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Everything posted by cyclone83
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Southy's Arma2 conversions
cyclone83 replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If this one will behave like the one in ArmA 1 a dream would come true :) -
Yomies 2, porting the infamous Yomies to ArmA2
cyclone83 replied to 5133p39's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Indeed, the problem with the zombies we got right now in ArmA II is, that mission designers are the hands tied. The zombies do what the creater wanted 'em to do, but there's almost no action flexibility, f.e. there cannot moves be assigned or stopping movements via disableAI. Quite a pitty :/ I also miss the old ones.... -
Invasion 1944 - Wacht am Rhein
cyclone83 replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks very promising ;) Keep up that great work! One little thingy though: Didn't they have knee-length boots? -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Charon, I tried to let the Module create by trigger with Syntax: module = "CHN_Undead_Logic2" createVehicle (position z1); Sadly it doesn`t seem to work :( -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Charon, if I want to let the Zombie Module create when a group of soldiers reaches a specific point, I probably have to use the createVehicle syntax, but whats the classname for that module? Thx -
German Misc Pack released
cyclone83 replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah that's a great idea ;) Maybe autobahn signes would be nice. Only left to be done an autobahn on an ArmA map :D -
??? Beside Vietnam war most soldiers wear their helmets closed.
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Invasion 1944 - Wacht am Rhein
cyclone83 replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow, that's quite good footage :) -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As already mentioned ;) -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry if I missed it, but is there already the behavior option for undeads, that they first move when they recognize humans (when a set distance between both is reached) as mentioned? -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok, but therefor I would need at least civilians that exactly look like your zombies but with normal civilian behavior :( -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
For next update, would it be possible to let the zombies assigne standard animations from the BIS move list? This would be a large step forward, cause we could make way more unique missions with this option ^^ -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just great! Thank you so much :) -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's exactly what I want 'em to react like. How's that possible? For now, they start moving towards my group from the beginning of the mission and we're about 5 km away from them! The next town lays in the opposite side btw. -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Doesn't GroupLink4 have implemented this kind of feature? Hm...... -
oh yeah, even good old counter strike 1.6 got better reloading animations than ArmA II
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The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@HateDread Yes, if I could "unspawn" :D the existing humans at the same time which I let do the standup (raise out of their graves) animation before? -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hm, is it possible to set zombies on a map plus a deactivated zomby module so the zombies won't move and some time later let the module activate, so the zombies would begin hunting for humans? -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sry, meant shall :D Oh well that's really a shame. Is there a workaround? Maybe using civs skinned like the zombies and than after standing up replacing by the real zombies? -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I´m on a mission with zombies right now. At the beginning they shell lay on their back, later via trigger, they shell stand up and beginn attacking our troops. But they seem not to react on given animations by script. Any ideas? -
The Undead Mod
cyclone83 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
FINALLY! Thank you soooo much! :) -
About the muzzle flashes. They look right the way BIS did 'em, but they messed up the animation / movement. It got to light up and kind of rotate ;)
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Radio chatter - Not a mod exactly but a start
cyclone83 replied to ApacheStark's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
which pbo exactly is for the vehicle chatter? -
What´s the name for the MG3 magazine? Want to give a soldir a MG3 with mags via sqf script ^^
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Radio chatter - Not a mod exactly but a start
cyclone83 replied to ApacheStark's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
please reupload the files!