Jump to content

DanAK47

Member
  • Content Count

    393
  • Joined

  • Last visited

  • Medals

Posts posted by DanAK47


  1. M14's look very nice, although the black version could use better textures.

    The synthetic stocks (Scout, DMR) look crappy. I am thinking of giving the Scout a wood stock, but there isn't much I can do about the DMR.

    The irons will be textured but the rear sight will be much more blurry than other textured iron sights.


  2. this looks familar i know ive seen this before on ofp info or something if i recal about a year ago it was there

    Yeah, it's been collecting dust. Didn't think it had been so long.

    I forgot to mention, the Scout is already done.

    Scout_1.jpg

    I'm still screwwing with the scale of them.


  3. I have completed the M14, M21, M25, Suppressed M25, and M14 DMR. The stock M14 can also launch rifle grenades.

    I need to add a bipod to the M14A2. The Sage stock/EBR versions haven't been started on.

    Here are some screenshots.

    M14

    M14_7.jpg

    M14_2.jpg

    M14_6.jpg

    M21

    M21_1.jpg

    M21_3.jpg

    I'll post some screenshots of the others later.


  4. Use time condition to check if a game has been loaded, otherwise your texture will disappear. I would recommend having only one script use this condition otherwise with a lot of units your CPU will get bogged down..

    In the plane's init script add it to a list, eg PlaneList, and in the player execed (make sure it is only executed once) script have the time condition, then {_x setobjecttexture blahblahblah} forEach PlaneList.

    In multiplayer the init eventhandler should handle everything, provided you do not exit it with a "local _plane" thing.. SetObjectTexture is local only and every machine must execute the script (or at least that part of it) for the given plane even if it is not local to them..


  5. The way I have seen sets off checkfiles with modified config - cfg/ .

    You would think lots of people would notice this, but in a crowded server with people chatting and joining, the message can get scrolled off screen pretty fast. Or someone could just join an empty server and wait for people to come in. Then there would be no way to know they had a modified file.


  6. They are vertexes that are "less selected". In other words ones that have less weight in a selection. Click on one, then right click on the selections window and click weights. You'll see that there are different percentages. These alter how much they are animated. Their shade of blue will also change depending on how much weight they have in the selection.


  7. When I try and move/rotate my model around in bulldozer it goes real slow and jumps, like I have bad FPS. However when I use the WSAD and numpad keys it works just fine. Haven't screwwed with any settings, but I did install Keg's DXDLL in the main Flashpoint dir. Removing it did nothing. Any way to fix this?

×