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Everything posted by cyclone83
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smallarms NIArms Release Thread
cyclone83 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What an amazing attention to level of detail. Simply brilliant mate -
Client / Host different door status + can't open AmmoBox
cyclone83 posted a topic in ARMA 3 - TROUBLESHOOTING
Hi guys! So I built a COOP mission for 1 - 5 players on Chernarus also with custom buildings. Yesterday I played with my brother for beta testing purpose and came along some really weird issues: First the doors' status of two buildings were differed between host and client. For example when the client opened the door and walked through I and the host tried to follow, the door was closed and no interaction was possible. Same vice versa. This problem did't occur with original Chernarus buildings. Second I put some ammo boxes down. One for equipment, one for magazines and another one for weapons. The equipment box could be opened though the inventory wasn't what I set it up to. The other two boxes couldn't be opened at all. AND when either one tried to change equipment from the box or dead soldiers it didn't work. We couldn't put stuff out of our uniform and also couldn't fill it with new stuff. When I tested the mission in SP everything worked as intended. Has anyone an idea about that? EDIT: Unchecking "dynamic simulation" solved the issue for the weapon / ammo boxes I guess same goes for the desynched doors issue though I don't know for sure. I placed the same building again and it worked as it should. -
MG3, YES YES YESSSSSSS!
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Advanced Train Simulator (ATS)
cyclone83 replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
U'r da man! This mod adds so much to our beloved "game". Keep it goin' mate ;) -
smallarms NIArms Release Thread
cyclone83 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't find the classname list for the MGs anywhere :( Could you please add these? I need em for a mission I'm working on. I tried to unpbo the hlc_wp_mg3.pbo but the program said it seems like no ArmA 3 file. -
benelli m4 super 90 pack by Purple
cyclone83 replied to purple's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm sorry for quickly posting before properly testing. I found out that my complete reloading system is messed up, not only for the Benelli. Though pistols are reloading by the default key properly, no rifles will reload anymore at all. Not even vanilla stuff :( I will do some research now for clarifying if it's mod related and if so, which one it messes the reloading up. EDIT : ArmA 2 Cut scenes mod was the cause ;) -
benelli m4 super 90 pack by Purple
cyclone83 replied to purple's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think the reload system is messed up. I only can reload by "shift + F" which is pretty annoying. Any ideas how to get it loaded by "R" again? -
Zombies & Demons 5.0
cyclone83 replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Such a great video! Love it -
Zombies & Demons 5.0
cyclone83 replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ryan, your mod turned out really nicely by now. So much appreciated. Thanks a thousand times for such an awesome mod! If I may contribute a tiny hint: How about adding an alternative animation for the walker zombie, maybe with his arms typically streched forward. Also seeing the ArmA 2 civilians as zombies would add a lot (thinking of the priest i.e.). -
Looking really impressive! Still I'm looking forward to first person view though ^^
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Wow, feels like Assassin's Creed Black Flag Very nice details mate!
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Invasion 1944 Terrains in Arma 3
cyclone83 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OH MY GOD! I see hundreds of missions popping out Thank you so much!!! -
[WIP]F-15 Eagle Series Standalone
cyclone83 replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking very promising :218: Please don't miss to include the Thunderbird paintjob for this beauty ^^ -
Zombies & Demons 5.0
cyclone83 replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good to see this mod coming along so nicely :) Could you please make the zombies controllable by waypoints? By now they just seek and run towards the next target to attack it. This option would open a huge door for us mission makers! ;) -
Zombies & Demons 5.0
cyclone83 replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I always loved the animations of charon's zombie mod. Maybe you can try to match these? I hope you also can integrate the classic A2 civilian zombies (priest, doctor etc.) ;) Oh and what would be very necessary for mission makers is the option to give single zombies or groups their own waypoints -
German Addon Studio releases
cyclone83 replied to marseille77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yessssss, finally! Looking very promising ;) -
F-16 Custom USAF Textures
cyclone83 replied to srbknight's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
+ This :cool: http://www.bhmpics.com/walls/u_s__air_force_thunderbirds-other.jpg (164 kB) -
Great skins! USAF Airshow still missing though...
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Bornholm, Denmark [Terrain]
cyclone83 replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Armaholic link says "access denied" :confused: -
Those videos all do show dusty area. Bomb explosions sure look a little different at mid west areas...
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Looks great so far ;) Will there be surrounding light from the light bars as it is in the current version? The blinking also seems quite slow, but that's just my humble opinion :p
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Animation - explanation of the magic behind
cyclone83 replied to smookie's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Posted this already in an obviously wrong thread, seems better here. I tried to use some civil animations from ArmA II, mostly healing, beating/punching and fist pumping. Therefor I put the ArmA II anims.pbo into the ArmA III AddOns folder. Generally it works good so far but the main problem is that the player movement gets stuck. I only can move by pressing the run key and only can stop again by turning around with the mouse :D Maybe someone could cut out these specific lines of code that prevent the player unit in ArmA III to move as it should so we can use all those great animations from ArmA II.- 119 replies
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Import Arma 2 animations into Arma 3
cyclone83 replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'd think it's not that considerable by just cutting the player relevant move config lines which cause the movement to get stuck than sorting all animations out and rewrite a whole new config :) -
Import Arma 2 animations into Arma 3
cyclone83 replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry for digging out that old one but I was asking my self the same question and this is the only thread on this topicc google comes up with. So far I tried putting the ArmA II anims.pbo into my ArmA III AddOns folder which generally seems to work. The main problem is that the player movement gets stuck. So my guess would be to take out that relevant lines inside the sdr config of the ArmA II anims.pbo. Maybe someone could get this done... -
Jungle Wars: Island of Lingor
cyclone83 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good to hear your working on it mate ;) All of your maps are much appreciated!