DanAK47
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Posts posted by DanAK47
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Not this thread again.
Quote[/b] ]"He shot once in the air to scare people away. He didn't aim it at anyone," said Camat's brother, Brian, who was with him at the time.Officer Debra Brown said the family's account "differs vastly from the statements of dozens of witnesses who were at the scene that evening."
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I never got a card and I am registered to vote.
I try to stay away from these threads for various reasons, so I'll try to rephrase my point about the taxes before bowwing out.
He is complaining about the problem with the system while taking advantage of it. That seems a little kooky to me. If he is going to be the president he should set a better example.
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Dude you are missing the point. Kerry's tax bracket is 35%. If he is paying 12.8% and complaining about rich people getting off taxes, he's throwing a stone from a glass house.
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He is saying it is wrong for rich people to get a tax break.
If he is getting two thirds off he is in the wrong.
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If it's true that he pays a 12.8% rate he is a hypocrite because he is paying a little over a third of what his tax bracket's rate is while saying rich people don't need a tax break.
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Quote[/b] ]The article just proves Kerry's point actuallyIt also makes him a hypocrite.
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That tank was hit in a weak spot underneath the skirt and between the wheels.
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This is exactly like the first debate.
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Quote[/b] ]the rich pay a far smaller percentage than poorer familiesSource?
All I have been able to find says the opposite.
Google "tax brackets".
I really have no idea WTF I am talking about when it comes to this, though.
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Yeah, gotta love how ramming another vehicle disables your own 99% of the time, but does nothing to the other one.
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Trying to aim at something far away and your iron sights can only move left to right 2-3 pixels at a time, so you can't get centered on the target.
MGs useless on full auto (but this can be fixed with addons).
Quote[/b] ]#3 OFP Gaming Community have totally been killed, No good maps to play, no good players, you find a game and get kicked off.Partially agree. I can't seem to find a game anywhere that isn't playing CTI or Hexenkessle. They get kind of old after a while.. What happened to all the C&H maps?
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Did all of the slow crouched (rice paddy prone) movement, gotta do fast crouched (hunched over) movement now. I have been procrastinating when it comes to OFP stuff recently.
Got a lot more stuff to do for the units so it will be a while.
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Just wanted to say that I haven't forgot about this. Been busy making some missions for it and trying to beta test. Will post some more screenshots when I get back from the store.
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Unfortunately I like to use my own units, which requires opening up the mission. And after a while it gets predictable. It's nice knowing that there are enemies out there, after you, and that you haven't "wandered out of the zone".
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I have succeeded in making a "never ending" mission with hordes of bad guys, which you can fight forever, by using this script. Works best with guard waypoint groups..
I put this in the group leader's init:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x addeventhandler ["Killed",{_this exec "Respawn.sqs"}]} forEach units group this
Here's the script. Distance/time values should be changed. Basically, whenever a soldier is killed, it waits a little while and creates another one to take his place, somewhere surrounding you.
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
_sol = _this select 0
_typ = typeOf _sol
_grp = group _sol
_x = 300 + random 100
?random 1 > 0.5: _x = 1 - _x
~20
?count units _grp == 12: {_x reveal _x} forEach units _grp
_typ createUnit [[(getpos player select 0) + _x,(getpos player select 1) + _x, 0], _grp, {this addeventhandler ["Killed",{_this exec "Respawn.sqs"}]}]
~300
deleteVehicle _sol
exit
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What kind of car do you drive? Please turn it in and take this souped up golf cart. After all, it is all you need to get you from point A to B.
Why do cars go above the speed limit?
Okay, sorry, last car comparison.
Quote[/b] ]And why cant a shooting range store more than 3000 rifles? Absoluetly no problem. You could easily put them into a large room and let them be administered by a store keeper.Holy crap I hope nobody breaks into that place!
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Accidental - Occurring unexpectedly, unintentionally, or by chance.
Negligence - Failure to exercise the degree of care considered reasonable under the circumstances, resulting in an unintended injury to another party.
You are being far too anal over a couple of acronyms. The way I see it, one could fit inside of the other.
I only read through part of one of the links you posted earlier, Bal. I got to page 2 and the BS became too thick. I looked at the references and there's a VPC one in there.. Ha!
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Been screwwing with it, it seems to show some promise, but vehicles are not my niche.
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Get the difference between the vehicle's velocity and the unit's velocity.
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I have a P4 2.4 GHZ, 768 MB RAM, GF4 Ti4400.
Usually I play with medium or low terrain detail, 1500 viewdistance, in 1600x1200(? whatever it is) with 2x Antialiasing.
What really helped my performance was turning visual quality down from the max to about 10.22.
I think I get about 20-30 FPS on Nogova, lower when a lot of stuff is happening. I don't use DXDLL because it tends to kill my FPS.
For some reason my FPS really gets killed when looking at a well lit town at night or dawn, really frustrating. Lots of fires also mess it up. Anyone else have this trouble?
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And of course this is directly related to guns, and not the disposition of the general population.
Gosh, all those times I saw murderers on TV I thought it was because they were twisted people. Now I know, all along it was their gun beaming messages into their brain!
Next time I go shooting I will bring a tinfoil hat.
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Only works on my units. But you can refer to the moves it uses to get it to work and it would probably be possible to make a mod that causes all units to use it.
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Quote[/b] ]one of puppy's paw caught the trigger and the round went off.And of course, this never happens when someone is trying to take your gun.
If you don't own a gun, fine. But if you have never fired one, you really don't know what you are talking about.
That's like me talking about airplane safety.





MP maps people are playing currently?
in MULTIPLAYER
Posted
Most of the US servers seem to play CTI or closed in maps that are about 100 meters wide. You shouldn't have trouble finding CTI.