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DanAK47

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Posts posted by DanAK47


  1. Not this thread again.

    Quote[/b] ]"He shot once in the air to scare people away. He didn't aim it at anyone," said Camat's brother, Brian, who was with him at the time.

    Officer Debra Brown said the family's account "differs vastly from the statements of dozens of witnesses who were at the scene that evening."


  2. I never got a card and I am registered to vote.

    I try to stay away from these threads for various reasons, so I'll try to rephrase my point about the taxes before bowwing out.

    He is complaining about the problem with the system while taking advantage of it. That seems a little kooky to me. If he is going to be the president he should set a better example.


  3. Trying to aim at something far away and your iron sights can only move left to right 2-3 pixels at a time, so you can't get centered on the target.

    MGs useless on full auto (but this can be fixed with addons).

    Quote[/b] ]#3 OFP Gaming Community have totally been killed, No good maps to play, no good players, you find a game and get kicked off.

    Partially agree. I can't seem to find a game anywhere that isn't playing CTI or Hexenkessle. They get kind of old after a while.. What happened to all the C&H maps?


  4. I have succeeded in making a "never ending" mission with hordes of bad guys, which you can fight forever, by using this script. Works best with guard waypoint groups..

    I put this in the group leader's init:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x addeventhandler ["Killed",{_this exec "Respawn.sqs"}]} forEach units group this

    Here's the script. Distance/time values should be changed. Basically, whenever a soldier is killed, it waits a little while and creates another one to take his place, somewhere surrounding you.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    _sol = _this select 0

    _typ = typeOf _sol

    _grp = group _sol

    _x = 300 + random 100

    ?random 1 > 0.5: _x = 1 - _x

    ~20

    ?count units _grp == 12: {_x reveal _x} forEach units _grp

    _typ createUnit [[(getpos player select 0) + _x,(getpos player select 1) + _x, 0], _grp, {this addeventhandler ["Killed",{_this exec "Respawn.sqs"}]}]

    ~300

    deleteVehicle _sol

    exit


  5. What kind of car do you drive? Please turn it in and take this souped up golf cart. After all, it is all you need to get you from point A to B.

    Why do cars go above the speed limit?

    Okay, sorry, last car comparison.

    Quote[/b] ]And why cant a shooting range store more than 3000 rifles? Absoluetly no problem. You could easily put them into a large room and let them be administered by a store keeper.

    Holy crap I hope nobody breaks into that place!


  6. Accidental - Occurring unexpectedly, unintentionally, or by chance.

    Negligence - Failure to exercise the degree of care considered reasonable under the circumstances, resulting in an unintended injury to another party.

    You are being far too anal over a couple of acronyms. The way I see it, one could fit inside of the other.

    I only read through part of one of the links you posted earlier, Bal. I got to page 2 and the BS became too thick. I looked at the references and there's a VPC one in there.. Ha!


  7. I have a P4 2.4 GHZ, 768 MB RAM, GF4 Ti4400.

    Usually I play with medium or low terrain detail, 1500 viewdistance, in 1600x1200(? whatever it is) with 2x Antialiasing.

    What really helped my performance was turning visual quality down from the max to about 10.22.

    I think I get about 20-30 FPS on Nogova, lower when a lot of stuff is happening. I don't use DXDLL because it tends to kill my FPS.

    For some reason my FPS really gets killed when looking at a well lit town at night or dawn, really frustrating. Lots of fires also mess it up. Anyone else have this trouble?


  8. And of course this is directly related to guns, and not the disposition of the general population.

    Gosh, all those times I saw murderers on TV I thought it was because they were twisted people. Now I know, all along it was their gun beaming messages into their brain!

    Next time I go shooting I will bring a tinfoil hat.

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