's topic in ARMA - ADDONS & MODS: COMPLETE
Yes.. the fass57 was planned in future version as "bonus" collector weapon with a few others like the K31.. but actually our priority is to release an updated version for the upcoming Arma 1.09 patch including new custom characters models, weapons enhancements, some fix and maybe a first custom working swm vehicle.... But first we must solve our main problem : actually we have no more host for our website and our files (we were hosted by armed-assault.de...) and first we must find a solution. (finding a free host with 5gb space and unlimited traffic is really hard) But we will be back soon.. we are not dead -
A specific version of Evolution Blue V2 exist for Switzerland-Mod : SWM Evolution Blue (with authorisation of author of course). with all our weapons, soldiers, swiss army ranks, vehicles and a few enhancements. Check our official site for more informations.
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SWITZERLAND MOD 1.2 RELEASED !!!
DarkGiver replied to DarkGiver's topic in ARMA - ADDONS & MODS: COMPLETE
It's not really a bug :P And what you're talking about is only visible in rare circumstance/light condition. It's the invisible alpha cone used to hide the reflex/aimpoint dot for realistic paralax effect. -
SWITZERLAND MOD 1.2 RELEASED !!!
DarkGiver replied to DarkGiver's topic in ARMA - ADDONS & MODS: COMPLETE
I agree with that i updated the image  -
SWITZERLAND MOD 1.2 RELEASED !!!
DarkGiver replied to DarkGiver's topic in ARMA - ADDONS & MODS: COMPLETE
Download it Here CHANGES SINCE 1.2 : SWM_SwissArms ------------- - FIXED: White crosshair visible with a few laser red dot weapons. - REQUEST: zoomin/out for ironsigh/relfex/aimpoint is back. SWM_Infantery ------------- - FIXED: AAD MEDIC use wrong ammo for his pistol. - FIXED: Some error in the group team urban night team,(groups reworked). - FIXED: some grens use wrong NMap to. - FIXED: Group Face system doesn't works. - ENHANCED: the MPSD Recon,Assault TAZ was to Yello. - ENHANCED: redraw those pink flip-flops.all 3 civilians with flip-flops edited - ENHANCED: CH_CIVILIAN_1-3 face group added,(FUS_CAMO) SWM_VEHICLES ------------ - ENHANCED: CH Sedan with dark windows now. - ENHANCED: a bit darker and optimized color, for Specop Humwv. - FIXED: sound loop for V8 better.that click is reduced to something. Missions -------- - FIXED: Sierra -> Heli drop area changed, to avoid wounds on yours soldiers -
SWITZERLAND MOD 1.2 RELEASED !!!
DarkGiver replied to DarkGiver's topic in ARMA - ADDONS & MODS: COMPLETE
That's not a bug.. but.. a feature a temporary fix for a bigger bug. Try the version 1.1 of swiss weapons addon... take a weapon with aimpoint or reflex... and go inside a vehicle.. like a stryker... look around.. and you will understand why the weapons are not in hand of players when inside vehicles in SWM 1.2 Maybe a radical method.. but that was the only way to fix that : The problem is the "invisible alpha cone" used to hide the aimpoint red-dot/reflex chevron/eotech reticle when you dont aim. It cause a visual bug. And the invisible cone area also hide the inside of vehicles. So actually we must choose betwheen the realistic aimpoint/reflex with paralax effect without any bug or the ability to see the weapons in hand when you're inside vehicle... But if you want to disable this temp fix, simply unpbo the 1.2 swm_swissarms.pbo and in the config.cpp and remove those lines (or change the 1 in 0 ) : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class All { hideWeaponsCargo = 1; }; in "class CfgVehicles" -
SWITZERLAND MOD 1.2 RELEASED !!!
DarkGiver replied to DarkGiver's topic in ARMA - ADDONS & MODS: COMPLETE
The Super Puma is planned of course... but i can't confirm for the next update... the one after certainly. Because as you know.. we are only a few in the team.. and we cannot do everything at the same time, so be patient -
SWITZERLAND MOD 1.2 RELEASED !!!
DarkGiver replied to DarkGiver's topic in ARMA - ADDONS & MODS: COMPLETE
We didn't planned to change our installer package This one is perfect for our use and as i said.. the addons can already be downloaded in separate archive here : http://www.switzerland-mod.ch/index.p....s But without the mod interface and without missions. But you're right.. with the installer we have a disclaimer.. and the user must accept to install. That's a good reason too -
SWITZERLAND MOD 1.2 RELEASED !!!
DarkGiver replied to DarkGiver's topic in ARMA - ADDONS & MODS: COMPLETE
Yes.. the exe is a standard install procedure, it looks the registry to find your Arma directory... ask you if the path is correct, show you the disclaimer, and install the mod in a /switzerland mod/ directory... after it adds an entry in the startup menu and create a shortcut and an standard uninstall. Nothing dangerous But if you dont want any installer, from our website you can find the addons in separate archive... but without the missions and the custom main menu. -
Nice to see you on this forum again Picvert... you're back ?